예제 #1
0
        public override void Paint(IGraphicsContext3D g, IPaintContext context)
        {
            var gs = g.SaveGraphicsState();

            g.PrependTransform(_transformation);
            g.DrawLine(_linePen, Bounds.Location, Bounds.LocationPlusSize);
            g.RestoreGraphicsState(gs);
        }
예제 #2
0
 /// <summary>
 /// Transforms the graphics context is such a way, that the object can be drawn in local coordinates.
 /// </summary>
 /// <param name="g">Graphics context (should be saved beforehand).</param>
 protected virtual void TransformGraphics(IGraphicsContext3D g)
 {
     if (RotationX != 0 || RotationY != 0 || RotationZ != 0 || ScaleX != 1 || ScaleY != 1 || ScaleZ != 1 || ShearX != 0 || ShearY != 0 || ShearZ != 0)
     {
         g.PrependTransform(Matrix4x3.NewScalingShearingRotationDegreesTranslation(
                                _location.ScaleX, _location.ScaleY, _location.ScaleY
                                ,
                                _location.ShearX, _location.ShearY, _location.ShearZ,
                                _location.RotationX, _location.RotationY, _location.RotationZ,
                                _location.AbsolutePivotPosition.X, _location.AbsolutePivotPositionY, _location.AbsolutePivotPositionZ));
     }
     else
     {
         var p = _location.AbsolutePivotPosition;
         g.TranslateTransform(p.X, p.Y, p.Z);
     }
 }
예제 #3
0
파일: LineShape.cs 프로젝트: Altaxo/Altaxo
		public override void Paint(IGraphicsContext3D g, IPaintContext context)
		{
			var gs = g.SaveGraphicsState();
			g.PrependTransform(_transformation);
			g.DrawLine(_linePen, Bounds.Location, Bounds.LocationPlusSize);
			g.RestoreGraphicsState(gs);
		}
예제 #4
0
        /// <summary>
        /// Paints the axis style labels.
        /// </summary>
        /// <param name="g">Graphics environment.</param>
        /// <param name="coordSyst">The coordinate system. Used to get the path along the axis.</param>
        /// <param name="scale">Scale.</param>
        /// <param name="tickSpacing">If not <c>null</c>, this parameter provides a custom tick spacing that is used instead of the default tick spacing of the scale.</param>
        /// <param name="styleInfo">Information about begin of axis, end of axis.</param>
        /// <param name="outerDistance">Distance between axis and labels.</param>
        /// <param name="useMinorTicks">If true, minor ticks are shown.</param>
        public virtual void Paint(IGraphicsContext3D g, G3DCoordinateSystem coordSyst, Scale scale, TickSpacing tickSpacing, CSAxisInformation styleInfo, double outerDistance, bool useMinorTicks)
        {
            _cachedAxisStyleInfo = styleInfo;
            CSLineID    styleID = styleInfo.Identifier;
            Scale       raxis   = scale;
            TickSpacing ticking = tickSpacing;

            var math = Matrix4x3.Identity;

            Logical3D r0 = styleID.GetLogicalPoint(styleInfo.LogicalValueAxisOrg);
            Logical3D r1 = styleID.GetLogicalPoint(styleInfo.LogicalValueAxisEnd);

            Logical3D outer;

            double[]        relpositions;
            AltaxoVariant[] ticks;
            if (useMinorTicks)
            {
                relpositions = ticking.GetMinorTicksNormal(raxis);
                ticks        = ticking.GetMinorTicksAsVariant();
            }
            else
            {
                relpositions = ticking.GetMajorTicksNormal(raxis);
                ticks        = ticking.GetMajorTicksAsVariant();
            }

            if (!_suppressedLabels.IsEmpty)
            {
                var filteredTicks        = new List <AltaxoVariant>();
                var filteredRelPositions = new List <double>();

                for (int i = 0; i < ticks.Length; i++)
                {
                    if (_suppressedLabels.ByValues.Contains(ticks[i]))
                    {
                        continue;
                    }
                    if (_suppressedLabels.ByNumbers.Contains(i))
                    {
                        continue;
                    }
                    if (_suppressedLabels.ByNumbers.Contains(i - ticks.Length))
                    {
                        continue;
                    }

                    filteredTicks.Add(ticks[i]);
                    filteredRelPositions.Add(relpositions[i]);
                }
                ticks        = filteredTicks.ToArray();
                relpositions = filteredRelPositions.ToArray();
            }

            IMeasuredLabelItem[] labels = _labelFormatting.GetMeasuredItems(g, _font, ticks);

            double     emSize        = _font.Size;
            CSAxisSide labelSide     = null != _labelSide ? _labelSide.Value : styleInfo.PreferredLabelSide;
            var        labelOutlines = new RectangularObjectOutline[ticks.Length];

            for (int i = 0; i < ticks.Length; i++)
            {
                double r = relpositions[i];

                if (!Altaxo.Calc.RMath.IsInIntervalCC(r, -1000, 1000))
                {
                    continue;
                }

                outer = coordSyst.GetLogicalDirection(styleID.ParallelAxisNumber, labelSide);
                PointD3D tickorg = coordSyst.GetPositionAndNormalizedDirection(r0, r1, r, outer, out var outVector);
                PointD3D tickend = tickorg + outVector * outerDistance;

                var msize = labels[i].Size;
                var morg  = tickend;

                if (_automaticRotationShift)
                {
                    // if this option is choosen, we have to find a shift value that shifts the center of the text outwards so that the bounding box of the text will not cross the plane that is
                    // defined by the tickend point and the normal vector outVector

                    // Assume that the text is now centered x, y, and z around the point tickend (but here we use origin instead tickend)
                    math = Matrix4x3.NewRotation(_rotationX, _rotationY, _rotationZ);
                    // we have to find all points with negative distance to the plane spanned by tickend and the vector outVector (but again instead of tickend we use origin)
                    var msizePad = msize + new VectorD3D(
                        (_font.Size * 1) / 3,                                            // whereas above and below text no padding is neccessary, it is optically nicer to have left and right padding of the string by 1/6 of font size.
                        0,
                        (_font.Size * 1) / 3                                             // same padding applies to z
                        );
                    var crect = new RectangleD3D((PointD3D)(-0.5 * msizePad), msizePad); // our text centered around origin

                    double shift = 0;
                    foreach (PointD3D p in crect.Vertices)
                    {
                        PointD3D ps       = math.Transform(p);
                        double   distance = Math3D.GetDistancePointToPlane(ps, PointD3D.Empty, outVector);
                        if (-distance > shift)
                        {
                            shift = -distance; // only negative distances will count here
                        }
                    }
                    morg += outVector * shift;
                }
                else
                {
                    morg = morg.WithXPlus(outVector.X * _font.Size / 3);
                }

                var mrect = new RectangleD3D(morg, msize);
                if (_automaticRotationShift)
                {
                    mrect = AdjustRectangle(mrect, Alignment.Center, Alignment.Center, Alignment.Center);
                }
                else
                {
                    mrect = AdjustRectangle(mrect, _alignmentX, _alignmentY, _alignmentZ);
                }

                math = Matrix4x3.Identity;
                math.TranslatePrepend(morg.X, morg.Y, morg.Z);

                if (_rotationZ != 0)
                {
                    math.RotationZDegreePrepend(_rotationZ);
                }
                if (_rotationY != 0)
                {
                    math.RotationYDegreePrepend(_rotationY);
                }
                if (_rotationX != 0)
                {
                    math.RotationXDegreePrepend(_rotationX);
                }

                math.TranslatePrepend((mrect.X - morg.X + emSize * _offsetX), (mrect.Y - morg.Y + emSize * _offsetY), (mrect.Z - morg.Z + emSize * _offsetZ));

                var gs = g.SaveGraphicsState();
                g.PrependTransform(math);

                if (_backgroundStyle != null)
                {
                    var itemRectangle = new RectangleD3D(PointD3D.Empty, msize);
                    _backgroundStyle.Measure(itemRectangle);
                    _backgroundStyle.Draw(g, itemRectangle);
                }

                labels[i].Draw(g, _brush, PointD3D.Empty);
                labelOutlines[i] = new RectangularObjectOutline(new RectangleD3D(PointD3D.Empty, msize), math);
                g.RestoreGraphicsState(gs); // Restore the graphics state
            }

            _cachedLabelOutlines = labelOutlines;
        }
예제 #5
0
		/// <summary>
		/// Paints the axis style labels.
		/// </summary>
		/// <param name="g">Graphics environment.</param>
		/// <param name="coordSyst">The coordinate system. Used to get the path along the axis.</param>
		/// <param name="scale">Scale.</param>
		/// <param name="tickSpacing">If not <c>null</c>, this parameter provides a custom tick spacing that is used instead of the default tick spacing of the scale.</param>
		/// <param name="styleInfo">Information about begin of axis, end of axis.</param>
		/// <param name="outerDistance">Distance between axis and labels.</param>
		/// <param name="useMinorTicks">If true, minor ticks are shown.</param>
		public virtual void Paint(IGraphicsContext3D g, G3DCoordinateSystem coordSyst, Scale scale, TickSpacing tickSpacing, CSAxisInformation styleInfo, double outerDistance, bool useMinorTicks)
		{
			_cachedAxisStyleInfo = styleInfo;
			CSLineID styleID = styleInfo.Identifier;
			Scale raxis = scale;
			TickSpacing ticking = tickSpacing;

			var math = Matrix4x3.Identity;

			Logical3D r0 = styleID.GetLogicalPoint(styleInfo.LogicalValueAxisOrg);
			Logical3D r1 = styleID.GetLogicalPoint(styleInfo.LogicalValueAxisEnd);

			VectorD3D outVector;
			Logical3D outer;

			double[] relpositions;
			AltaxoVariant[] ticks;
			if (useMinorTicks)
			{
				relpositions = ticking.GetMinorTicksNormal(raxis);
				ticks = ticking.GetMinorTicksAsVariant();
			}
			else
			{
				relpositions = ticking.GetMajorTicksNormal(raxis);
				ticks = ticking.GetMajorTicksAsVariant();
			}

			if (!_suppressedLabels.IsEmpty)
			{
				List<AltaxoVariant> filteredTicks = new List<AltaxoVariant>();
				List<double> filteredRelPositions = new List<double>();

				for (int i = 0; i < ticks.Length; i++)
				{
					if (_suppressedLabels.ByValues.Contains(ticks[i]))
						continue;
					if (_suppressedLabels.ByNumbers.Contains(i))
						continue;
					if (_suppressedLabels.ByNumbers.Contains(i - ticks.Length))
						continue;

					filteredTicks.Add(ticks[i]);
					filteredRelPositions.Add(relpositions[i]);
				}
				ticks = filteredTicks.ToArray();
				relpositions = filteredRelPositions.ToArray();
			}

			IMeasuredLabelItem[] labels = _labelFormatting.GetMeasuredItems(g, _font, ticks);

			double emSize = _font.Size;
			CSAxisSide labelSide = null != _labelSide ? _labelSide.Value : styleInfo.PreferredLabelSide;
			var labelOutlines = new RectangularObjectOutline[ticks.Length];
			for (int i = 0; i < ticks.Length; i++)
			{
				double r = relpositions[i];

				if (!Altaxo.Calc.RMath.IsInIntervalCC(r, -1000, 1000))
					continue;

				outer = coordSyst.GetLogicalDirection(styleID.ParallelAxisNumber, labelSide);
				PointD3D tickorg = coordSyst.GetPositionAndNormalizedDirection(r0, r1, r, outer, out outVector);
				PointD3D tickend = tickorg + outVector * outerDistance;

				var msize = labels[i].Size;
				var morg = tickend;

				if (_automaticRotationShift)
				{
					// if this option is choosen, we have to find a shift value that shifts the center of the text outwards so that the bounding box of the text will not cross the plane that is
					// defined by the tickend point and the normal vector outVector

					// Assume that the text is now centered x, y, and z around the point tickend (but here we use origin instead tickend)
					math = Matrix4x3.NewRotation(_rotationX, _rotationY, _rotationZ);
					// we have to find all points with negative distance to the plane spanned by tickend and the vector outVector (but again instead of tickend we use origin)
					var msizePad = msize + new VectorD3D(
					(_font.Size * 1) / 3, // whereas above and below text no padding is neccessary, it is optically nicer to have left and right padding of the string by 1/6 of font size.
					0,
					(_font.Size * 1) / 3 // same padding applies to z
					);
					var crect = new RectangleD3D((PointD3D)(-0.5 * msizePad), msizePad); // our text centered around origin

					double shift = 0;
					foreach (PointD3D p in crect.Vertices)
					{
						PointD3D ps = math.Transform(p);
						double distance = Math3D.GetDistancePointToPlane(ps, PointD3D.Empty, outVector);
						if (-distance > shift)
							shift = -distance; // only negative distances will count here
					}
					morg += outVector * shift;
				}
				else
				{
					morg = morg.WithXPlus(outVector.X * _font.Size / 3);
				}

				var mrect = new RectangleD3D(morg, msize);
				if (_automaticRotationShift)
					mrect = AdjustRectangle(mrect, Alignment.Center, Alignment.Center, Alignment.Center);
				else
					mrect = AdjustRectangle(mrect, _alignmentX, _alignmentY, _alignmentZ);

				math = Matrix4x3.Identity;
				math.TranslatePrepend(morg.X, morg.Y, morg.Z);

				if (this._rotationZ != 0)
					math.RotationZDegreePrepend(this._rotationZ);
				if (this._rotationY != 0)
					math.RotationYDegreePrepend(this._rotationY);
				if (this._rotationX != 0)
					math.RotationXDegreePrepend(this._rotationX);

				math.TranslatePrepend((mrect.X - morg.X + emSize * _offsetX), (mrect.Y - morg.Y + emSize * _offsetY), (mrect.Z - morg.Z + emSize * _offsetZ));

				var gs = g.SaveGraphicsState();
				g.PrependTransform(math);

				if (this._backgroundStyle != null)
				{
					var itemRectangle = new RectangleD3D(PointD3D.Empty, msize);
					_backgroundStyle.Measure(itemRectangle);
					_backgroundStyle.Draw(g, itemRectangle);
				}

				labels[i].Draw(g, _brush, PointD3D.Empty);
				labelOutlines[i] = new RectangularObjectOutline(new RectangleD3D(PointD3D.Empty, msize), math);
				g.RestoreGraphicsState(gs); // Restore the graphics state
			}

			_cachedLabelOutlines = labelOutlines;
		}