protected void Dispose(bool disposing) { if (_Disposed) { return; } if (disposing) { _UnitOfWork.Dispose(); } _Disposed = true; }
protected virtual void Dispose(bool disposing) { if (_Disposed) { return; } if (disposing) { _UserManager.Dispose(); _UnitOfWork.Dispose(); } _Disposed = true; }
protected override void Dispose(bool disposing) { if (_Disposed) { return; } if (disposing) { _UnitOfWork.Dispose(); } base.Dispose(disposing); _Disposed = true; }