/// <summary> /// Display rotation information of joints of all active hand models. /// </summary> public void ShowHandsRotationInfo() { StringBuilder ss = new StringBuilder(); foreach (UnityHandController handController in _handControllers) { ss.Append(handController.IsRight ? "Right hand, " : "Left hand, "); ss.AppendLine(); IHandRotationNormalized handRotationNormalized = handController.GetCurrentFingerRotationInfo(); string rotationInfo = handRotationNormalized.ToString(); ss.Append(rotationInfo); ss.AppendLine(); } string handsRotationInfo = ss.ToString(); Debug.Log(handsRotationInfo); }
private void DisplayHandRotationNormalized(bool isRight) { string handLabel = isRight ? "Right Hand" : "Left Hand"; EditorGUILayout.LabelField(handLabel); EditorGUI.indentLevel++; if (_dexmoController.HandControllerPairs == null || _dexmoController.HandControllerPairs.Count == 0) { EditorGUILayout.LabelField(handLabel + " is not initialized."); } else { UnityHandController handController = isRight ? _dexmoController.HandControllerPairs[0].Right : _dexmoController.HandControllerPairs[0].Left; //if (!handController.Active) //{ // EditorGUILayout.LabelField(handLabel + " is not active."); //} //else { IHandRotationNormalized handRotation = handController.GetCurrentFingerRotationInfo(); int n = handRotation.Fingers.Length; for (int i = 0; i < n; i++) { IFingerRotationNormalized fingerRotation = handRotation.Fingers[i]; FingerType fingerType = (FingerType)i; EditorGUILayout.LabelField(fingerType.ToString()); DisplayFingerRotationNormalized(fingerRotation); } } } EditorGUI.indentLevel--; }
public bool CheckSatisfyCondition(HandPoseType pose, IHandRotationNormalized handRotation) { return(HandPoseTypeToConditionDict[pose].CheckSatisfyCondition(handRotation)); }
public bool CheckSatisfyCondition(IHandRotationNormalized handRotation) { return(_handCondition.CheckSatisfyCondition(handRotation)); }