예제 #1
0
 private void Update()
 {
     if (mIsInputCompEmpty)
     {
         mRelater.CommitRelate();
         mHostGameInputComp = mRelater.ComponentRef <IHostGameInputComponent>(m_UserInputComponentName);
         if (mHostGameInputComp != default)
         {
             mIsInputCompEmpty = false;
             mHostGameInputComp.SetUserInputerButtons(m_InputerButtons);
         }
     }
 }
예제 #2
0
        public override void CommitAfterSetToServer()
        {
            base.CommitAfterSetToServer();

            SetDirectionsKeys();

            mHostGameInputComp = mRelater.ComponentRef <IHostGameInputComponent>(m_UserInputComponentName);
            if (mHostGameInputComp != default)
            {
                mHostGameInputComp.SetUserInputerButtons(m_InputerButtons);
            }
            else
            {
                mIsInputCompEmpty = true;
            }
        }