예제 #1
0
        public override void Render(IImageByte source,
                                    double x, double y,
                                    double angleRadians,
                                    double scaleX, double scaleY)
        {
#if true
            Affine transform = GetTransform();
            if (!transform.is_identity())
            {
                if (scaleX != 1 || scaleY != 1)                // || angleDegrees != 0)
                {
                    throw new NotImplementedException();
                }
                // TODO: <BUG> make this do rotation and scaling
                transform.transform(ref x, ref y);
                scaleX *= transform.sx;
                scaleY *= transform.sy;
            }
#endif

#if true
            // TODO: <BUG> make this do rotation and scaling
            RectangleInt sourceBounds = source.GetBounds();
            sourceBounds.Offset((int)x, (int)y);
            RectangleInt destBounds = new RectangleInt((int)cachedClipRect.Left, (int)cachedClipRect.Bottom, (int)cachedClipRect.Right, (int)cachedClipRect.Top);

            if (!RectangleInt.DoIntersect(sourceBounds, destBounds))
            {
                if (scaleX != 1 || scaleY != 1)                // || angleDegrees != 0)
                {
                    //throw new NotImplementedException();
                }
                //return;
            }
#endif

            ImageBuffer   sourceAsImageBuffer = (ImageBuffer)source;
            ImageGlPlugin glPlugin            = ImageGlPlugin.GetImageGlPlugin(sourceAsImageBuffer, false);

            // Prepare openGL for rendering
            PushOrthoProjection();
            GL.Disable(EnableCap.Lighting);
            GL.Enable(EnableCap.Texture2D);
            GL.Disable(EnableCap.DepthTest);

            GL.Enable(EnableCap.Blend);
            GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);

            GL.Translate(x, y, 0);
            GL.Rotate(MathHelper.RadiansToDegrees(angleRadians), 0, 0, 1);
            GL.Scale(scaleX, scaleY, 1);

            RGBA_Bytes color = RGBA_Bytes.White;
            GL.Color4((byte)color.Red0To255, (byte)color.Green0To255, (byte)color.Blue0To255, (byte)color.Alpha0To255);

            glPlugin.DrawToGL();

            //Restore openGL state
            PopOrthoProjection();
        }
예제 #2
0
        public void CopyFrom(IImageByte sourceImage)
        {
            Allocate(sourceImage.Width, sourceImage.Height, sourceImage.StrideInBytesAbs(), sourceImage.BitDepth);

            // make sure we make an exact copy
            SetRecieveBlender(new BlenderBGRAExactCopy());
            CopyFrom(sourceImage, sourceImage.GetBounds(), 0, 0);

            // then set the blender to what we expect
            SetRecieveBlender(sourceImage.GetRecieveBlender());
        }
예제 #3
0
        public void CopyFrom(IImageByte sourceImage, RectangleInt sourceImageRect, int destXOffset, int destYOffset)
        {
            RectangleInt sourceImageBounds      = sourceImage.GetBounds();
            RectangleInt clippedSourceImageRect = new RectangleInt();

            if (clippedSourceImageRect.IntersectRectangles(sourceImageRect, sourceImageBounds))
            {
                RectangleInt destImageRect = clippedSourceImageRect;
                destImageRect.Offset(destXOffset, destYOffset);
                RectangleInt destImageBounds      = GetBounds();
                RectangleInt clippedDestImageRect = new RectangleInt();
                if (clippedDestImageRect.IntersectRectangles(destImageRect, destImageBounds))
                {
                    // we need to make sure the source is also clipped to the dest. So, we'll copy this back to source and offset it.
                    clippedSourceImageRect = clippedDestImageRect;
                    clippedSourceImageRect.Offset(-destXOffset, -destYOffset);
                    CopyFromNoClipping(sourceImage, clippedSourceImageRect, destXOffset, destYOffset);
                }
            }
        }
예제 #4
0
        public override void OnParentChanged(EventArgs e)
        {
            Button parentButton = (Button)Parent;

            RectangleInt imageBounds = normalImage.GetBounds();

            parentButton.OriginRelativeParent += new Vector2(imageBounds.Left, imageBounds.Bottom);

            RectangleDouble bounds = parentButton.LocalBounds;

            bounds.Right            += imageBounds.Width;
            bounds.Top              += imageBounds.Height;
            this.LocalBounds         = bounds;
            parentButton.LocalBounds = bounds;

            parentButton.MouseEnter += redrawButtonIfRequired;
            parentButton.MouseDown  += redrawButtonIfRequired;
            parentButton.MouseUp    += redrawButtonIfRequired;
            parentButton.MouseLeave += new EventHandler(parentButton_MouseLeave);

            base.OnParentChanged(null);
        }
예제 #5
0
        public override void Render(IImageByte source,
                                    double destX,
                                    double destY,
                                    double angleRadians,
                                    double inScaleX,
                                    double inScaleY)
        {
            Affine graphicsTransform = GetTransform();

            // exit early if the dest and source bounds don't touch.
            // TODO: <BUG> make this do rotation and scaling
            RectangleInt sourceBounds = source.GetBounds();
            RectangleInt destBounds   = this.destImageByte.GetBounds();

            sourceBounds.Offset((int)(destX + graphicsTransform.tx), (int)(destY + graphicsTransform.ty));

            if (!RectangleInt.DoIntersect(sourceBounds, destBounds))
            {
                if (inScaleX != 1 || inScaleY != 1 || angleRadians != 0)
                {
                    //throw new NotImplementedException();
                }

                //return;
            }

            double scaleX = inScaleX;
            double scaleY = inScaleY;

            if (!graphicsTransform.is_identity())
            {
                if (scaleX != 1 || scaleY != 1 || angleRadians != 0)
                {
                    //throw new NotImplementedException();
                }

                graphicsTransform.transform(ref destX, ref destY);
            }

#if false // this is an optimization that eliminates the drawing of images that have their alpha set to all 0 (happens with generated images like explosions).
            MaxAlphaFrameProperty maxAlphaFrameProperty = MaxAlphaFrameProperty::GetMaxAlphaFrameProperty(source);

            if ((maxAlphaFrameProperty.GetMaxAlpha() * color.A_Byte) / 256 <= ALPHA_CHANNEL_BITS_DIVISOR)
            {
                m_OutFinalBlitBounds.SetRect(0, 0, 0, 0);
            }
#endif
            bool isScaled = scaleX != 1 || scaleY != 1;

            bool isRotated = true;
            if (Math.Abs(angleRadians) < (0.1 * MathHelper.Tau / 360))
            {
                isRotated    = false;
                angleRadians = 0;
            }

            // bool IsMipped = false;
            double sourceOriginOffsetX = source.OriginOffset.X;
            double sourceOriginOffsetY = source.OriginOffset.Y;
            bool   canUseMipMaps       = isScaled;
            if (scaleX > 0.5 || scaleY > 0.5)
            {
                canUseMipMaps = false;
            }

            bool renderRequriesSourceSampling = isScaled || isRotated || destX != (int)destX || destY != (int)destY;

            // this is the fast drawing path
            if (renderRequriesSourceSampling)
            {
#if false // if the scaling is small enough the results can be improved by using mip maps
                if (CanUseMipMaps)
                {
                    CMipMapFrameProperty *pMipMapFrameProperty = CMipMapFrameProperty::GetMipMapFrameProperty(source);
                    double OldScaleX = scaleX;
                    double OldScaleY = scaleY;
                    const CFrameInterface *pMippedFrame = pMipMapFrameProperty.GetMipMapFrame(ref scaleX, ref scaleY);
                    if (pMippedFrame != source)
                    {
                        IsMipped             = true;
                        source               = pMippedFrame;
                        sourceOriginOffsetX *= (OldScaleX / scaleX);
                        sourceOriginOffsetY *= (OldScaleY / scaleY);
                    }

                    HotspotOffsetX *= (inScaleX / scaleX);
                    HotspotOffsetY *= (inScaleY / scaleY);
                }
#endif
                switch (ImageRenderQuality)
                {
                case TransformQuality.Fastest:
                {
                    DrawImageGetDestBounds(source, destX, destY, sourceOriginOffsetX, sourceOriginOffsetY, scaleX, scaleY, angleRadians, out Affine destRectTransform);

                    var sourceRectTransform = new Affine(destRectTransform);
                    // We invert it because it is the transform to make the image go to the same position as the polygon. LBB [2/24/2004]
                    sourceRectTransform.invert();

                    span_image_filter spanImageFilter;
                    var interpolator   = new span_interpolator_linear(sourceRectTransform);
                    var sourceAccessor = new ImageBufferAccessorClip(source, ColorF.rgba_pre(0, 0, 0, 0).ToColor());

                    spanImageFilter = new span_image_filter_rgba_bilinear_clip(sourceAccessor, ColorF.rgba_pre(0, 0, 0, 0), interpolator);

                    DrawImage(spanImageFilter, destRectTransform);
                }

                break;

                case TransformQuality.Best:
                {
                    DrawImageGetDestBounds(source, destX, destY, sourceOriginOffsetX, sourceOriginOffsetY, scaleX, scaleY, angleRadians, out Affine destRectTransform);

                    var sourceRectTransform = new Affine(destRectTransform);
                    // We invert it because it is the transform to make the image go to the same position as the polygon. LBB [2/24/2004]
                    sourceRectTransform.invert();

                    var interpolator   = new span_interpolator_linear(sourceRectTransform);
                    var sourceAccessor = new ImageBufferAccessorClip(source, ColorF.rgba_pre(0, 0, 0, 0).ToColor());

                    // spanImageFilter = new span_image_filter_rgba_bilinear_clip(sourceAccessor, RGBA_Floats.rgba_pre(0, 0, 0, 0), interpolator);

                    IImageFilterFunction filterFunction = null;
                    filterFunction = new image_filter_blackman(4);
                    var filter = new ImageFilterLookUpTable();
                    filter.calculate(filterFunction, true);

                    span_image_filter spanGenerator = new span_image_filter_rgba(sourceAccessor, interpolator, filter);

                    DrawImage(spanGenerator, destRectTransform);
                }

                break;
                }
#if false // this is some debug you can enable to visualize the dest bounding box
                LineFloat(BoundingRect.left, BoundingRect.top, BoundingRect.right, BoundingRect.top, WHITE);
                LineFloat(BoundingRect.right, BoundingRect.top, BoundingRect.right, BoundingRect.bottom, WHITE);
                LineFloat(BoundingRect.right, BoundingRect.bottom, BoundingRect.left, BoundingRect.bottom, WHITE);
                LineFloat(BoundingRect.left, BoundingRect.bottom, BoundingRect.left, BoundingRect.top, WHITE);
#endif
            }
            else             // TODO: this can be even faster if we do not use an intermediate buffer
            {
                DrawImageGetDestBounds(source, destX, destY, sourceOriginOffsetX, sourceOriginOffsetY, scaleX, scaleY, angleRadians, out Affine destRectTransform);

                var sourceRectTransform = new Affine(destRectTransform);
                // We invert it because it is the transform to make the image go to the same position as the polygon. LBB [2/24/2004]
                sourceRectTransform.invert();

                var interpolator   = new span_interpolator_linear(sourceRectTransform);
                var sourceAccessor = new ImageBufferAccessorClip(source, ColorF.rgba_pre(0, 0, 0, 0).ToColor());

                span_image_filter spanImageFilter = null;
                switch (source.BitDepth)
                {
                case 32:
                    spanImageFilter = new span_image_filter_rgba_nn_stepXby1(sourceAccessor, interpolator);
                    break;

                case 24:
                    spanImageFilter = new span_image_filter_rgb_nn_stepXby1(sourceAccessor, interpolator);
                    break;

                case 8:
                    spanImageFilter = new span_image_filter_gray_nn_stepXby1(sourceAccessor, interpolator);
                    break;

                default:
                    throw new NotImplementedException();
                }

                // spanImageFilter = new span_image_filter_rgba_nn(sourceAccessor, interpolator);

                DrawImage(spanImageFilter, destRectTransform);
                DestImage.MarkImageChanged();
            }
        }
예제 #6
0
		public override void Render(IImageByte source,
			double destX, double destY,
			double angleRadians,
			double inScaleX, double inScaleY)
		{
			{ // exit early if the dest and source bounds don't touch.
				// TODO: <BUG> make this do rotation and scalling
				RectangleInt sourceBounds = source.GetBounds();
				RectangleInt destBounds = this.destImageByte.GetBounds();
				sourceBounds.Offset((int)destX, (int)destY);

				if (!RectangleInt.DoIntersect(sourceBounds, destBounds))
				{
					if (inScaleX != 1 || inScaleY != 1 || angleRadians != 0)
					{
						throw new NotImplementedException();
					}
					return;
				}
			}

			double scaleX = inScaleX;
			double scaleY = inScaleY;

			Affine graphicsTransform = GetTransform();
			if (!graphicsTransform.is_identity())
			{
				if (scaleX != 1 || scaleY != 1 || angleRadians != 0)
				{
					throw new NotImplementedException();
				}
				graphicsTransform.transform(ref destX, ref destY);
			}

#if false // this is an optomization that eliminates the drawing of images that have their alpha set to all 0 (happens with generated images like explosions).
	        MaxAlphaFrameProperty maxAlphaFrameProperty = MaxAlphaFrameProperty::GetMaxAlphaFrameProperty(source);

	        if((maxAlphaFrameProperty.GetMaxAlpha() * color.A_Byte) / 256 <= ALPHA_CHANNEL_BITS_DIVISOR)
	        {
		        m_OutFinalBlitBounds.SetRect(0,0,0,0);
	        }
#endif
			bool IsScaled = (scaleX != 1 || scaleY != 1);

			bool IsRotated = true;
			if (Math.Abs(angleRadians) < (0.1 * MathHelper.Tau / 360))
			{
				IsRotated = false;
				angleRadians = 0;
			}

			//bool IsMipped = false;
			double sourceOriginOffsetX = source.OriginOffset.x;
			double sourceOriginOffsetY = source.OriginOffset.y;
			bool CanUseMipMaps = IsScaled;
			if (scaleX > 0.5 || scaleY > 0.5)
			{
				CanUseMipMaps = false;
			}

			bool renderRequriesSourceSampling = IsScaled || IsRotated || destX != (int)destX || destY != (int)destY;

			// this is the fast drawing path
			if (renderRequriesSourceSampling)
			{
#if false // if the scalling is small enough the results can be improved by using mip maps
	        if(CanUseMipMaps)
	        {
		        CMipMapFrameProperty* pMipMapFrameProperty = CMipMapFrameProperty::GetMipMapFrameProperty(source);
		        double OldScaleX = scaleX;
		        double OldScaleY = scaleY;
		        const CFrameInterface* pMippedFrame = pMipMapFrameProperty.GetMipMapFrame(ref scaleX, ref scaleY);
		        if(pMippedFrame != source)
		        {
			        IsMipped = true;
			        source = pMippedFrame;
			        sourceOriginOffsetX *= (OldScaleX / scaleX);
			        sourceOriginOffsetY *= (OldScaleY / scaleY);
		        }

			    HotspotOffsetX *= (inScaleX / scaleX);
			    HotspotOffsetY *= (inScaleY / scaleY);
	        }
#endif
				Affine destRectTransform;
				DrawImageGetDestBounds(source, destX, destY, sourceOriginOffsetX, sourceOriginOffsetY, scaleX, scaleY, angleRadians, out destRectTransform);

				Affine sourceRectTransform = new Affine(destRectTransform);
				// We invert it because it is the transform to make the image go to the same position as the polygon. LBB [2/24/2004]
				sourceRectTransform.invert();

				span_image_filter spanImageFilter;
				span_interpolator_linear interpolator = new span_interpolator_linear(sourceRectTransform);
				ImageBufferAccessorClip sourceAccessor = new ImageBufferAccessorClip(source, RGBA_Floats.rgba_pre(0, 0, 0, 0).GetAsRGBA_Bytes());

				spanImageFilter = new span_image_filter_rgba_bilinear_clip(sourceAccessor, RGBA_Floats.rgba_pre(0, 0, 0, 0), interpolator);

				DrawImage(source, spanImageFilter, destRectTransform);
#if false // this is some debug you can enable to visualize the dest bounding box
		        LineFloat(BoundingRect.left, BoundingRect.top, BoundingRect.right, BoundingRect.top, WHITE);
		        LineFloat(BoundingRect.right, BoundingRect.top, BoundingRect.right, BoundingRect.bottom, WHITE);
		        LineFloat(BoundingRect.right, BoundingRect.bottom, BoundingRect.left, BoundingRect.bottom, WHITE);
		        LineFloat(BoundingRect.left, BoundingRect.bottom, BoundingRect.left, BoundingRect.top, WHITE);
#endif
			}
			else // TODO: this can be even faster if we do not use an intermediat buffer
			{
				Affine destRectTransform;
				DrawImageGetDestBounds(source, destX, destY, sourceOriginOffsetX, sourceOriginOffsetY, scaleX, scaleY, angleRadians, out destRectTransform);

				Affine sourceRectTransform = new Affine(destRectTransform);
				// We invert it because it is the transform to make the image go to the same position as the polygon. LBB [2/24/2004]
				sourceRectTransform.invert();

				span_interpolator_linear interpolator = new span_interpolator_linear(sourceRectTransform);
				ImageBufferAccessorClip sourceAccessor = new ImageBufferAccessorClip(source, RGBA_Floats.rgba_pre(0, 0, 0, 0).GetAsRGBA_Bytes());

				span_image_filter spanImageFilter = null;
				switch (source.BitDepth)
				{
					case 32:
						spanImageFilter = new span_image_filter_rgba_nn_stepXby1(sourceAccessor, interpolator);
						break;

					case 24:
						spanImageFilter = new span_image_filter_rgb_nn_stepXby1(sourceAccessor, interpolator);
						break;

					case 8:
						spanImageFilter = new span_image_filter_gray_nn_stepXby1(sourceAccessor, interpolator);
						break;

					default:
						throw new NotImplementedException();
				}
				//spanImageFilter = new span_image_filter_rgba_nn(sourceAccessor, interpolator);

				DrawImage(source, spanImageFilter, destRectTransform);
				DestImage.MarkImageChanged();
			}
		}
예제 #7
0
 public void CopyFrom(IImageByte sourceImage)
 {
     CopyFrom(sourceImage, sourceImage.GetBounds(), 0, 0);
 }
예제 #8
0
 public virtual RectangleInt GetBounds()
 {
     return(linkedImage.GetBounds());
 }
예제 #9
0
		public void CopyFrom(IImageByte sourceImage, RectangleInt sourceImageRect, int destXOffset, int destYOffset)
		{
			RectangleInt sourceImageBounds = sourceImage.GetBounds();
			RectangleInt clippedSourceImageRect = new RectangleInt();
			if (clippedSourceImageRect.IntersectRectangles(sourceImageRect, sourceImageBounds))
			{
				RectangleInt destImageRect = clippedSourceImageRect;
				destImageRect.Offset(destXOffset, destYOffset);
				RectangleInt destImageBounds = GetBounds();
				RectangleInt clippedDestImageRect = new RectangleInt();
				if (clippedDestImageRect.IntersectRectangles(destImageRect, destImageBounds))
				{
					// we need to make sure the source is also clipped to the dest. So, we'll copy this back to source and offset it.
					clippedSourceImageRect = clippedDestImageRect;
					clippedSourceImageRect.Offset(-destXOffset, -destYOffset);
					CopyFromNoClipping(sourceImage, clippedSourceImageRect, destXOffset, destYOffset);
				}
			}
		}
예제 #10
0
		public void CopyFrom(IImageByte sourceImage)
		{
			Allocate(sourceImage.Width, sourceImage.Height, sourceImage.StrideInBytesAbs(), sourceImage.BitDepth);

			// make sure we make an exact copy
			SetRecieveBlender(new BlenderBGRAExactCopy());
			CopyFrom(sourceImage, sourceImage.GetBounds(), 0, 0);
			
			// then set the blender to what we expect
			SetRecieveBlender(sourceImage.GetRecieveBlender());
		}
예제 #11
0
		public override void Render(IImageByte source,
			double x, double y,
			double angleRadians,
			double scaleX, double scaleY)
		{
#if true
			Affine transform = GetTransform();
			if (!transform.is_identity())
			{
				if (scaleX != 1 || scaleY != 1)// || angleDegrees != 0)
				{
					throw new NotImplementedException();
				}
				// TODO: <BUG> make this do rotation and scalling
				transform.transform(ref x, ref y);
				scaleX *= transform.sx;
				scaleY *= transform.sy;
			}
#endif

#if true
			// TODO: <BUG> make this do rotation and scalling
			RectangleInt sourceBounds = source.GetBounds();
			sourceBounds.Offset((int)x, (int)y);
			RectangleInt destBounds = new RectangleInt((int)cachedClipRect.Left, (int)cachedClipRect.Bottom, (int)cachedClipRect.Right, (int)cachedClipRect.Top);

			if (!RectangleInt.DoIntersect(sourceBounds, destBounds))
			{
				if (scaleX != 1 || scaleY != 1)// || angleDegrees != 0)
				{
					//throw new NotImplementedException();
				}
				//return;
			}
#endif

			ImageBuffer sourceAsImageBuffer = (ImageBuffer)source;
			ImageGlPlugin glPlugin = ImageGlPlugin.GetImageGlPlugin(sourceAsImageBuffer, false);

			// Prepare openGL for rendering
			PushOrthoProjection();
			GL.Disable(EnableCap.Lighting);
			GL.Enable(EnableCap.Texture2D);
			GL.Disable(EnableCap.DepthTest);

			GL.Enable(EnableCap.Blend);
			GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);

			GL.Translate(x, y, 0);
			GL.Rotate(MathHelper.RadiansToDegrees(angleRadians), 0, 0, 1);
			GL.Scale(scaleX, scaleY, 1);

			RGBA_Bytes color = RGBA_Bytes.White;
			GL.Color4((byte)color.Red0To255, (byte)color.Green0To255, (byte)color.Blue0To255, (byte)color.Alpha0To255);

			glPlugin.DrawToGL();

			//Restore openGL state
			PopOrthoProjection();
		}
예제 #12
0
 public void CopyFrom(IImageByte sourceImage)
 {
     CopyFrom(sourceImage, sourceImage.GetBounds(), 0, 0);
 }