void IIdentifier <T> .Clear() { lock (_gate) { _inner.Clear(); } }
void IBreakpoints.Clear() { lock (_gate) { _rows.Clear(); _items.Clear(); _dirty = true; } }
void IIdentifier <T> .Clear() { _inner.Clear(); _queue.Clear(); }
void IIdentifier <T> .Clear() { lock (_gate) { _inner.Clear(); } }
void IBreakpoints.Clear() { lock (_gate) { _rows.Clear(); _items.Clear(); _dirty = true; } }
void IIdentifier <T> .Clear() { _inner.Clear(); _queue.Clear(); }