private void CheckVerticalCollision() { if (!_gridManager.CheckVerticalCollision(_gridCoordinate, _blockInitializer.CurrentShape, 1)) { return; } _gridManager.RegisterShape(_gridCoordinate, _blockInitializer.CurrentShape, _blockInitializer.BlockGrid); var destroyedRows = _gridManager.TryCollectFullRows(); if (destroyedRows.Length != 0) { LineFullSignal.Dispatch(destroyedRows.Length); } SoundManager.PlaybackSound(SoundType.Destroy); SpawnManager.Spawn(); Destroy(gameObject); }