/// <summary> /// Initializes a new instance of the <see cref="GraphicsDeviceManager"/> class. /// </summary> /// <param name="game">The game.</param> /// <exception cref="ArgumentNullException"><paramref name="game"/> cannot be a <c>null</c> reference.</exception> internal GraphicsDeviceManager(GameBase game) { this.game = game; if (this.game is null) { throw new ArgumentNullException(nameof(game)); } lockDeviceCreation = new object(); // Defines all default values SynchronizeWithVerticalRetrace = true; PreferredColorSpace = ColorSpace.Linear; PreferredBackBufferFormat = PixelFormat.R8G8B8A8_UNorm; PreferredDepthStencilFormat = PixelFormat.D24_UNorm_S8_UInt; preferredBackBufferWidth = DefaultBackBufferWidth; preferredBackBufferHeight = DefaultBackBufferHeight; preferredRefreshRate = new Rational(60, 1); PreferredMultisampleCount = MultisampleCount.None; PreferredGraphicsProfile = new[] { GraphicsProfile.Level_11_2, GraphicsProfile.Level_11_1, GraphicsProfile.Level_11_0 }; graphicsDeviceFactory = game.Services.GetService <IGraphicsDeviceFactory>(); if (graphicsDeviceFactory is null) { throw new InvalidOperationException("IGraphicsDeviceFactory is not registered as a service"); } game.WindowCreated += GameOnWindowCreated; }
/// <summary> /// Initializes a new instance of the <see cref="GraphicsDeviceManager" /> class. /// </summary> /// <param name="game">The game.</param> /// <exception cref="System.ArgumentNullException">The game instance cannot be null.</exception> public GraphicsDeviceManager(Game game) { this.game = game; if (this.game == null) { throw new ArgumentNullException("game"); } // Defines all default values SynchronizeWithVerticalRetrace = true; PreferredBackBufferFormat = DXGI.Format.R8G8B8A8_UNorm; PreferredDepthStencilFormat = DepthFormat.Depth24Stencil8; preferredBackBufferWidth = DefaultBackBufferWidth; preferredBackBufferHeight = DefaultBackBufferHeight; preferredRefreshRate = new Rational(60, 1); PreferMultiSampling = false; PreferredGraphicsProfile = new[] { #if WP8 // By default on WP8, only run in 9.3 to make sure // that we are not going to use 11.1 features when // running from the debugger. FeatureLevel.Level_9_3, #else #if DIRECTX11_1 FeatureLevel.Level_11_1, #endif FeatureLevel.Level_11_0, FeatureLevel.Level_10_1, FeatureLevel.Level_10_0, FeatureLevel.Level_9_3, FeatureLevel.Level_9_2, FeatureLevel.Level_9_1, #endif }; // Register the services to the registry game.Services.AddService(typeof(IGraphicsDeviceManager), this); game.Services.AddService(typeof(IGraphicsDeviceService), this); graphicsDeviceFactory = (IGraphicsDeviceFactory)game.Services.GetService(typeof(IGraphicsDeviceFactory)); if (graphicsDeviceFactory == null) { throw new InvalidOperationException("IGraphicsDeviceFactory is not registered as a service"); } game.WindowCreated += GameOnWindowCreated; }
/// <summary> /// Initializes a new instance of the <see cref="GraphicsDeviceManager" /> class. /// </summary> /// <param name="game">The game.</param> /// <exception cref="System.ArgumentNullException">The game instance cannot be null.</exception> internal GraphicsDeviceManager(GameBase game) { this.game = game; if (this.game == null) { throw new ArgumentNullException("game"); } lockDeviceCreation = new object(); // Defines all default values SynchronizeWithVerticalRetrace = true; PreferredColorSpace = ColorSpace.Linear; PreferredBackBufferFormat = PixelFormat.R8G8B8A8_UNorm;; PreferredDepthStencilFormat = PixelFormat.D24_UNorm_S8_UInt; preferredBackBufferWidth = DefaultBackBufferWidth; preferredBackBufferHeight = DefaultBackBufferHeight; preferredRefreshRate = new Rational(60, 1); PreferredMultiSampleLevel = MSAALevel.None; PreferredGraphicsProfile = new[] { #if SILICONSTUDIO_PLATFORM_WINDOWS_PHONE GraphicsProfile.Level_9_3, #else GraphicsProfile.Level_11_1, GraphicsProfile.Level_11_0, GraphicsProfile.Level_10_1, GraphicsProfile.Level_10_0, GraphicsProfile.Level_9_3, GraphicsProfile.Level_9_2, GraphicsProfile.Level_9_1, #endif }; // Register the services to the registry game.Services.AddService(typeof(IGraphicsDeviceManager), this); game.Services.AddService(typeof(IGraphicsDeviceService), this); graphicsDeviceFactory = (IGraphicsDeviceFactory)game.Services.GetService(typeof(IGraphicsDeviceFactory)); if (graphicsDeviceFactory == null) { throw new InvalidOperationException("IGraphicsDeviceFactory is not registered as a service"); } game.WindowCreated += GameOnWindowCreated; }
/// <summary> /// Initializes a new instance of the <see cref="GraphicsDeviceManager" /> class. /// </summary> /// <param name="game">The game.</param> /// <exception cref="System.ArgumentNullException">The game instance cannot be null.</exception> public GraphicsDeviceManager(Game game) { this.game = game; if (this.game == null) { throw new ArgumentNullException("game"); } // Defines all default values SynchronizeWithVerticalRetrace = true; PreferredBackBufferFormat = DXGI.Format.R8G8B8A8_UNorm; PreferredDepthStencilFormat = DepthFormat.Depth24Stencil8; preferredBackBufferWidth = DefaultBackBufferWidth; preferredBackBufferHeight = DefaultBackBufferHeight; PreferMultiSampling = false; PreferredGraphicsProfile = new[] { #if WP8 // By default on WP8, only run in 9.3 to make sure // that we are not going to use 11.1 features when // running from the debugger. FeatureLevel.Level_9_3, #else #if DIRECTX11_1 FeatureLevel.Level_11_1, #endif FeatureLevel.Level_11_0, FeatureLevel.Level_10_1, FeatureLevel.Level_10_0, FeatureLevel.Level_9_3, FeatureLevel.Level_9_2, FeatureLevel.Level_9_1, #endif }; // Register the services to the registry game.Services.AddService(typeof(IGraphicsDeviceManager), this); game.Services.AddService(typeof(IGraphicsDeviceService), this); graphicsDeviceFactory = (IGraphicsDeviceFactory)game.Services.GetService(typeof(IGraphicsDeviceFactory)); if (graphicsDeviceFactory == null) { throw new InvalidOperationException("IGraphicsDeviceFactory is not registered as a service"); } game.WindowCreated += GameOnWindowCreated; }
/// <summary> /// Initializes a new instance of the <see cref="GraphicsDeviceManager" /> class. /// </summary> /// <param name="game">The game.</param> /// <exception cref="System.ArgumentNullException">The game instance cannot be null.</exception> internal GraphicsDeviceManager(GameBase game) { this.game = game; if (this.game == null) { throw new ArgumentNullException("game"); } lockDeviceCreation = new object(); // Defines all default values SynchronizeWithVerticalRetrace = true; PreferredColorSpace = ColorSpace.Linear; PreferredBackBufferFormat = PixelFormat.R8G8B8A8_UNorm;; PreferredDepthStencilFormat = PixelFormat.D24_UNorm_S8_UInt; preferredBackBufferWidth = DefaultBackBufferWidth; preferredBackBufferHeight = DefaultBackBufferHeight; preferredRefreshRate = new Rational(60, 1); PreferredMultiSampleLevel = MSAALevel.None; PreferredGraphicsProfile = new[] { #if SILICONSTUDIO_PLATFORM_WINDOWS_PHONE GraphicsProfile.Level_9_3, #else GraphicsProfile.Level_11_1, GraphicsProfile.Level_11_0, GraphicsProfile.Level_10_1, GraphicsProfile.Level_10_0, GraphicsProfile.Level_9_3, GraphicsProfile.Level_9_2, GraphicsProfile.Level_9_1, #endif }; // Register the services to the registry game.Services.AddService(typeof(IGraphicsDeviceManager), this); game.Services.AddService(typeof(IGraphicsDeviceService), this); graphicsDeviceFactory = (IGraphicsDeviceFactory)game.Services.GetService(typeof(IGraphicsDeviceFactory)); if (graphicsDeviceFactory == null) { throw new InvalidOperationException("IGraphicsDeviceFactory is not registered as a service"); } game.WindowCreated += GameOnWindowCreated; }
/// <summary> /// Initializes a new instance of the <see cref="GraphicsDeviceManager" /> class. /// </summary> /// <param name="game">The game.</param> /// <exception cref="System.ArgumentNullException">The game instance cannot be null.</exception> public GraphicsDeviceManager(Game game) { this.game = game; if (this.game == null) { throw new ArgumentNullException("game"); } // Defines all default values SynchronizeWithVerticalRetrace = true; PreferredBackBufferFormat = DXGI.Format.R8G8B8A8_UNorm; PreferredDepthStencilFormat = DepthFormat.Depth24Stencil8; preferredBackBufferWidth = DefaultBackBufferWidth; preferredBackBufferHeight = DefaultBackBufferHeight; PreferMultiSampling = false; PreferredGraphicsProfile = new [] { #if DIRECTX11_1 FeatureLevel.Level_11_1, #endif FeatureLevel.Level_11_0, FeatureLevel.Level_10_1, FeatureLevel.Level_10_0, FeatureLevel.Level_9_3, FeatureLevel.Level_9_2, FeatureLevel.Level_9_1, }; isFullScreen = game.Window.IsFullScreenMandatory; // Register the services to the registry game.Services.AddService(typeof(IGraphicsDeviceManager), this); game.Services.AddService(typeof(IGraphicsDeviceService), this); graphicsDeviceFactory = (IGraphicsDeviceFactory)game.Services.GetService(typeof(IGraphicsDeviceFactory)); if (graphicsDeviceFactory == null) { throw new InvalidOperationException("IGraphicsDeviceFactory is not registered as a service"); } game.Window.ClientSizeChanged += Window_ClientSizeChanged; game.Window.OrientationChanged += Window_OrientationChanged; }