public HealthMonitor( ILogFactory logFactory, IHealthProvider healthProvider, TimeSpan monitoringPeriod) { _healthProvider = healthProvider; _timer = new TimerTrigger(nameof(HealthMonitor), monitoringPeriod, logFactory); _timer.Triggered += HandleMonitoringTimer; }
public StartupManager( ILogFactory logFactory, IHealthMonitor healthMonitor, IHealthProvider healthProvider, IBlockchainInfoProvider blockchainInfoProvider, IDependenciesInfoProvider dependenciesInfoProvider, ISettingsRenderer settingsRenderer) { _log = logFactory.CreateLog(this); _healthMonitor = healthMonitor; _healthProvider = healthProvider; _blockchainInfoProvider = blockchainInfoProvider; _dependenciesInfoProvider = dependenciesInfoProvider; _settingsRenderer = settingsRenderer; }
public void Fire() { if (_weapon.CanShoot()) { _weapon.CurrentAmmoInClip--; var hit = _rayProvider.CheckRay(_rayProvider.CreateRay()); if (hit.collider != null) { _healthProvider = hit.collider.GetComponent <IHealthProvider>(); _healthProvider?.TakeDamage(_weapon.damage); _weapon.CurrentFireRate = _weapon.fireRate; } } else if (!_weapon.CanShoot()) { _weapon.CurrentFireRate -= Time.deltaTime; } Reload(); }
public void Fire() { AmmoUI(); if (_weapon.CanShoot() && _inputProvider.Shoot) { _weapon.CurrentAmmoInClip--; _weapon.CurrentFireRate = _weapon.fireRate; _bulletFlashParticleSystem.Play(); var hit = _rayProvider.CheckRay(_rayProvider.CreateRay()); if (hit.collider != null) { _healthProvider = hit.collider.GetComponent <IHealthProvider>(); _healthProvider?.TakeDamage(_weapon.damage); } } else if (!_weapon.CanShoot()) { _weapon.CurrentFireRate -= Time.deltaTime; } }
public void Register(IHealthProvider healthProvider) { #warning TODO - zarejestrować to z różnych (albo jednej) klas _providers.Add(healthProvider); }
public HealthController(IHealthProvider health) { this.health = health; }