void OnTriggerEnter2D(Collider2D col) { if (col.tag != "Player") return; Hunger = col.gameObject.GetComponent<HungerBehavior>() as IHunger; ((IPickup)this).AddStat(); Destroy(gameObject); }
//--------------------------------- Funcitons void SetIHunger() { try { _IHunger = _player.GetComponent<HungerBehavior>() as IHunger; } catch (System.Exception e) { Debug.Log(e); } }