public void Start(IScene scene) { m_scene = scene; m_dataStore = m_scene.Simian.GetAppModule <IDataStore>(); if (m_dataStore == null) { m_log.Error("LLPrimitiveLoader requires an IDataStore"); return; } m_primMesher = m_scene.GetSceneModule <IPrimMesher>(); if (m_primMesher == null) { m_log.Error("LLPrimitiveLoader requires an IPrimMesher"); return; } m_scriptEngine = m_scene.GetSceneModule <ILSLScriptEngine>(); m_writeQueue = new ThrottledQueue <UUID, PrimSerialization>(5, 1000 * 30, true, SerializationHandler); m_writeQueue.Start(); m_scene.OnEntityAddOrUpdate += EntityAddOrUpdateHandler; m_scene.OnEntityRemove += EntityRemoveHandler; Deserialize(); }
public void Start(IScene scene) { m_scene = scene; m_dataStore = m_scene.Simian.GetAppModule<IDataStore>(); if (m_dataStore == null) { m_log.Error("LLPrimitiveLoader requires an IDataStore"); return; } m_primMesher = m_scene.GetSceneModule<IPrimMesher>(); if (m_primMesher == null) { m_log.Error("LLPrimitiveLoader requires an IPrimMesher"); return; } m_scriptEngine = m_scene.GetSceneModule<ILSLScriptEngine>(); m_writeQueue = new ThrottledQueue<UUID, PrimSerialization>(5, 1000 * 30, true, SerializationHandler); m_writeQueue.Start(); m_scene.OnEntityAddOrUpdate += EntityAddOrUpdateHandler; m_scene.OnEntityRemove += EntityRemoveHandler; Deserialize(); }
public void Start(IScene scene) { m_httpServer = scene.Simian.GetAppModule <IHttpServer>(); m_assetClient = scene.Simian.GetAppModule <IAssetClient>(); m_terrain = scene.GetSceneModule <ITerrain>(); m_primMesher = scene.GetSceneModule <IPrimMesher>(); m_lslScriptEngine = scene.GetSceneModule <ILSLScriptEngine>(); m_messaging = scene.GetSceneModule <Messaging>(); m_sounds = scene.GetSceneModule <Sounds>(); }
public void Start(IScene scene) { m_assetClient = scene.Simian.GetAppModule<IAssetClient>(); m_terrain = scene.GetSceneModule<ITerrain>(); m_primMesher = scene.GetSceneModule<IPrimMesher>(); m_lslScriptEngine = scene.GetSceneModule<ILSLScriptEngine>(); int implemented = CountMethods(); m_log.Debug("Initializing LSL API with " + implemented + "/" + m_methods.Count + " implemented methods"); }
public void Start(IScene scene) { m_httpServer = scene.Simian.GetAppModule<IHttpServer>(); m_assetClient = scene.Simian.GetAppModule<IAssetClient>(); m_terrain = scene.GetSceneModule<ITerrain>(); m_primMesher = scene.GetSceneModule<IPrimMesher>(); m_lslScriptEngine = scene.GetSceneModule<ILSLScriptEngine>(); m_messaging = scene.GetSceneModule<Messaging>(); m_sounds = scene.GetSceneModule<Sounds>(); }
public void Start(IScene scene) { m_scene = scene; m_lslScriptEngine = m_scene.GetSceneModule <ILSLScriptEngine>(); m_udp = m_scene.GetSceneModule <LLUDP>(); if (m_udp != null) { m_udp.AddPacketHandler(PacketType.AgentUpdate, AgentUpdateHandler); m_udp.AddPacketHandler(PacketType.SetAlwaysRun, SetAlwaysRunHandler); m_udp.AddPacketHandler(PacketType.AgentRequestSit, AgentRequestSitHandler); m_udp.AddPacketHandler(PacketType.AgentSit, AgentSitHandler); m_scene.Simian.AddHeartbeatHandler(SendCoarseLocations); } }
public void Start(IScene scene) { m_scene = scene; m_lslScriptEngine = m_scene.GetSceneModule<ILSLScriptEngine>(); m_udp = m_scene.GetSceneModule<LLUDP>(); if (m_udp != null) { m_udp.AddPacketHandler(PacketType.AgentUpdate, AgentUpdateHandler); m_udp.AddPacketHandler(PacketType.SetAlwaysRun, SetAlwaysRunHandler); m_udp.AddPacketHandler(PacketType.AgentRequestSit, AgentRequestSitHandler); m_udp.AddPacketHandler(PacketType.AgentSit, AgentSitHandler); m_scene.Simian.AddHeartbeatHandler(SendCoarseLocations); } }
public void Start(IScene scene) { m_scene = scene; m_inventory = m_scene.Simian.GetAppModule<IInventoryClient>(); m_scriptEngine = m_scene.GetSceneModule<ILSLScriptEngine>(); m_udp = m_scene.GetSceneModule<LLUDP>(); if (m_udp != null) { m_udp.AddPacketHandler(PacketType.RequestTaskInventory, RequestTaskInventoryHandler); m_udp.AddPacketHandler(PacketType.UpdateTaskInventory, UpdateTaskInventoryHandler); m_udp.AddPacketHandler(PacketType.RezScript, RezScriptHandler); m_udp.AddPacketHandler(PacketType.RemoveTaskInventory, RemoveTaskInventoryHandler); m_udp.AddPacketHandler(PacketType.MoveTaskInventory, MoveTaskInventoryHandler); m_udp.AddPacketHandler(PacketType.GetScriptRunning, GetScriptRunningHandler); } }
public void Start(IScene scene) { m_scene = scene; m_inventory = m_scene.Simian.GetAppModule <IInventoryClient>(); m_scriptEngine = m_scene.GetSceneModule <ILSLScriptEngine>(); m_udp = m_scene.GetSceneModule <LLUDP>(); if (m_udp != null) { m_udp.AddPacketHandler(PacketType.RequestTaskInventory, RequestTaskInventoryHandler); m_udp.AddPacketHandler(PacketType.UpdateTaskInventory, UpdateTaskInventoryHandler); m_udp.AddPacketHandler(PacketType.RezScript, RezScriptHandler); m_udp.AddPacketHandler(PacketType.RemoveTaskInventory, RemoveTaskInventoryHandler); m_udp.AddPacketHandler(PacketType.MoveTaskInventory, MoveTaskInventoryHandler); m_udp.AddPacketHandler(PacketType.GetScriptRunning, GetScriptRunningHandler); } }
public void Start(IScene scene) { m_scene = scene; m_primMesher = m_scene.GetSceneModule<IPrimMesher>(); if (m_primMesher == null) { m_log.Error("Objects requires an IPrimMesher"); return; } m_permissions = m_scene.GetSceneModule<LLPermissions>(); if (m_permissions == null) { m_log.Error("Objects requires LLPermissions"); return; } // Optional modules m_physics = m_scene.GetSceneModule<IPhysicsEngine>(); m_lslScriptEngine = m_scene.GetSceneModule<ILSLScriptEngine>(); m_inventory = m_scene.GetSceneModule<Inventory>(); // Collision handler if (m_physics != null && m_lslScriptEngine != null) { m_physics.OnEntityCollision += EntityCollisionHandler; } m_udp = m_scene.GetSceneModule<LLUDP>(); if (m_udp != null) { m_udp.AddPacketHandler(PacketType.ObjectAdd, ObjectAddHandler); m_udp.AddPacketHandler(PacketType.ObjectAttach, ObjectAttachHandler); m_udp.AddPacketHandler(PacketType.ObjectDrop, ObjectDropHandler); m_udp.AddPacketHandler(PacketType.ObjectDuplicate, ObjectDuplicateHandler); m_udp.AddPacketHandler(PacketType.ObjectName, ObjectNameHandler); m_udp.AddPacketHandler(PacketType.ObjectSelect, ObjectSelectHandler); m_udp.AddPacketHandler(PacketType.ObjectDeselect, ObjectDeselectHandler); m_udp.AddPacketHandler(PacketType.ObjectGrab, ObjectGrabHandler); m_udp.AddPacketHandler(PacketType.ObjectGrabUpdate, ObjectGrabUpdateHandler); m_udp.AddPacketHandler(PacketType.ObjectDeGrab, ObjectDeGrabHandler); m_udp.AddPacketHandler(PacketType.ObjectLink, ObjectLinkHandler); m_udp.AddPacketHandler(PacketType.ObjectDelink, ObjectDelinkHandler); m_udp.AddPacketHandler(PacketType.ObjectShape, ObjectShapeHandler); m_udp.AddPacketHandler(PacketType.ObjectFlagUpdate, ObjectFlagUpdateHandler); m_udp.AddPacketHandler(PacketType.ObjectExtraParams, ObjectExtraParamsHandler); m_udp.AddPacketHandler(PacketType.ObjectImage, ObjectImageHandler); m_udp.AddPacketHandler(PacketType.ObjectPermissions, ObjectPermissionsHandler); m_udp.AddPacketHandler(PacketType.Undo, UndoHandler); m_udp.AddPacketHandler(PacketType.Redo, RedoHandler); m_udp.AddPacketHandler(PacketType.MultipleObjectUpdate, MultipleObjectUpdateHandler); m_udp.AddPacketHandler(PacketType.RequestObjectPropertiesFamily, RequestObjectPropertiesFamilyHandler); m_scene.AddInterestListHandler(OBJECT_UPDATE, new InterestListEventHandler { CombineCallback = ObjectUpdateCombiner, SendCallback = SendEntityPackets }); m_scene.AddInterestListHandler(OBJECT_REMOVE, new InterestListEventHandler { CombineCallback = ObjectUpdateCombiner, SendCallback = SendKillPacket }); m_scene.OnEntityAddOrUpdate += EntityAddOrUpdateHandler; m_scene.OnEntityRemove += EntityRemoveHandler; m_scene.OnPresenceAdd += PresenceAddHandler; } m_proxyPrim = new Primitive(); m_proxyPrim.PrimData = ObjectManager.BuildBasicShape(PrimType.Box); }