public override GamePiece InflateFromState(IInflationNode inode) { if (inode is XmlNode) { throw new System.NotImplementedException(); } else { throw new ArgumentException("Invalid node type to inflate InfinityModel from", nameof(inode)); } }
public override GamePiece InflateFromState(IInflationNode inode) { throw new NotImplementedException(); }
public abstract GamePiece InflateFromState(IInflationNode inode);