/// <summary>Process the result from an instruction handler.</summary> /// <param name="mod">The mod being analysed.</param> /// <param name="handler">The instruction handler.</param> /// <param name="result">The result returned by the handler.</param> /// <param name="loggedMessages">The messages already logged for the current mod.</param> /// <param name="assumeCompatible">Assume the mod is compatible, even if incompatible code is detected.</param> /// <param name="logPrefix">A string to prefix to log messages.</param> /// <param name="filename">The assembly filename for log messages.</param> private void ProcessInstructionHandleResult(IModMetadata mod, IInstructionHandler handler, InstructionHandleResult result, HashSet <string> loggedMessages, string logPrefix, bool assumeCompatible, string filename) { switch (result) { case InstructionHandleResult.Rewritten: this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Rewrote {filename} to fix {handler.NounPhrase}..."); break; case InstructionHandleResult.NotCompatible: if (!assumeCompatible) { throw new IncompatibleInstructionException(handler.NounPhrase, $"Found an incompatible CIL instruction ({handler.NounPhrase}) while loading assembly {filename}."); } this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Found an incompatible CIL instruction ({handler.NounPhrase}) while loading assembly {filename}, but SMAPI is configured to allow it anyway. The mod may crash or behave unexpectedly.", LogLevel.Warn); break; case InstructionHandleResult.DetectedGamePatch: this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected game patcher ({handler.NounPhrase}) in assembly {filename}."); this.Monitor.LogOnce(loggedMessages, $"{mod.DisplayName} patches the game, which may impact game stability. If you encounter problems, try removing this mod first.", LogLevel.Warn); break; case InstructionHandleResult.DetectedSaveSerialiser: this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected possible save serialiser change ({handler.NounPhrase}) in assembly {filename}."); this.Monitor.LogOnce(loggedMessages, $"{mod.DisplayName} seems to change the save serialiser. It may change your saves in such a way that they won't work without this mod in the future.", LogLevel.Warn); break; case InstructionHandleResult.None: break; default: throw new NotSupportedException($"Unrecognised instruction handler result '{result}'."); } }
internal static void Run(IInstructionHandler handler, List<Cell> cells, Action<ExecutionContext> before, Action<ExecutionContext, string> after, TextReader reader) { using (var random = new SecureRandom()) { InstructionHandlerTests.Run(handler, cells, before, after, random, reader); } }
internal static void Run(IInstructionHandler handler, List<Cell> cells, Action<ExecutionContext> before, Action<ExecutionContext, string> after, SecureRandom randomizer) { using (var reader = new StringReader(string.Empty)) { InstructionHandlerTests.Run(handler, cells, before, after, randomizer, reader); } }
/// <summary>Process the result from an instruction handler.</summary> /// <param name="mod">The mod being analyzed.</param> /// <param name="handler">The instruction handler.</param> /// <param name="result">The result returned by the handler.</param> /// <param name="loggedMessages">The messages already logged for the current mod.</param> /// <param name="logPrefix">A string to prefix to log messages.</param> /// <param name="filename">The assembly filename for log messages.</param> private void ProcessInstructionHandleResult(IModMetadata mod, IInstructionHandler handler, InstructionHandleResult result, HashSet <string> loggedMessages, string logPrefix, string filename) { switch (result) { case InstructionHandleResult.Rewritten: this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Rewrote {filename} to fix {handler.NounPhrase}..."); break; case InstructionHandleResult.NotCompatible: this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Broken code in {filename}: {handler.NounPhrase}."); mod.SetWarning(ModWarning.BrokenCodeLoaded); break; case InstructionHandleResult.DetectedGamePatch: this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected game patcher ({handler.NounPhrase}) in assembly {filename}."); mod.SetWarning(ModWarning.PatchesGame); break; case InstructionHandleResult.DetectedSaveSerializer: this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected possible save serializer change ({handler.NounPhrase}) in assembly {filename}."); mod.SetWarning(ModWarning.ChangesSaveSerializer); break; case InstructionHandleResult.DetectedUnvalidatedUpdateTick: this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected reference to {handler.NounPhrase} in assembly {filename}."); mod.SetWarning(ModWarning.UsesUnvalidatedUpdateTick); break; case InstructionHandleResult.DetectedDynamic: this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected 'dynamic' keyword ({handler.NounPhrase}) in assembly {filename}."); mod.SetWarning(ModWarning.UsesDynamic); break; case InstructionHandleResult.DetectedConsoleAccess: this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected direct console access ({handler.NounPhrase}) in assembly {filename}."); mod.SetWarning(ModWarning.AccessesConsole); break; case InstructionHandleResult.DetectedFilesystemAccess: this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected filesystem access ({handler.NounPhrase}) in assembly {filename}."); mod.SetWarning(ModWarning.AccessesFilesystem); break; case InstructionHandleResult.DetectedShellAccess: this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected shell or process access ({handler.NounPhrase}) in assembly {filename}."); mod.SetWarning(ModWarning.AccessesShell); break; case InstructionHandleResult.None: break; default: throw new NotSupportedException($"Unrecognized instruction handler result '{result}'."); } }
public InstructionService( IInstructionReceiveService instructionReceiveService, ILogger logger, IAppSocketSessionManager appSocketSessionManager, IInstructionHandler instructionHandler) { _appSocketSessionManager = appSocketSessionManager; _instructionReceiveService = instructionReceiveService; _instructionReceiveService.Received += OnReceived; _instructionHandler = instructionHandler; _logger = logger; }
/// <summary>Process the result from an instruction handler.</summary> /// <param name="mod">The mod being analysed.</param> /// <param name="handler">The instruction handler.</param> /// <param name="result">The result returned by the handler.</param> /// <param name="loggedMessages">The messages already logged for the current mod.</param> /// <param name="assumeCompatible">Assume the mod is compatible, even if incompatible code is detected.</param> /// <param name="logPrefix">A string to prefix to log messages.</param> /// <param name="filename">The assembly filename for log messages.</param> private void ProcessInstructionHandleResult(IModMetadata mod, IInstructionHandler handler, InstructionHandleResult result, HashSet <string> loggedMessages, string logPrefix, bool assumeCompatible, string filename) { switch (result) { case InstructionHandleResult.Rewritten: this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Rewrote {filename} to fix {handler.NounPhrase}..."); break; case InstructionHandleResult.NotCompatible: this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Broken code in {filename}: {handler.NounPhrase}."); if (!assumeCompatible) { throw new IncompatibleInstructionException(handler.NounPhrase, $"Found an incompatible CIL instruction ({handler.NounPhrase}) while loading assembly {filename}."); } this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Found broken code ({handler.NounPhrase}) while loading assembly {filename}, but SMAPI is configured to allow it anyway. The mod may crash or behave unexpectedly.", LogLevel.Warn); break; case InstructionHandleResult.DetectedGamePatch: this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected game patcher ({handler.NounPhrase}) in assembly {filename}."); this.Monitor.LogOnce(loggedMessages, $"{mod.DisplayName} patches the game, which may impact game stability. If you encounter problems, try removing this mod first.", LogLevel.Warn); break; case InstructionHandleResult.DetectedSaveSerialiser: this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected possible save serialiser change ({handler.NounPhrase}) in assembly {filename}."); this.Monitor.LogOnce(loggedMessages, $"{mod.DisplayName} seems to change the save serialiser. It may change your saves in such a way that they won't work without this mod in the future.", LogLevel.Warn); break; case InstructionHandleResult.DetectedUnvalidatedUpdateTick: this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected reference to {handler.NounPhrase} in assembly {filename}."); this.Monitor.LogOnce(loggedMessages, $"{mod.DisplayName} uses a specialised SMAPI event that may crash the game or corrupt your save file. If you encounter problems, try removing this mod first.", LogLevel.Warn); break; case InstructionHandleResult.DetectedDynamic: this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected 'dynamic' keyword ({handler.NounPhrase}) in assembly {filename}."); this.Monitor.LogOnce(loggedMessages, $"{mod.DisplayName} uses the 'dynamic' keyword, which isn't compatible with Stardew Valley on Linux or Mac.", #if SMAPI_FOR_WINDOWS this.IsDeveloperMode ? LogLevel.Warn : LogLevel.Debug #else LogLevel.Warn #endif ); break; case InstructionHandleResult.None: break; default: throw new NotSupportedException($"Unrecognised instruction handler result '{result}'."); } }
/// <summary>Process the result from an instruction handler.</summary> /// <param name="mod">The mod being analysed.</param> /// <param name="handler">The instruction handler.</param> /// <param name="result">The result returned by the handler.</param> /// <param name="loggedMessages">The messages already logged for the current mod.</param> /// <param name="assumeCompatible">Assume the mod is compatible, even if incompatible code is detected.</param> /// <param name="logPrefix">A string to prefix to log messages.</param> /// <param name="filename">The assembly filename for log messages.</param> private void ProcessInstructionHandleResult(IModMetadata mod, IInstructionHandler handler, InstructionHandleResult result, HashSet <string> loggedMessages, string logPrefix, bool assumeCompatible, string filename) { switch (result) { case InstructionHandleResult.Rewritten: this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Rewrote {filename} to fix {handler.NounPhrase}..."); break; case InstructionHandleResult.NotCompatible: this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Broken code in {filename}: {handler.NounPhrase}."); if (!assumeCompatible) { throw new IncompatibleInstructionException(handler.NounPhrase, $"Found an incompatible CIL instruction ({handler.NounPhrase}) while loading assembly {filename}."); } mod.SetWarning(ModWarning.BrokenCodeLoaded); break; case InstructionHandleResult.DetectedGamePatch: this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected game patcher ({handler.NounPhrase}) in assembly {filename}."); mod.SetWarning(ModWarning.PatchesGame); break; case InstructionHandleResult.DetectedSaveSerialiser: this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected possible save serialiser change ({handler.NounPhrase}) in assembly {filename}."); mod.SetWarning(ModWarning.ChangesSaveSerialiser); break; case InstructionHandleResult.DetectedUnvalidatedUpdateTick: this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected reference to {handler.NounPhrase} in assembly {filename}."); mod.SetWarning(ModWarning.UsesUnvalidatedUpdateTick); break; case InstructionHandleResult.DetectedDynamic: this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected 'dynamic' keyword ({handler.NounPhrase}) in assembly {filename}."); mod.SetWarning(ModWarning.UsesDynamic); break; case InstructionHandleResult.None: break; default: throw new NotSupportedException($"Unrecognised instruction handler result '{result}'."); } }
private static void Run(IInstructionHandler handler, List<Cell> cells, Action<ExecutionContext> before, Action<ExecutionContext, string> after, SecureRandom randomizer, TextReader reader) { using (var writer = new StringWriter(CultureInfo.CurrentCulture)) { using (reader) { var context = new ExecutionContext(cells, reader, writer, randomizer); before?.Invoke(context); handler.Handle(context); var result = writer.GetStringBuilder().ToString(); after?.Invoke(context, result); } } }
/// <summary>Process the result from an instruction handler.</summary> /// <param name="mod">The mod being analyzed.</param> /// <param name="handler">The instruction handler.</param> /// <param name="result">The result returned by the handler.</param> /// <param name="loggedMessages">The messages already logged for the current mod.</param> /// <param name="logPrefix">A string to prefix to log messages.</param> /// <param name="filename">The assembly filename for log messages.</param> private void ProcessInstructionHandleResult(IModMetadata mod, IInstructionHandler handler, InstructionHandleResult result, HashSet <string> loggedMessages, string logPrefix, string filename) { // get message template // ($phrase is replaced with the noun phrase or messages) string template = null; switch (result) { case InstructionHandleResult.Rewritten: template = $"{logPrefix}Rewrote {filename} to fix $phrase..."; break; case InstructionHandleResult.NotCompatible: template = $"{logPrefix}Broken code in {filename}: $phrase."; mod.SetWarning(ModWarning.BrokenCodeLoaded); break; case InstructionHandleResult.DetectedGamePatch: template = $"{logPrefix}Detected game patcher ($phrase) in assembly {filename}."; mod.SetWarning(ModWarning.PatchesGame); break; case InstructionHandleResult.DetectedSaveSerializer: template = $"{logPrefix}Detected possible save serializer change ($phrase) in assembly {filename}."; mod.SetWarning(ModWarning.ChangesSaveSerializer); break; case InstructionHandleResult.DetectedUnvalidatedUpdateTick: template = $"{logPrefix}Detected reference to $phrase in assembly {filename}."; mod.SetWarning(ModWarning.UsesUnvalidatedUpdateTick); break; case InstructionHandleResult.DetectedDynamic: template = $"{logPrefix}Detected 'dynamic' keyword ($phrase) in assembly {filename}."; mod.SetWarning(ModWarning.UsesDynamic); break; case InstructionHandleResult.DetectedConsoleAccess: template = $"{logPrefix}Detected direct console access ($phrase) in assembly {filename}."; mod.SetWarning(ModWarning.AccessesConsole); break; case InstructionHandleResult.DetectedFilesystemAccess: template = $"{logPrefix}Detected filesystem access ($phrase) in assembly {filename}."; mod.SetWarning(ModWarning.AccessesFilesystem); break; case InstructionHandleResult.DetectedShellAccess: template = $"{logPrefix}Detected shell or process access ($phrase) in assembly {filename}."; mod.SetWarning(ModWarning.AccessesShell); break; case InstructionHandleResult.None: break; default: throw new NotSupportedException($"Unrecognized instruction handler result '{result}'."); } if (template == null) { return; } // format messages if (handler.Phrases.Any()) { foreach (string message in handler.Phrases) { this.Monitor.LogOnce(loggedMessages, template.Replace("$phrase", message)); } } else { this.Monitor.LogOnce(loggedMessages, template.Replace("$phrase", handler.DefaultPhrase ?? handler.GetType().Name)); } }
public Rover(Position initialPosition, Plateau plateau, IInstructionHandler instructionHandler) { Position = initialPosition; _plateau = plateau; _instructionHandler = instructionHandler; }
public void SetUp() { _plateau = new Plateau(5, 5); _instructionHandler = MockRepository.GenerateMock<IInstructionHandler>(); }