예제 #1
0
    void OnTriggerEnter2D(Collider2D col)
    {
        if (col.tag != "Player")
            return;

        Hunger = col.gameObject.GetComponent<HungerBehavior>() as IHunger;
        ((IPickup)this).AddStat();
        Destroy(gameObject);
    }
예제 #2
0
 //--------------------------------- Funcitons
 void SetIHunger()
 {
     try
     {
         _IHunger = _player.GetComponent<HungerBehavior>() as IHunger;
     }
     catch (System.Exception e)
     {
         Debug.Log(e);
     }
 }