/***************************************************/ /**** Private methods ****/ /***************************************************/ private List <Grid> ReadGrid(List <string> ids = null) { //Implement code for reading Grids List <Grid> bhomGrids = new List <Grid>(); // Get the gridsystems that are in the model IGridSystems IGridSystems = m_Model.GetGridSystems(); int numGridSystems = IGridSystems.GetCount(); // Get all elements on each GridSystem for (int i = 0; i < numGridSystems; i++) { //Look into a specific gridsystem IGridSystem myGridSystem = IGridSystems.GetAt(i); //get the amoount of gridlines that are in the system IModelGrids IModelGrids = myGridSystem.GetGrids(); int numGridLines = IModelGrids.GetCount(); // Loop through all gridlines in the GridSystem and add a bhomGrid for (int j = 0; j < numGridLines; j++) { IModelGrid IModelGrid = IModelGrids.GetAt(j); Grid bhomGrid = IModelGrid.ToBHoMObject(myGridSystem, j); bhomGrids.Add(bhomGrid); } } return(bhomGrids); }
/***************************************************/ /**** Private methods ****/ /***************************************************/ private bool CreateCollection(IEnumerable <Grid> bhomGrid) { // Register GridSystems IGridSystems ramGridSystems = m_Model.GetGridSystems(); // Register FloorTypes IFloorTypes ramFloorTypes = m_Model.GetFloorTypes(); // initializa a BhoM grid List <Grid> Grids = bhomGrid.ToList(); //Split grids by gridtypes List <Grid> XGrids = new List <Grid>(); List <Grid> YGrids = new List <Grid>(); List <Grid> skewGrids = new List <Grid>(); List <Grid> circGrids = new List <Grid>(); Grid grid = new Grid(); Polyline gridLine = new Polyline(); //create different names for the gridSystem based on if there are items in the list double gridSystemRotation = 0; string gridSystemLabel = ""; IGridSystem ramGridSystemXY = null; //IGridSystem ramGridSystemRad = null; //IGridSystem ramGridSystemSk = null; IModelGrids ramModelGridsXY = null; //IModelGrids ramModelGridsRad = null; //IModelGrids ramModelGridsSk = null; //Loop through the BHoM grids and sort per type (x,y,radial, circular, skewed) for (int i = 0; i < Grids.Count(); i++) { grid = Grids[i]; if (grid.Curve is Circle) { circGrids.Add(grid); } else { gridLine = Engine.Geometry.Modify.CollapseToPolyline(grid.Curve as dynamic, 10); //add lines to corresponding lists (XGrids, YGrids) based on their orientation if (Math.Abs(gridLine.StartPoint().X - gridLine.EndPoint().X) < 0.1) { YGrids.Add(grid); } else if (Math.Abs(gridLine.StartPoint().Y - gridLine.EndPoint().Y) < 0.1) { XGrids.Add(grid); } else { skewGrids.Add(grid); } } } //Create grid systems per grid lists //XYGrids if (YGrids.Count() != 0 || XGrids.Count() != 0) { gridSystemLabel = "XY_grid"; ramGridSystemXY = ramGridSystems.Add(gridSystemLabel); ramGridSystemXY.eOrientationType = SGridSysType.eGridOrthogonal; ramGridSystemXY.dRotation = gridSystemRotation; ramModelGridsXY = ramGridSystemXY.GetGrids(); } // NOTE: Radial and Skewed Not Yet Implemented but code framework is below ////Radial Circular Grid //if (circGrids.Count() != 0) //{ // gridSystemLabel = "Radial_grid"; // ramGridSystemRad = ramGridSystems.Add(gridSystemLabel); // ramGridSystemRad.dXOffset = gridOffsetX; // ramGridSystemRad.dYOffset = gridOffsetY; // ramGridSystemRad.eOrientationType = SGridSysType.eGridRadial; // ramGridSystemRad.dRotation = gridSystemRotation; // ramModelGridsRad = ramGridSystemRad.GetGrids(); //} //// Skewed grid //if (skewGrids.Count() != 0) { // gridSystemLabel = "Skew_gird"; // ramGridSystemSk = ramGridSystems.Add(gridSystemLabel); // ramGridSystemSk.dXOffset = 0; // ramGridSystemSk.dYOffset = 0; // ramGridSystemSk.eOrientationType = SGridSysType.eGridSkewed; // ramGridSystemSk.dRotation = gridSystemRotation; // ramModelGridsSk = ramGridSystemSk.GetGrids(); //} // Get Grid System Offset double minY = XGrids[0].Curve.IStartPoint().Y.ToInch(); double minX = YGrids[0].Curve.IStartPoint().X.ToInch(); foreach (Grid XGrid in XGrids) { double gridY = XGrid.Curve.IStartPoint().Y.ToInch(); if (gridY < minY) { minY = gridY; } } foreach (Grid YGrid in YGrids) { double gridX = YGrid.Curve.IStartPoint().X.ToInch(); if (gridX < minX) { minX = gridX; } } ramGridSystemXY.dXOffset = minX; ramGridSystemXY.dYOffset = minY; // Create Grids in GridSystem foreach (Grid XGrid in XGrids) { gridLine = Engine.Geometry.Modify.CollapseToPolyline(XGrid.Curve as dynamic, 10); ramModelGridsXY.Add(XGrid.Name, EGridAxis.eGridYorCircularAxis, gridLine.StartPoint().Y.ToInch() - minY); } foreach (Grid YGrid in YGrids) { gridLine = Engine.Geometry.Modify.CollapseToPolyline(YGrid.Curve as dynamic, 10); ramModelGridsXY.Add(YGrid.Name, EGridAxis.eGridXorRadialAxis, gridLine.StartPoint().X.ToInch() - minX); } foreach (Grid cGrid in circGrids) { // TODO: add code to implement circular grids // Create GridSystem in RAM for each unique centerpt of circGrids } foreach (Grid skGrid in skewGrids) { // TODO: add code to implement skewed grids // Create GridSystem in RAM for each unique angle of skewGrids } //get the ID of the gridsystem int gridSystemID = ramGridSystemXY.lUID; //Cycle through floortypes, access the existing floortype/story, place grids on those stories for (int i = 0; i < ramFloorTypes.GetCount(); i++) { IFloorType ramFloorType = ramFloorTypes.GetAt(i); DAArray gsID = ramFloorType.GetGridSystemIDArray(); gsID.Add(ramGridSystemXY.lUID, 0); ramFloorType.SetGridSystemIDArray(gsID); } //Save file m_IDBIO.SaveDatabase(); return(true); }