public static async Task Main(string[] args) { try { Print("2048 bot launched!"); Print("Ready to beat high scores!"); IKernel container = BuildContainer(); IAutomatingControler controler = container.Get <IAutomatingControler>(); await controler.OpenWebPage(); IDecisionMaker decisionMaker = container.Get <IDecisionMaker>(); IGridUpdater gridUpdater = container.Get <IGridUpdater>(); while (true) { Stopwatch watch = Stopwatch.StartNew(); LineBreak(); Print("Starting a new game"); Grid grid = new Grid(); while (!controler.DetectGameOver()) { IEnumerable <GridUpdateInput> updateInputs = controler.ReadGridState(); gridUpdater.UpdateGrid(grid, updateInputs); Direction nextDirection = decisionMaker.ChoseDirection(grid); Print($"Moving {nextDirection}"); await controler.NextStep(nextDirection); } watch.Stop(); long duration = watch.ElapsedMilliseconds; int score = controler.ReadScore(); Print($"Game finished in {duration}"); Print($"Score: {score}"); await controler.Replay(); } } catch (Exception ex) { PrintError(ex); ExitOnClick(); } }
void Start() { gridUpdater = GameObject.FindGameObjectWithTag("GridUpdater").GetComponent <IGridUpdater>(); StartCoroutine(MoveFigureDown()); }
void Start() { iGridUpdater = gridUpdater.GetComponent <IGridUpdater>(); iGridUpdater.onDeleteRowOccured += ScoreCalculate; }
void Awake() { CheckSumSpawnChance(); iGridUpdater = gridUpdater.GetComponent <IGridUpdater>(); iGridUpdater.onDownCollisionOccured += SpawnFigure; }