} // 0x00000001809A8B30-0x00000001809A8F10 private void SetLegIK(IKSolverVR.PositionOffset positionOffset, Transform bone, Grounding.Leg leg) { } // 0x00000001809A8F10-0x00000001809A9070
// Set the effector positionOffset for the foot private void SetLegIK(IKSolverVR.PositionOffset positionOffset, Transform bone, Grounding.Leg leg) { ik.solver.AddPositionOffset(positionOffset, (leg.IKPosition - bone.position) * weight); }