/// <summary> /// Adds the default set of engine contexts to a context container. /// </summary> /// <param name="contexts">Default contexts will be set up inside this container.</param> public static void SetupContexts(IInputContextContainer contexts) { var common = contexts.GetContext(InputContextContainer.DefaultContextName); common.AddFunction(EngineKeyFunctions.Use); common.AddFunction(EngineKeyFunctions.UIClick); common.AddFunction(EngineKeyFunctions.CloseModals); common.AddFunction(EngineKeyFunctions.EscapeMenu); common.AddFunction(EngineKeyFunctions.HideUI); common.AddFunction(EngineKeyFunctions.ShowDebugConsole); common.AddFunction(EngineKeyFunctions.ShowDebugMonitors); common.AddFunction(EngineKeyFunctions.MoveUp); common.AddFunction(EngineKeyFunctions.MoveDown); common.AddFunction(EngineKeyFunctions.MoveLeft); common.AddFunction(EngineKeyFunctions.MoveRight); common.AddFunction(EngineKeyFunctions.Run); common.AddFunction(EngineKeyFunctions.CameraRotateRight); common.AddFunction(EngineKeyFunctions.CameraRotateLeft); common.AddFunction(EngineKeyFunctions.GuiTabNavigateNext); common.AddFunction(EngineKeyFunctions.GuiTabNavigatePrev); common.AddFunction(EngineKeyFunctions.TextCursorLeft); common.AddFunction(EngineKeyFunctions.TextCursorRight); common.AddFunction(EngineKeyFunctions.TextCursorWordLeft); common.AddFunction(EngineKeyFunctions.TextCursorWordRight); common.AddFunction(EngineKeyFunctions.TextCursorBegin); common.AddFunction(EngineKeyFunctions.TextCursorEnd); common.AddFunction(EngineKeyFunctions.TextCursorSelect); common.AddFunction(EngineKeyFunctions.TextCursorSelectLeft); common.AddFunction(EngineKeyFunctions.TextCursorSelectRight); common.AddFunction(EngineKeyFunctions.TextCursorSelectWordLeft); common.AddFunction(EngineKeyFunctions.TextCursorSelectWordRight); common.AddFunction(EngineKeyFunctions.TextCursorSelectBegin); common.AddFunction(EngineKeyFunctions.TextCursorSelectEnd); common.AddFunction(EngineKeyFunctions.TextBackspace); common.AddFunction(EngineKeyFunctions.TextSubmit); common.AddFunction(EngineKeyFunctions.TextCopy); common.AddFunction(EngineKeyFunctions.TextCut); common.AddFunction(EngineKeyFunctions.TextPaste); common.AddFunction(EngineKeyFunctions.TextSelectAll); common.AddFunction(EngineKeyFunctions.TextHistoryPrev); common.AddFunction(EngineKeyFunctions.TextHistoryNext); common.AddFunction(EngineKeyFunctions.TextReleaseFocus); common.AddFunction(EngineKeyFunctions.TextScrollToBottom); common.AddFunction(EngineKeyFunctions.TextDelete); var editor = contexts.New("editor", common); editor.AddFunction(EngineKeyFunctions.EditorLinePlace); editor.AddFunction(EngineKeyFunctions.EditorGridPlace); editor.AddFunction(EngineKeyFunctions.EditorPlaceObject); editor.AddFunction(EngineKeyFunctions.EditorCancelPlace); editor.AddFunction(EngineKeyFunctions.EditorRotateObject); var human = contexts.New("human", common); }
public static void SetupContexts(IInputContextContainer contexts) { var common = contexts.GetContext("common"); common.AddFunction(ContentKeyFunctions.FocusChat); common.AddFunction(ContentKeyFunctions.ExamineEntity); common.AddFunction(ContentKeyFunctions.OpenTutorial); var human = contexts.GetContext("human"); human.AddFunction(ContentKeyFunctions.SwapHands); human.AddFunction(ContentKeyFunctions.Drop); human.AddFunction(ContentKeyFunctions.ActivateItemInHand); human.AddFunction(ContentKeyFunctions.OpenCharacterMenu); human.AddFunction(ContentKeyFunctions.ActivateItemInWorld); human.AddFunction(ContentKeyFunctions.ThrowItemInHand); human.AddFunction(ContentKeyFunctions.OpenContextMenu); human.AddFunction(ContentKeyFunctions.OpenCraftingMenu); human.AddFunction(ContentKeyFunctions.OpenInventoryMenu); human.AddFunction(ContentKeyFunctions.MouseMiddle); // Disabled until there is feedback, so hitting tab doesn't suddenly break interaction. // human.AddFunction(ContentKeyFunctions.ToggleCombatMode); var ghost = contexts.New("ghost", "common"); ghost.AddFunction(EngineKeyFunctions.MoveUp); ghost.AddFunction(EngineKeyFunctions.MoveDown); ghost.AddFunction(EngineKeyFunctions.MoveLeft); ghost.AddFunction(EngineKeyFunctions.MoveRight); ghost.AddFunction(EngineKeyFunctions.Run); ghost.AddFunction(ContentKeyFunctions.OpenContextMenu); }
public static void SetupContexts(IInputContextContainer contexts) { var common = contexts.GetContext("common"); common.AddFunction(ContentKeyFunctions.FocusChat); common.AddFunction(ContentKeyFunctions.ExamineEntity); var human = contexts.GetContext("human"); human.AddFunction(ContentKeyFunctions.SwapHands); human.AddFunction(ContentKeyFunctions.Drop); human.AddFunction(ContentKeyFunctions.ActivateItemInHand); human.AddFunction(ContentKeyFunctions.OpenCharacterMenu); human.AddFunction(ContentKeyFunctions.UseItemInHand); human.AddFunction(ContentKeyFunctions.ActivateItemInWorld); human.AddFunction(ContentKeyFunctions.ThrowItemInHand); human.AddFunction(ContentKeyFunctions.OpenContextMenu); var ghost = contexts.New("ghost", "common"); ghost.AddFunction(EngineKeyFunctions.MoveUp); ghost.AddFunction(EngineKeyFunctions.MoveDown); ghost.AddFunction(EngineKeyFunctions.MoveLeft); ghost.AddFunction(EngineKeyFunctions.MoveRight); ghost.AddFunction(EngineKeyFunctions.Run); ghost.AddFunction(ContentKeyFunctions.OpenContextMenu); }
public static void SetupContexts(IInputContextContainer contexts) { var common = contexts.GetContext("common"); common.AddFunction(ContentKeyFunctions.FocusChat); common.AddFunction(ContentKeyFunctions.ExamineEntity); common.AddFunction(ContentKeyFunctions.OpenTutorial); common.AddFunction(ContentKeyFunctions.UseOrAttack); var human = contexts.GetContext("human"); human.AddFunction(ContentKeyFunctions.SwapHands); human.AddFunction(ContentKeyFunctions.Drop); human.AddFunction(ContentKeyFunctions.ActivateItemInHand); human.AddFunction(ContentKeyFunctions.OpenCharacterMenu); human.AddFunction(ContentKeyFunctions.ActivateItemInWorld); human.AddFunction(ContentKeyFunctions.ThrowItemInHand); human.AddFunction(ContentKeyFunctions.OpenContextMenu); human.AddFunction(ContentKeyFunctions.OpenCraftingMenu); human.AddFunction(ContentKeyFunctions.OpenInventoryMenu); human.AddFunction(ContentKeyFunctions.MouseMiddle); human.AddFunction(ContentKeyFunctions.ToggleCombatMode); human.AddFunction(ContentKeyFunctions.Attack); var ghost = contexts.New("ghost", "common"); ghost.AddFunction(EngineKeyFunctions.MoveUp); ghost.AddFunction(EngineKeyFunctions.MoveDown); ghost.AddFunction(EngineKeyFunctions.MoveLeft); ghost.AddFunction(EngineKeyFunctions.MoveRight); ghost.AddFunction(EngineKeyFunctions.Run); ghost.AddFunction(ContentKeyFunctions.OpenContextMenu); }
public static void SetupContexts(IInputContextContainer contexts) { var common = contexts.GetContext("common"); common.AddFunction(ContentKeyFunctions.FocusChat); common.AddFunction(ContentKeyFunctions.FocusOOC); common.AddFunction(ContentKeyFunctions.FocusAdminChat); common.AddFunction(ContentKeyFunctions.ExamineEntity); common.AddFunction(ContentKeyFunctions.OpenTutorial); common.AddFunction(ContentKeyFunctions.TakeScreenshot); common.AddFunction(ContentKeyFunctions.TakeScreenshotNoUI); common.AddFunction(ContentKeyFunctions.Point); var human = contexts.GetContext("human"); human.AddFunction(ContentKeyFunctions.SwapHands); human.AddFunction(ContentKeyFunctions.Drop); human.AddFunction(ContentKeyFunctions.ActivateItemInHand); human.AddFunction(ContentKeyFunctions.OpenCharacterMenu); human.AddFunction(ContentKeyFunctions.ActivateItemInWorld); human.AddFunction(ContentKeyFunctions.ThrowItemInHand); human.AddFunction(ContentKeyFunctions.TryPullObject); human.AddFunction(ContentKeyFunctions.MovePulledObject); human.AddFunction(ContentKeyFunctions.ReleasePulledObject); human.AddFunction(ContentKeyFunctions.OpenContextMenu); human.AddFunction(ContentKeyFunctions.OpenCraftingMenu); human.AddFunction(ContentKeyFunctions.OpenInventoryMenu); human.AddFunction(ContentKeyFunctions.SmartEquipBackpack); human.AddFunction(ContentKeyFunctions.SmartEquipBelt); human.AddFunction(ContentKeyFunctions.MouseMiddle); human.AddFunction(ContentKeyFunctions.ToggleCombatMode); human.AddFunction(ContentKeyFunctions.WideAttack); human.AddFunction(ContentKeyFunctions.ArcadeUp); human.AddFunction(ContentKeyFunctions.ArcadeDown); human.AddFunction(ContentKeyFunctions.ArcadeLeft); human.AddFunction(ContentKeyFunctions.ArcadeRight); human.AddFunction(ContentKeyFunctions.Arcade1); human.AddFunction(ContentKeyFunctions.Arcade2); human.AddFunction(ContentKeyFunctions.Arcade3); var ghost = contexts.New("ghost", "common"); ghost.AddFunction(EngineKeyFunctions.MoveUp); ghost.AddFunction(EngineKeyFunctions.MoveDown); ghost.AddFunction(EngineKeyFunctions.MoveLeft); ghost.AddFunction(EngineKeyFunctions.MoveRight); ghost.AddFunction(EngineKeyFunctions.Walk); ghost.AddFunction(ContentKeyFunctions.OpenContextMenu); common.AddFunction(ContentKeyFunctions.OpenEntitySpawnWindow); common.AddFunction(ContentKeyFunctions.OpenSandboxWindow); common.AddFunction(ContentKeyFunctions.OpenTileSpawnWindow); common.AddFunction(ContentKeyFunctions.OpenAdminMenu); }
/// <summary> /// Adds the default set of engine contexts to a context container. /// </summary> /// <param name="contexts">Default contexts will be set up inside this container.</param> public static void SetupContexts(IInputContextContainer contexts) { var common = contexts.GetContext(InputContextContainer.DefaultContextName); common.AddFunction(EngineKeyFunctions.EscapeMenu); common.AddFunction(EngineKeyFunctions.FocusChat); common.AddFunction(EngineKeyFunctions.ShowDebugMonitors); common.AddFunction(EngineKeyFunctions.MoveUp); common.AddFunction(EngineKeyFunctions.MoveDown); common.AddFunction(EngineKeyFunctions.MoveLeft); common.AddFunction(EngineKeyFunctions.MoveRight); common.AddFunction(EngineKeyFunctions.Run); var editor = contexts.New("editor", common); editor.AddFunction(EngineKeyFunctions.EditorLinePlace); editor.AddFunction(EngineKeyFunctions.EditorGridPlace); editor.AddFunction(EngineKeyFunctions.EditorPlaceObject); editor.AddFunction(EngineKeyFunctions.EditorCancelPlace); editor.AddFunction(EngineKeyFunctions.EditorRotateObject); var human = contexts.New("human", common); }
/// <summary> /// Adds the default set of engine contexts to a context container. /// </summary> /// <param name="contexts">Default contexts will be set up inside this container.</param> public static void SetupContexts(IInputContextContainer contexts) { var common = contexts.GetContext(InputContextContainer.DefaultContextName); common.AddFunction(EngineKeyFunctions.Use); common.AddFunction(EngineKeyFunctions.EscapeMenu); common.AddFunction(EngineKeyFunctions.HideUI); common.AddFunction(EngineKeyFunctions.ShowDebugConsole); common.AddFunction(EngineKeyFunctions.ShowDebugMonitors); common.AddFunction(EngineKeyFunctions.MoveUp); common.AddFunction(EngineKeyFunctions.MoveDown); common.AddFunction(EngineKeyFunctions.MoveLeft); common.AddFunction(EngineKeyFunctions.MoveRight); common.AddFunction(EngineKeyFunctions.Run); common.AddFunction(EngineKeyFunctions.TextCursorLeft); common.AddFunction(EngineKeyFunctions.TextCursorRight); common.AddFunction(EngineKeyFunctions.TextBackspace); common.AddFunction(EngineKeyFunctions.TextSubmit); common.AddFunction(EngineKeyFunctions.TextPaste); common.AddFunction(EngineKeyFunctions.TextHistoryPrev); common.AddFunction(EngineKeyFunctions.TextHistoryNext); common.AddFunction(EngineKeyFunctions.TextReleaseFocus); common.AddFunction(EngineKeyFunctions.TextScrollToBottom); var editor = contexts.New("editor", common); editor.AddFunction(EngineKeyFunctions.EditorLinePlace); editor.AddFunction(EngineKeyFunctions.EditorGridPlace); editor.AddFunction(EngineKeyFunctions.EditorPlaceObject); editor.AddFunction(EngineKeyFunctions.EditorCancelPlace); editor.AddFunction(EngineKeyFunctions.EditorRotateObject); var human = contexts.New("human", common); }
public void LoadMacroSets(List <MacroSetDescriptor> macroSets) { IInputContextContainer contexts = _inputManager.Contexts; foreach (MacroSetDescriptor macroSet in macroSets) { IInputCmdContext context = contexts.New(InputContextPrefix + macroSet.Name, "common"); foreach (MacroDescriptor macro in macroSet.Macros) { BoundKeyFunction function = new BoundKeyFunction(macro.Id); KeyBindingRegistration binding = CreateMacroBinding(function, macro.Name); if (binding == null) { continue; } context.AddFunction(function); _inputManager.RegisterBinding(in binding); _inputManager.SetInputCommand(function, InputCmdHandler.FromDelegate(_ => OnMacroPress(macro), _ => OnMacroRelease(macro))); } } }
public static void SetupContexts(IInputContextContainer contexts) { var common = contexts.GetContext("common"); common.AddFunction(ContentKeyFunctions.FocusChat); common.AddFunction(ContentKeyFunctions.FocusOOC); common.AddFunction(ContentKeyFunctions.FocusAdminChat); common.AddFunction(ContentKeyFunctions.ExamineEntity); common.AddFunction(ContentKeyFunctions.OpenInfo); common.AddFunction(ContentKeyFunctions.TakeScreenshot); common.AddFunction(ContentKeyFunctions.TakeScreenshotNoUI); common.AddFunction(ContentKeyFunctions.Point); var human = contexts.GetContext("human"); human.AddFunction(ContentKeyFunctions.SwapHands); human.AddFunction(ContentKeyFunctions.Drop); human.AddFunction(ContentKeyFunctions.ActivateItemInHand); human.AddFunction(ContentKeyFunctions.OpenCharacterMenu); human.AddFunction(ContentKeyFunctions.ActivateItemInWorld); human.AddFunction(ContentKeyFunctions.ThrowItemInHand); human.AddFunction(ContentKeyFunctions.TryPullObject); human.AddFunction(ContentKeyFunctions.MovePulledObject); human.AddFunction(ContentKeyFunctions.ReleasePulledObject); human.AddFunction(ContentKeyFunctions.OpenContextMenu); human.AddFunction(ContentKeyFunctions.OpenCraftingMenu); human.AddFunction(ContentKeyFunctions.OpenInventoryMenu); human.AddFunction(ContentKeyFunctions.SmartEquipBackpack); human.AddFunction(ContentKeyFunctions.SmartEquipBelt); human.AddFunction(ContentKeyFunctions.MouseMiddle); human.AddFunction(ContentKeyFunctions.WideAttack); human.AddFunction(ContentKeyFunctions.ArcadeUp); human.AddFunction(ContentKeyFunctions.ArcadeDown); human.AddFunction(ContentKeyFunctions.ArcadeLeft); human.AddFunction(ContentKeyFunctions.ArcadeRight); human.AddFunction(ContentKeyFunctions.Arcade1); human.AddFunction(ContentKeyFunctions.Arcade2); human.AddFunction(ContentKeyFunctions.Arcade3); // actions should be common (for ghosts, mobs, etc) common.AddFunction(ContentKeyFunctions.OpenActionsMenu); common.AddFunction(ContentKeyFunctions.Hotbar0); common.AddFunction(ContentKeyFunctions.Hotbar1); common.AddFunction(ContentKeyFunctions.Hotbar2); common.AddFunction(ContentKeyFunctions.Hotbar3); common.AddFunction(ContentKeyFunctions.Hotbar4); common.AddFunction(ContentKeyFunctions.Hotbar5); common.AddFunction(ContentKeyFunctions.Hotbar6); common.AddFunction(ContentKeyFunctions.Hotbar7); common.AddFunction(ContentKeyFunctions.Hotbar8); common.AddFunction(ContentKeyFunctions.Hotbar9); common.AddFunction(ContentKeyFunctions.Loadout1); common.AddFunction(ContentKeyFunctions.Loadout2); common.AddFunction(ContentKeyFunctions.Loadout3); common.AddFunction(ContentKeyFunctions.Loadout4); common.AddFunction(ContentKeyFunctions.Loadout5); common.AddFunction(ContentKeyFunctions.Loadout6); common.AddFunction(ContentKeyFunctions.Loadout7); common.AddFunction(ContentKeyFunctions.Loadout8); common.AddFunction(ContentKeyFunctions.Loadout9); var ghost = contexts.New("ghost", "common"); ghost.AddFunction(EngineKeyFunctions.MoveUp); ghost.AddFunction(EngineKeyFunctions.MoveDown); ghost.AddFunction(EngineKeyFunctions.MoveLeft); ghost.AddFunction(EngineKeyFunctions.MoveRight); ghost.AddFunction(EngineKeyFunctions.Walk); ghost.AddFunction(ContentKeyFunctions.OpenContextMenu); common.AddFunction(ContentKeyFunctions.OpenEntitySpawnWindow); common.AddFunction(ContentKeyFunctions.OpenSandboxWindow); common.AddFunction(ContentKeyFunctions.OpenTileSpawnWindow); common.AddFunction(ContentKeyFunctions.OpenAdminMenu); }
public static void SetupContexts(IInputContextContainer contexts) { var common = contexts.GetContext("common"); common.AddFunction(ContentKeyFunctions.FocusChat); common.AddFunction(ContentKeyFunctions.FocusLocalChat); common.AddFunction(ContentKeyFunctions.FocusWhisperChat); common.AddFunction(ContentKeyFunctions.FocusRadio); common.AddFunction(ContentKeyFunctions.FocusOOC); common.AddFunction(ContentKeyFunctions.FocusAdminChat); common.AddFunction(ContentKeyFunctions.FocusConsoleChat); common.AddFunction(ContentKeyFunctions.FocusDeadChat); common.AddFunction(ContentKeyFunctions.CycleChatChannelForward); common.AddFunction(ContentKeyFunctions.CycleChatChannelBackward); common.AddFunction(ContentKeyFunctions.ExamineEntity); common.AddFunction(ContentKeyFunctions.OpenInfo); common.AddFunction(ContentKeyFunctions.TakeScreenshot); common.AddFunction(ContentKeyFunctions.TakeScreenshotNoUI); common.AddFunction(ContentKeyFunctions.Point); common.AddFunction(ContentKeyFunctions.OpenContextMenu); // Not in engine, because engine cannot check for sanbox/admin status before starting placement. common.AddFunction(ContentKeyFunctions.EditorCopyObject); var human = contexts.GetContext("human"); human.AddFunction(EngineKeyFunctions.MoveUp); human.AddFunction(EngineKeyFunctions.MoveDown); human.AddFunction(EngineKeyFunctions.MoveLeft); human.AddFunction(EngineKeyFunctions.MoveRight); human.AddFunction(EngineKeyFunctions.Walk); human.AddFunction(ContentKeyFunctions.SwapHands); human.AddFunction(ContentKeyFunctions.Drop); human.AddFunction(ContentKeyFunctions.UseItemInHand); human.AddFunction(ContentKeyFunctions.AltUseItemInHand); human.AddFunction(ContentKeyFunctions.OpenCharacterMenu); human.AddFunction(ContentKeyFunctions.ActivateItemInWorld); human.AddFunction(ContentKeyFunctions.ThrowItemInHand); human.AddFunction(ContentKeyFunctions.AltActivateItemInWorld); human.AddFunction(ContentKeyFunctions.TryPullObject); human.AddFunction(ContentKeyFunctions.MovePulledObject); human.AddFunction(ContentKeyFunctions.ReleasePulledObject); human.AddFunction(ContentKeyFunctions.OpenCraftingMenu); human.AddFunction(ContentKeyFunctions.OpenInventoryMenu); human.AddFunction(ContentKeyFunctions.SmartEquipBackpack); human.AddFunction(ContentKeyFunctions.SmartEquipBelt); human.AddFunction(ContentKeyFunctions.MouseMiddle); human.AddFunction(ContentKeyFunctions.ArcadeUp); human.AddFunction(ContentKeyFunctions.ArcadeDown); human.AddFunction(ContentKeyFunctions.ArcadeLeft); human.AddFunction(ContentKeyFunctions.ArcadeRight); human.AddFunction(ContentKeyFunctions.Arcade1); human.AddFunction(ContentKeyFunctions.Arcade2); human.AddFunction(ContentKeyFunctions.Arcade3); // actions should be common (for ghosts, mobs, etc) common.AddFunction(ContentKeyFunctions.OpenActionsMenu); common.AddFunction(ContentKeyFunctions.Hotbar0); common.AddFunction(ContentKeyFunctions.Hotbar1); common.AddFunction(ContentKeyFunctions.Hotbar2); common.AddFunction(ContentKeyFunctions.Hotbar3); common.AddFunction(ContentKeyFunctions.Hotbar4); common.AddFunction(ContentKeyFunctions.Hotbar5); common.AddFunction(ContentKeyFunctions.Hotbar6); common.AddFunction(ContentKeyFunctions.Hotbar7); common.AddFunction(ContentKeyFunctions.Hotbar8); common.AddFunction(ContentKeyFunctions.Hotbar9); common.AddFunction(ContentKeyFunctions.Loadout1); common.AddFunction(ContentKeyFunctions.Loadout2); common.AddFunction(ContentKeyFunctions.Loadout3); common.AddFunction(ContentKeyFunctions.Loadout4); common.AddFunction(ContentKeyFunctions.Loadout5); common.AddFunction(ContentKeyFunctions.Loadout6); common.AddFunction(ContentKeyFunctions.Loadout7); common.AddFunction(ContentKeyFunctions.Loadout8); common.AddFunction(ContentKeyFunctions.Loadout9); var aghost = contexts.New("aghost", "common"); aghost.AddFunction(EngineKeyFunctions.MoveUp); aghost.AddFunction(EngineKeyFunctions.MoveDown); aghost.AddFunction(EngineKeyFunctions.MoveLeft); aghost.AddFunction(EngineKeyFunctions.MoveRight); aghost.AddFunction(EngineKeyFunctions.Walk); aghost.AddFunction(ContentKeyFunctions.SwapHands); aghost.AddFunction(ContentKeyFunctions.Drop); aghost.AddFunction(ContentKeyFunctions.ThrowItemInHand); var ghost = contexts.New("ghost", "human"); ghost.AddFunction(EngineKeyFunctions.MoveUp); ghost.AddFunction(EngineKeyFunctions.MoveDown); ghost.AddFunction(EngineKeyFunctions.MoveLeft); ghost.AddFunction(EngineKeyFunctions.MoveRight); ghost.AddFunction(EngineKeyFunctions.Walk); common.AddFunction(ContentKeyFunctions.OpenEntitySpawnWindow); common.AddFunction(ContentKeyFunctions.OpenSandboxWindow); common.AddFunction(ContentKeyFunctions.OpenTileSpawnWindow); common.AddFunction(ContentKeyFunctions.OpenDecalSpawnWindow); common.AddFunction(ContentKeyFunctions.OpenAdminMenu); }