예제 #1
0
 public static IObservable <Unit> SetUpStrongholdInLevelData(Coordinate coordinate,
                                                             ILevelDataEditingService levelDataEditingService,
                                                             IMapConfigRepository mapConfigRepository,
                                                             ILevelDataRepository levelDataRepository) =>
 levelDataRepository.GetMostRecent()
 .Zip(mapConfigRepository.GetMostRecent(), (data, config) => (data, config))
 .SelectMany(tuple => levelDataEditingService.SetUpStronghold(tuple.data, tuple.config, coordinate));
예제 #2
0
 protected override IObservable <ImmutableArray <UnitData> > GetDatasFromRepository(ILevelDataRepository levelDataRepository)
 {
     return(levelDataRepository.GetMostRecent().Select(d => d.UnitDatas.ToImmutableArray()));
 }
 protected override IObservable <IReadOnlyList <GameObjectFactory> > GetGameObjectProvidersFromRepository(
     ILevelDataRepository levelDataRepository)
 {
     return(levelDataRepository.GetMostRecent().Select(d => d.StrongholdUnitGameObjectFactories));
 }