예제 #1
0
        public void Tick(CharacterInfo obj)
        {
            List <ImpactInfo> impactInfos = obj.GetSkillStateInfo().GetAllImpact();
            int ct = impactInfos.Count;

            for (int i = ct - 1; i >= 0; --i)
            {
                ImpactInfo   info  = impactInfos[i];
                IImpactLogic logic = ImpactLogicManager.Instance.GetImpactLogic(info.ConfigData.ImpactLogicId);
                if (info.m_IsActivated)
                {
                    if (null != logic)
                    {
                        logic.Tick(obj, info.m_ImpactId);
                    }
                }
                else
                {
                    obj.GetSkillStateInfo().RemoveImpact(info.m_ImpactId);
                }
            }
        }
예제 #2
0
        public void Tick(CharacterInfo obj)
        {
            List <ImpactInfo> impactInfos = obj.GetSkillStateInfo().GetAllImpact();
            int ct = impactInfos.Count;

            for (int i = ct - 1; i >= 0; --i)
            {
                ImpactInfo   info  = impactInfos[i];
                IImpactLogic logic = ImpactLogicManager.Instance.GetImpactLogic(info.ConfigData.ImpactLogicId);
                if (info.m_IsActivated)
                {
                    if (null != logic)
                    {
                        logic.Tick(obj, info.m_ImpactId);
                    }
                }
                else
                {
                    logic.OnInterrupted(obj, info.m_ImpactId);
                    obj.GetSkillStateInfo().RemoveImpact(info.m_ImpactId);
                }
            }
            obj.GetSkillStateInfo().CleanupImpactInfoForCheck(TimeUtility.GetServerMilliseconds(), 5000);//用于校验的impact比正常时间晚5秒清除
        }