public bool HasEnoughResourcesToProduce(int BuildingID) { Building building; Ingredient[] ingredients; Stack[] stacks; Stack stack; LogEnter(); building = AssertExists(() => buildingModule.GetBuilding(BuildingID), $"BuildingID={BuildingID}"); Log(LogLevels.Information, $"Get ingredients (BuildingTypeID={building.BuildingTypeID})"); ingredients = Try(() => ingredientModule.GetIngredients(building.BuildingTypeID)).OrThrow <PIOInternalErrorException>("Failed to get ingredients"); Log(LogLevels.Information, $"Get stacks (BuildingID={building.BuildingID})"); stacks = Try(() => stackModule.GetStacks(building.BuildingID)).OrThrow <PIOInternalErrorException>("Failed to get stacks"); foreach (Ingredient ingredient in ingredients) { Log(LogLevels.Information, $"Check stack quantity (ResourceTypeID={ingredient.ResourceTypeID}, Quantity={ingredient.Quantity})"); stack = stacks.FirstOrDefault(item => item.ResourceTypeID == ingredient.ResourceTypeID); if (stack == null) { Log(LogLevels.Information, $"Resource not found in stacks"); return(false); } if (stack.Quantity < ingredient.Quantity) { Log(LogLevels.Information, $"Not enough quantity in stack (Quantity={stack.Quantity})"); return(false); } } return(true); }
public Ingredient[] GetIngredients(BuildingTypeIDs BuildingTypeID) { LogEnter(); return(Try(() => ingredientModule.GetIngredients(BuildingTypeID)).OrThrow(GenerateFaultException)); }
public Task BeginProduce(int WorkerID) { Building building; BuildingType buildingType; Worker worker; Ingredient[] ingredients; Product[] products; Task task; Stack stack; int quantity; LogEnter(); worker = AssertWorkerIsIdle(WorkerID); building = AssertExists(() => buildingModule.GetBuilding(worker.PlanetID, worker.X, worker.Y), $"X={worker.X}, Y={worker.Y}"); if (building.RemainingBuildSteps > 0) { Throw <PIOInvalidOperationException>(LogLevels.Warning, $"Building is building (BuildingID={building.BuildingID})"); } buildingType = AssertExists(() => buildingTypeModule.GetBuildingType(building.BuildingTypeID), $"BuildingTypeID={building.BuildingTypeID}"); if (!buildingType.IsFactory) { Throw <PIOInvalidOperationException>(LogLevels.Warning, $"Building is not a factory (BuildingID={building.BuildingID})"); } ingredients = AssertExists(() => ingredientModule.GetIngredients(building.BuildingTypeID), $"BuildingTypeID={building.BuildingTypeID}"); products = AssertExists(() => productModule.GetProducts(building.BuildingTypeID), $"BuildingTypeID={building.BuildingTypeID}"); if (products.Length == 0) { Log(LogLevels.Warning, $"This building has no product (BuildingTypeID={building.BuildingTypeID})"); return(null); } foreach (Ingredient ingredient in ingredients) { Log(LogLevels.Information, $"Check stack quantity (ResourceTypeID={ingredient.ResourceTypeID}, Quantity={ingredient.Quantity})"); quantity = Try(() => stackModule.GetStackQuantity(building.BuildingID, ingredient.ResourceTypeID)).OrThrow <PIOInternalErrorException>("Failed to check stack quantity"); if (quantity < ingredient.Quantity) { Throw <PIONoResourcesException>(LogLevels.Warning, $"Not enough resources (BuildingID={building.BuildingID}, ResourceTypeID={ingredient.ResourceTypeID})"); } } foreach (Ingredient ingredient in ingredients) { Log(LogLevels.Information, $"Consuming ingredient (ResourceTypeID={ingredient.ResourceTypeID}, Quantity={ingredient.Quantity})"); stack = Try(() => stackModule.GetStack(building.BuildingID, ingredient.ResourceTypeID)).OrThrow <PIOInternalErrorException>("Failed to consume ingredient"); stack.Quantity -= ingredient.Quantity; Try(() => stackModule.UpdateStack(stack.StackID, stack.Quantity)).OrThrow <PIOInternalErrorException>("Failed to update stack"); } Log(LogLevels.Information, $"Creating task (WorkerID={WorkerID})"); task = Try(() => taskModule.CreateTask(TaskTypeIDs.Produce, WorkerID, worker.X, worker.Y, null, null, null, DateTime.Now.AddSeconds(products[0].Duration))).OrThrow <PIOInternalErrorException>("Failed to create task"); OnTasksCreated(task); return(task); }