public override void Update(GameTime gameTime) { float dTime = (float)gameTime.ElapsedGameTime.TotalMilliseconds / 1000; if (Game1.GameStatus == GameState.Playing) { foreach (Paddle pad in paddle) { for (int i = items.Count() - 1; i >= 0; i--) { IItem item = items[i]; item.UpdateItem(dTime); if (item.PerPixelCollision(pad)) { item.TriggerEffect(); items.RemoveAt(i); } else if (!items[i].IsOnScreen()) { item.DestroyEffect(); items.RemoveAt(i); } } } } base.Update(gameTime); }