예제 #1
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        public InventoryFolderBase GetFolder(UUID folderId)
        {
            IInventoryProviderSelector selector = ProviderRegistry.Instance.Get <IInventoryProviderSelector>();
            ICheckedInventoryStorage   provider = selector.GetCheckedProvider(m_userProfile.ID);

            return(provider.GetFolder(m_userProfile.ID, folderId));
        }
예제 #2
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        public void ModifyAndMoveItem(InventoryItemBase item, UUID folderID)
        {
            IInventoryProviderSelector selector = ProviderRegistry.Instance.Get <IInventoryProviderSelector>();
            ICheckedInventoryStorage   provider = selector.GetCheckedProvider(m_userProfile.ID);

            provider.ModifyAndMoveItem(m_userProfile.ID, item, folderID);
        }
예제 #3
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        public InventoryFolderBase GetFolderAttributesChecked(UUID folderId)
        {
            IInventoryProviderSelector inventorySelect = ProviderRegistry.Instance.Get <IInventoryProviderSelector>();
            InventoryFolderBase        folderInfo      = inventorySelect.GetCheckedProvider(m_userProfile.ID).GetFolderAttributes(m_userProfile.ID, folderId);

            return(folderInfo);
        }
예제 #4
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        public void CheckedDeleteItem(UUID userId, UUID inventoryID)
        {
            IInventoryProviderSelector selector = ProviderRegistry.Instance.Get <IInventoryProviderSelector>();
            ICheckedInventoryStorage   provider = selector.GetCheckedProvider(userId);

            provider.PurgeItem(userId, inventoryID);
        }
예제 #5
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        public virtual void DeactivateGesture(IClientAPI client, List<UUID> gestureIds)
        {
            IInventoryProviderSelector selector = ProviderRegistry.Instance.Get<IInventoryProviderSelector>();
            ICheckedInventoryStorage provider = selector.GetCheckedProvider(client.AgentId);

            provider.DeactivateGestures(client.AgentId, gestureIds);
        }
예제 #6
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        /// <summary>
        /// Handle an inventory folder move request from the client.
        ///
        /// If the inventory service has not yet delievered the inventory
        /// for this user then the request will be queued.
        /// </summary>
        ///
        /// <param name="folderID"></param>
        /// <param name="parentID"></param>
        /// <returns>
        /// true if the delete was successful, or if it was queued pending folder receipt
        /// false if the folder to be deleted did not exist.
        /// </returns>
        public bool MoveFolder(UUID folderID, UUID parentID)
        {
            try
            {
                IInventoryProviderSelector inventorySelect = ProviderRegistry.Instance.Get <IInventoryProviderSelector>();
                inventorySelect.GetCheckedProvider(m_userProfile.ID).MoveFolder(m_userProfile.ID, folderID, parentID);
                return(true);
            }
            catch (InventoryStorageException)
            {
            }

            return(false);
        }
예제 #7
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        public InventoryItemBase FindItem(UUID itemId)
        {
            try
            {
                IInventoryProviderSelector inventorySelect = ProviderRegistry.Instance.Get <IInventoryProviderSelector>();
                InventoryItemBase          itemInfo        = inventorySelect.GetCheckedProvider(m_userProfile.ID).GetItem(m_userProfile.ID, itemId, UUID.Zero);

                return(itemInfo);
            }
            catch (InventoryStorageException e)
            {
                m_log.ErrorFormat("[INVENTORY] Could not find requested item {0}: {1}", itemId, e);
            }

            return(null);
        }
예제 #8
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        /// <summary>
        /// Create a folder in this agent's inventory.
        /// </summary>
        ///
        /// If the inventory service has not yet delievered the inventory
        /// for this user then the request will be queued.
        ///
        /// <param name="parentID"></param>
        /// <returns></returns>
        public InventoryFolderBase CreateFolder(string folderName, UUID folderID, short folderType, UUID parentID)
        {
            InventoryFolderBase createdBaseFolder = new InventoryFolderBase();

            createdBaseFolder.Owner    = UserProfile.ID;
            createdBaseFolder.ID       = folderID;
            createdBaseFolder.Name     = folderName;
            createdBaseFolder.ParentID = parentID;
            createdBaseFolder.Type     = (short)folderType;
            createdBaseFolder.Version  = 1;

            IInventoryProviderSelector inventorySelect = ProviderRegistry.Instance.Get <IInventoryProviderSelector>();

            inventorySelect.GetCheckedProvider(m_userProfile.ID).CreateFolder(UserProfile.ID, createdBaseFolder);

            return(createdBaseFolder);
        }
예제 #9
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        // Load additional items that other regions have put into the database
        // The item will be added tot he local cache. Returns true if the item
        // was found and can be sent to the client
        //
        public bool QueryItem(UUID itemId)
        {
            try
            {
                IInventoryProviderSelector inventorySelect = ProviderRegistry.Instance.Get <IInventoryProviderSelector>();
                InventoryItemBase          itemInfo        = inventorySelect.GetCheckedProvider(m_userProfile.ID).GetItem(m_userProfile.ID, itemId, UUID.Zero);
                if (itemInfo != null)
                {
                    ItemReceive(itemInfo, null);
                    return(true);
                }
            }
            catch (InventoryStorageException)
            {
            }

            return(false);
        }
예제 #10
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        public InventoryItemBase FindItem(UUID itemId, bool quiet = false)
        {
            try
            {
                IInventoryProviderSelector inventorySelect = ProviderRegistry.Instance.Get <IInventoryProviderSelector>();
                InventoryItemBase          itemInfo        = inventorySelect.GetCheckedProvider(m_userProfile.ID).GetItem(m_userProfile.ID, itemId, UUID.Zero);

                return(itemInfo);
            }
            catch (InventoryStorageException e)
            {
                if ((!quiet) || !e.ErrorDetails.Contains("Item was not found")) // don't report "not found" when quiet == true
                {
                    m_log.ErrorFormat("[INVENTORY] Could not find requested item {0}: {1}", itemId, e);
                }
            }

            return(null);
        }
예제 #11
0
        /// <summary>
        /// Send details of the inventory items and/or folders in a given folder to the client.
        /// </summary>
        /// <param name="client"></param>
        /// <param name="folderID"></param>
        /// <param name="fetchFolders"></param>
        /// <param name="fetchItems"></param>
        /// <returns>true if the request was queued or successfully processed, false otherwise</returns>
        public bool SendInventoryDecendents(IClientAPI client, UUID folderID, bool fetchFolders, bool fetchItems)
        {
            IInventoryProviderSelector selector = ProviderRegistry.Instance.Get <IInventoryProviderSelector>();
            InventoryFolderBase        folder   = selector.GetCheckedProvider(client.AgentId).GetFolder(client.AgentId, folderID);

            List <InventoryFolderBase> subFolders = new List <InventoryFolderBase>();
            List <InventoryItemBase>   items      = new List <InventoryItemBase>();

            //sort into items and folders
            foreach (InventorySubFolderBase subFolder in folder.SubFolders)
            {
                subFolders.Add(new InventoryFolderBase {
                    ID = subFolder.ID, ParentID = folderID, Name = subFolder.Name, Owner = subFolder.Owner, Type = subFolder.Type
                });
            }

            items.AddRange(folder.Items);

            client.SendInventoryFolderDetails(client.AgentId, folder, items, subFolders, fetchFolders, fetchItems);

            return(true);
        }
예제 #12
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        /// <summary>
        /// Add an item to the user's inventory.
        /// </summary>
        /// If the item has no folder set (i.e. it is UUID.Zero), then it is placed in the most appropriate folder
        /// for that type.
        /// <param name="itemInfo"></param>
        public void AddItem(InventoryItemBase item)
        {
            if (item.Folder == UUID.Zero)
            {
                InventoryFolderBase f = FindFolderForType(item.AssetType);
                if (f != null)
                {
                    item.Folder = f.ID;
                }
                else
                {
                    InventoryFolderBase folder = FindFolderForType((int)FolderType.Root);
                    item.Folder = folder.ID;
                }
            }

            IInventoryProviderSelector selector = ProviderRegistry.Instance.Get <IInventoryProviderSelector>();

            selector.GetCheckedProvider(m_userProfile.ID).CreateItem(m_userProfile.ID, item);



            ItemReceive(item, null);
        }
            public InventoryCapsHandler(Scene scene, UUID agentID, Caps caps)
            {
                m_agentID = agentID;
                m_Caps = caps;
                m_Scene = scene;
                m_httpServer = m_Caps.HttpListener;
                m_regionName = m_Scene.RegionInfo.RegionName;
                m_assetCache = m_Scene.CommsManager.AssetCache;
                m_inventoryProviderSelector = ProviderRegistry.Instance.Get<IInventoryProviderSelector>();
                m_checkedStorageProvider = m_inventoryProviderSelector.GetCheckedProvider(m_Caps.AgentID);
                m_libraryFolder = m_Scene.CommsManager.LibraryRoot;

                m_inventoryPool.Name = "Inventory Caps " + agentID; 
            }