public void PhaseComplete(ILevelContext context) { Debug.Log("Phase 2 complteed. You are a god among mortals."); context.BeginPhase(new TestLevelPhase3()); }
public void PhaseComplete(ILevelContext context) { context.BeginPhase(new DP_100_IntroDialogue()); }
public override void ComponentAwake() { Context = new LevelContext(this); Context.BeginPhase(LevelRepository.FindStartPhase(level)); base.ComponentAwake(); }
public void PhaseComplete(ILevelContext context) { GameObject.Destroy(asteroidSpawner); Debug.Log("Phase 1 completed, you killed the guy!"); context.BeginPhase(new TestLevelPhase2()); }