public void Awake() { GameEvents.onShowUI.Add(ShowUI); GameEvents.onHideUI.Add(HideUI); planeConfig = Settings.CurrentPlaneConfig; landerConfig = Settings.CurrentLanderConfig; descentRateFactorExp = (float)Math.Log10(planeConfig.DescentRateFactor); tooLowGearAltitudeString = planeConfig.TooLowGearAltitude.ToString(); touchDownSpeedString = landerConfig.TouchDownSpeed.ToString(); horizontalSpeedCheckAltitudeString = landerConfig.HorizontalSpeedCheckAltitude.ToString(); showConfigs = Settings.showConfigs; vesselType = SimpleTypes.VesselType.NONE; }
public void Awake() { GameEvents.onShowUI.Add(ShowUI); GameEvents.onHideUI.Add(HideUI); PlaneConfig = Settings.PlaneConfig; LanderConfig = Settings.LanderConfig; descentRateFactorExp = (float)Math.Log10(PlaneConfig.DescentRateFactor); tooLowGearAltitudeString = PlaneConfig.TooLowGearAltitude.ToString(); touchDownSpeedString = LanderConfig.TouchDownSpeed.ToString(); horizontalSpeedCheckAltitudeString = LanderConfig.HorizontalSpeedCheckAltitude.ToString(); showConfigs = Settings.showConfigs; vesselType = SimpleTypes.VesselType.NONE; }
private void WindowFunc(int windowID) { planeConfig = Settings.CurrentPlaneConfig; landerConfig = Settings.CurrentLanderConfig; ConfigureStyles(); // begin drawing GUILayout.BeginHorizontal(); GUILayout.BeginVertical(); { GUILayout.Box(Util.audio.GetKindOfSoundRTF(), boxStyle, GUILayout.Height(30)); drawConfigUI(); } GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUI.DragWindow(); // allow moving window }
private void WindowFunc(int windowID) { planeConfig = Settings.PlaneConfig; landerConfig = Settings.LanderConfig; // Following now done one time in the RegisterToolbar method //ConfigureStyles(); // begin drawing GUILayout.BeginHorizontal(); GUILayout.BeginVertical(); { GUILayout.Box(Util.audio.GetKindOfSoundRTF(), boxStyle, GUILayout.Height(30)); drawConfigUI(); } GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUI.DragWindow(); // allow moving window }
private void WindowFunc(int windowID) { PlaneConfig = Settings.PlaneConfig; LanderConfig = Settings.LanderConfig; ConfigureStyles(); // begin drawing GUILayout.BeginHorizontal(); GUILayout.BeginVertical(); { GUILayout.Box(Util.audio.GetKindOfSoundRTF(), boxStyle, GUILayout.Height(30)); drawConfigUI(); } GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUI.DragWindow(); // allow moving window }