public static void InitialiseDependencies(string gamePath, bool isForFullGame) { _console = new CommandConsole(); _gameConfigurationPersistance = new ConsoleGameConfigurationPersister(); var adventureGameSetup = _gameConfigurationPersistance.LoadGameModel(gamePath); _gameConfiguration = new GameConfiguration(adventureGameSetup); _adventureApi = new AdventureApi(_gameConfiguration, new FilePersister(), _console); if (isForFullGame) { _waitingToRunTask = ShowSplashScreen(adventureGameSetup.GameName); } if (!isForFullGame) { adventureGameSetup.ClearAllScripts(); _adventureApi.GameData.IsFirstTimeThrough = false; _adventureApi.GameData.EnableScore = false; _adventureApi.GameData.EnableShowItemsInRoom = false; _adventureApi.GameData.EnableInventorySize = false; _adventureApi.GameData.EnableTitles = false; } _languageApi = new LanguageApi(_adventureApi, _gameConfiguration); _executionEngine = new PythonExecutionEngine(_adventureApi, _console, _languageApi); ((LanguageApi)_languageApi).ExecutionEngine = _executionEngine; _adventureGameEngine = new AdventureGameEngine(_console, _gameConfiguration, _adventureApi, _executionEngine, _languageApi); if (isForFullGame) { _adventureGameEngine.StateChanged += GameStateChanged; } _adventureGameEngine.InitialiseCore(); if (!isForFullGame) { _adventureGameEngine.InitialiseTheGame(); } }
/// <param name='operations'> /// The operations group for this extension method. /// </param> /// <param name='lang'> /// </param> /// <param name='cancellationToken'> /// The cancellation token. /// </param> public static async Task <IList <LMSDomainCoreModelsLanguage> > GetSystemLanguagesAsync(this ILanguageApi operations, string lang, CancellationToken cancellationToken = default(CancellationToken)) { using (var _result = await operations.GetSystemLanguagesWithHttpMessagesAsync(lang, null, cancellationToken).ConfigureAwait(false)) { return(_result.Body); } }
/// <param name='operations'> /// The operations group for this extension method. /// </param> /// <param name='lang'> /// </param> public static IList <LMSDomainCoreModelsLanguage> GetSystemLanguages(this ILanguageApi operations, string lang) { return(operations.GetSystemLanguagesAsync(lang).GetAwaiter().GetResult()); }