public Events(IDateTimerEvent timer, IPlayer player, IOtherSoftChange softChange, IInfoSoft soft, IInfoComputer infoComputer) : base() { _wallet = player; _score = player; _otherSoftChange = softChange; _infoSoft = soft; _infoComputer = infoComputer; timer.NextDayEvent += DayUpdate; }
private IInfoComputer _infoComputer; //инфа по компьютеру /// <summary> Конструктор с кошелем игрока </summary> /// <param name="wallet">Кошель игрока</param> public Soft(IPlayer player, IInfoComputer computer) : base() { _wallet = player; _score = player; _infoComputer = computer; }