private void MoveDownConstant(BlockFacade blockFacade) { _secondsPassedAfterMove += Time.deltaTime; if (_secondsPassedAfterMove >= _secondsBetweenMove) { blockFacade.BlockTransform.position += Vector3.down; _secondsPassedAfterMove = 0; if (!_gridProcessor.CheckMovementIsValid(blockFacade.BlockTransform)) { _audioPlayer.PlaySound(SoundType.DropBlock); blockFacade.BlockTransform.position -= Vector3.down; _gridProcessor.AddToGrid(blockFacade.BlockTransform); if (_gridProcessor.CheckIfTopBorderReached(blockFacade.BlockTransform)) { _audioPlayer.PlaySound(SoundType.EndGame); _gridProcessor.DetachChildren(blockFacade.BlockTransform); } else { _gridProcessor.DetachChildren(blockFacade.BlockTransform); _gridProcessor.CheckForFullLines(); } } else { _audioPlayer.PlaySound(SoundType.MoveBlock); } } }