/// <summary> /// Equivalent to Input's GetButtonUp/GetKeyUp function. /// </summary> /// <param name="buttonHash">The hash of the action you want to get.</param> protected bool GetButtonUp(int buttonHash) { return(PlayerInput.GetButtonUp(buttonHash)); }
/// <summary> /// Equivalent to Input's GetButtonUp/GetKeyUp function. /// </summary> /// <param name="buttonName">The button name you want to get.</param> protected bool GetButtonUp(string buttonName) { return(PlayerInput.GetButtonUp(buttonName)); }