public void RegionLoaded(Scene scene) { if (!m_groupMessagingEnabled) { return; } if (m_debugEnabled) { m_log.DebugFormat("[GROUPS-MESSAGING]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); } m_groupData = scene.RequestModuleInterface <IGroupsServicesConnector>(); // No groups module, no groups messaging if (m_groupData == null) { m_log.Error("[GROUPS-MESSAGING]: Could not get IGroupsServicesConnector, GroupsMessagingModule is now disabled."); Close(); m_groupMessagingEnabled = false; return; } m_msgTransferModule = scene.RequestModuleInterface <IMessageTransferModule>(); // No message transfer module, no groups messaging if (m_msgTransferModule == null) { m_log.Error("[GROUPS-MESSAGING]: Could not get MessageTransferModule"); Close(); m_groupMessagingEnabled = false; return; } if (m_presenceService == null) { m_presenceService = scene.PresenceService; } m_sceneList.Add(scene); scene.EventManager.OnNewClient += OnNewClient; scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage; scene.EventManager.OnClientLogin += OnClientLogin; }
public void RegionLoaded(IScene scene) { if (!m_groupMessagingEnabled) { return; } m_groupData = scene.RequestModuleInterface <IGroupsServicesConnector>(); m_groupsModule = scene.RequestModuleInterface <IGroupsModule>(); // No groups module, no groups messaging if (m_groupData == null) { MainConsole.Instance.Error( "[GROUPS-MESSAGING]: Could not get IGroupsServicesConnector, GroupsMessagingModule is now disabled."); Close(); m_groupMessagingEnabled = false; return; } m_msgTransferModule = scene.RequestModuleInterface <IMessageTransferModule>(); // No message transfer module, no groups messaging if (m_msgTransferModule == null) { MainConsole.Instance.Error("[GROUPS-MESSAGING]: Could not get MessageTransferModule"); Close(); m_groupMessagingEnabled = false; return; } m_sceneList.Add(scene); scene.EventManager.OnNewClient += OnNewClient; scene.EventManager.OnClosingClient += OnClosingClient; scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage; scene.EventManager.OnClientLogin += OnClientLogin; scene.EventManager.OnChatSessionRequest += OnChatSessionRequest; }
public void Close() { if (!m_groupMessagingEnabled) { return; } if (m_debugEnabled) { m_log.Debug("[GROUPS-MESSAGING]: Shutting down GroupsMessagingModule module."); } foreach (Scene scene in m_sceneList) { scene.EventManager.OnNewClient -= OnNewClient; scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage; } m_sceneList.Clear(); m_groupData = null; m_msgTransferModule = null; }
public void RegionLoaded(Scene scene) { if (!m_groupsEnabled) return; if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); scene.EventManager.OnNewClient += OnNewClient; scene.EventManager.OnMakeRootAgent += OnMakeRoot; scene.EventManager.OnMakeChildAgent += OnMakeChild; scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage; // The InstantMessageModule itself doesn't do this, // so lets see if things explode if we don't do it // scene.EventManager.OnClientClosed += OnClientClosed; if (m_groupData == null) { m_groupData = scene.RequestModuleInterface<IGroupsServicesConnector>(); // No Groups Service Connector, then nothing works... if (m_groupData == null) { m_groupsEnabled = false; m_log.Error("[Groups]: Could not get IGroupsServicesConnector"); RemoveRegion(scene); return; } } if (m_msgTransferModule == null) { m_msgTransferModule = scene.RequestModuleInterface<IMessageTransferModule>(); // No message transfer module, no notices, group invites, rejects, ejects, etc if (m_msgTransferModule == null) { m_log.Warn("[Groups]: Could not get MessageTransferModule"); } } if (m_UserManagement == null) { m_UserManagement = scene.RequestModuleInterface<IUserManagement>(); if (m_UserManagement == null) m_log.Warn("[Groups]: Could not get UserManagementModule"); } lock (m_sceneList) { m_sceneList.Add(scene); } }
public void Close() { if (!m_groupMessagingEnabled) return; if (m_debugEnabled) m_log.Debug("[GROUPS-MESSAGING]: Shutting down GroupsMessagingModule module."); foreach (Scene scene in m_sceneList) { scene.EventManager.OnNewClient -= OnNewClient; scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage; } m_sceneList.Clear(); m_groupData = null; m_msgTransferModule = null; }
public void RegionLoaded(Scene scene) { if (!m_groupMessagingEnabled) return; if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); m_groupData = scene.RequestModuleInterface<IGroupsServicesConnector>(); // No groups module, no groups messaging if (m_groupData == null) { m_log.Error("[GROUPS-MESSAGING]: Could not get IGroupsServicesConnector, GroupsMessagingModule is now disabled."); Close(); m_groupMessagingEnabled = false; return; } m_msgTransferModule = scene.RequestModuleInterface<IMessageTransferModule>(); // No message transfer module, no groups messaging if (m_msgTransferModule == null) { m_log.Error("[GROUPS-MESSAGING]: Could not get MessageTransferModule"); Close(); m_groupMessagingEnabled = false; return; } if (m_presenceService == null) m_presenceService = scene.PresenceService; m_sceneList.Add(scene); scene.EventManager.OnNewClient += OnNewClient; scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage; scene.EventManager.OnClientLogin += OnClientLogin; }
public void RegionLoaded(IScene scene) { if (!m_groupMessagingEnabled) return; m_groupData = scene.RequestModuleInterface<IGroupsServicesConnector>(); m_groupsModule = scene.RequestModuleInterface<IGroupsModule>(); // No groups module, no groups messaging if (m_groupData == null) { MainConsole.Instance.Error( "[GROUPS-MESSAGING]: Could not get IGroupsServicesConnector, GroupsMessagingModule is now disabled."); Close(); m_groupMessagingEnabled = false; return; } m_msgTransferModule = scene.RequestModuleInterface<IMessageTransferModule>(); // No message transfer module, no groups messaging if (m_msgTransferModule == null) { MainConsole.Instance.Error("[GROUPS-MESSAGING]: Could not get MessageTransferModule"); Close(); m_groupMessagingEnabled = false; return; } m_sceneList.Add(scene); scene.EventManager.OnNewClient += OnNewClient; scene.EventManager.OnClosingClient += OnClosingClient; scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage; scene.EventManager.OnClientLogin += OnClientLogin; scene.EventManager.OnChatSessionRequest += OnChatSessionRequest; }
public void RegionLoaded(Scene scene) { if (!m_groupsEnabled) return; if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); if (m_groupData == null) { m_groupData = scene.RequestModuleInterface<IGroupsServicesConnector>(); // No Groups Service Connector, then nothing works... if (m_groupData == null) { m_groupsEnabled = false; m_log.Error("[GROUPS]: Could not get IGroupsServicesConnector"); Close(); return; } m_groupsMessagingModule = scene.RequestModuleInterface<IGroupsMessagingModule>(); } if (m_msgTransferModule == null) { m_msgTransferModule = scene.RequestModuleInterface<IMessageTransferModule>(); // No message transfer module, no notices, group invites, rejects, ejects, etc if (m_msgTransferModule == null) { m_groupsEnabled = false; m_log.Error("[GROUPS]: Could not get MessageTransferModule"); Close(); return; } } lock (m_sceneList) { m_sceneList.Add(scene); } scene.EventManager.OnNewClient += OnNewClient; scene.EventManager.OnClosingClient += OnClosingClient; scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage; scene.EventManager.OnClientLogin += EventManager_OnClientLogin; scene.EventManager.OnRegisterCaps += new EventManager.RegisterCapsEvent(EventManager_OnRegisterCaps); // The InstantMessageModule itself doesn't do this, // so lets see if things explode if we don't do it // scene.EventManager.OnClientClosed += OnClientClosed; }
public void RegionLoaded(Scene scene) { if (!m_groupsEnabled) return; if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); if (m_groupData == null) { m_groupData = scene.RequestModuleInterface<IGroupsServicesConnector>(); // No Groups Service Connector, then nothing works... if (m_groupData == null) { m_groupsEnabled = false; m_log.Error("[GROUPS]: Could not get IGroupsServicesConnector"); Close(); return; } } if (m_msgTransferModule == null) { m_msgTransferModule = scene.RequestModuleInterface<IMessageTransferModule>(); // No message transfer module, no notices, group invites, rejects, ejects, etc if (m_msgTransferModule == null) { m_groupsEnabled = false; m_log.Warn("[GROUPS]: Could not get IMessageTransferModule"); } } if (m_groupsMessagingModule == null) { m_groupsMessagingModule = scene.RequestModuleInterface<IGroupsMessagingModule>(); // No message transfer module, no notices, group invites, rejects, ejects, etc if (m_groupsMessagingModule == null) m_log.Warn("[GROUPS]: Could not get IGroupsMessagingModule"); } lock (m_sceneList) { m_sceneList.Add(scene); } scene.EventManager.OnNewClient += OnNewClient; scene.EventManager.OnMakeRootAgent += OnMakeRoot; scene.EventManager.OnMakeChildAgent += OnMakeChild; scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage; scene.EventManager.OnClientClosed += OnClientClosed; }
public void RegionLoaded(Scene scene) { if (!m_Enabled) return; if (m_UserManagement == null) { m_UserManagement = scene.RequestModuleInterface<IUserManagement>(); m_OfflineIM = scene.RequestModuleInterface<IOfflineIMService>(); m_Messaging = scene.RequestModuleInterface<IMessageTransferModule>(); m_ForeignImporter = new ForeignImporter(m_UserManagement); if (m_ServiceLocation.Equals("local")) { m_LocalGroupsConnector = new GroupsServiceLocalConnectorModule(m_Config, m_UserManagement); // Also, if local, create the endpoint for the HGGroupsService new HGGroupsServiceRobustConnector(m_Config, MainServer.Instance, string.Empty, scene.RequestModuleInterface<IOfflineIMService>(), scene.RequestModuleInterface<IUserAccountService>()); } else m_LocalGroupsConnector = new GroupsServiceRemoteConnectorModule(m_Config, m_UserManagement); m_CacheWrapper = new RemoteConnectorCacheWrapper(m_UserManagement); } }
public void Close() { if (!m_groupMessagingEnabled) return; if (m_debugEnabled) m_log.Debug("[Groups.Messaging]: Shutting down GroupsMessagingModule module."); m_sceneList.Clear(); m_groupData = null; m_msgTransferModule = null; }
public void RegionLoaded(Scene scene) { if (!m_groupMessagingEnabled) return; if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); m_groupData = scene.RequestModuleInterface<IGroupsServicesConnector>(); // No groups module, no groups messaging if (m_groupData == null) { m_log.Error("[Groups.Messaging]: Could not get IGroupsServicesConnector, GroupsMessagingModule is now disabled."); RemoveRegion(scene); return; } m_msgTransferModule = scene.RequestModuleInterface<IMessageTransferModule>(); // No message transfer module, no groups messaging if (m_msgTransferModule == null) { m_log.Error("[Groups.Messaging]: Could not get MessageTransferModule"); RemoveRegion(scene); return; } if (m_presenceService == null) m_presenceService = scene.PresenceService; }