private void Update() { if (mIsInputCompEmpty) { mRelater.CommitRelate(); mHostGameInputComp = mRelater.ComponentRef <IHostGameInputComponent>(m_UserInputComponentName); if (mHostGameInputComp != default) { mIsInputCompEmpty = false; mHostGameInputComp.SetUserInputerButtons(m_InputerButtons); } } }
public override void CommitAfterSetToServer() { base.CommitAfterSetToServer(); SetDirectionsKeys(); mHostGameInputComp = mRelater.ComponentRef <IHostGameInputComponent>(m_UserInputComponentName); if (mHostGameInputComp != default) { mHostGameInputComp.SetUserInputerButtons(m_InputerButtons); } else { mIsInputCompEmpty = true; } }