public FullNodeController( ILoggerFactory loggerFactory, IPooledTransaction pooledTransaction = null, IPooledGetUnspentTransaction pooledGetUnspentTransaction = null, IGetUnspentTransaction getUnspentTransaction = null, INetworkDifficulty networkDifficulty = null, IFullNode fullNode = null, NodeSettings nodeSettings = null, Network network = null, ChainIndexer chainIndexer = null, IChainState chainState = null, Connection.IConnectionManager connectionManager = null, IConsensusManager consensusManager = null, IBlockStore blockStore = null, IInitialBlockDownloadState ibdState = null, IStakeChain stakeChain = null) : base( fullNode: fullNode, network: network, nodeSettings: nodeSettings, chainIndexer: chainIndexer, chainState: chainState, connectionManager: connectionManager, consensusManager: consensusManager) { this.logger = loggerFactory.CreateLogger(this.GetType().FullName); this.pooledTransaction = pooledTransaction; this.pooledGetUnspentTransaction = pooledGetUnspentTransaction; this.getUnspentTransaction = getUnspentTransaction; this.networkDifficulty = networkDifficulty; this.blockStore = blockStore; this.ibdState = ibdState; this.stakeChain = stakeChain; }
public FullNodeController( ILoggerFactory loggerFactory, IPooledTransaction pooledTransaction = null, IPooledGetUnspentTransaction pooledGetUnspentTransaction = null, IGetUnspentTransaction getUnspentTransaction = null, INetworkDifficulty networkDifficulty = null, IConsensusLoop consensusLoop = null, IFullNode fullNode = null, NodeSettings nodeSettings = null, Network network = null, ConcurrentChain chain = null, IChainState chainState = null, Connection.IConnectionManager connectionManager = null) : base( fullNode: fullNode, nodeSettings: nodeSettings, network: network, chain: chain, chainState: chainState, connectionManager: connectionManager) { this.logger = loggerFactory.CreateLogger(this.GetType().FullName); this.pooledTransaction = pooledTransaction; this.pooledGetUnspentTransaction = pooledGetUnspentTransaction; this.getUnspentTransaction = getUnspentTransaction; this.networkDifficulty = networkDifficulty; this.consensusLoop = consensusLoop; }
private Network network; // Not readonly because of ValidateAddress public NodeController(IFullNode fullNode, ILoggerFactory loggerFactory, IDateTimeProvider dateTimeProvider, IChainState chainState, NodeSettings nodeSettings, IConnectionManager connectionManager, ConcurrentChain chain, Network network, IPooledTransaction pooledTransaction = null, IPooledGetUnspentTransaction pooledGetUnspentTransaction = null, IGetUnspentTransaction getUnspentTransaction = null, INetworkDifficulty networkDifficulty = null) { Guard.NotNull(fullNode, nameof(fullNode)); Guard.NotNull(network, nameof(network)); Guard.NotNull(chain, nameof(chain)); Guard.NotNull(loggerFactory, nameof(loggerFactory)); Guard.NotNull(nodeSettings, nameof(nodeSettings)); Guard.NotNull(chainState, nameof(chainState)); Guard.NotNull(connectionManager, nameof(connectionManager)); Guard.NotNull(dateTimeProvider, nameof(dateTimeProvider)); this.fullNode = fullNode; this.logger = loggerFactory.CreateLogger(this.GetType().FullName); this.dateTimeProvider = dateTimeProvider; this.chainState = chainState; this.nodeSettings = nodeSettings; this.connectionManager = connectionManager; this.chain = chain; this.network = network; this.pooledTransaction = pooledTransaction; this.pooledGetUnspentTransaction = pooledGetUnspentTransaction; this.getUnspentTransaction = getUnspentTransaction; this.networkDifficulty = networkDifficulty; }
public NodeController( ChainIndexer chainIndexer, IChainState chainState, IConnectionManager connectionManager, IDateTimeProvider dateTimeProvider, IFullNode fullNode, ILoggerFactory loggerFactory, NodeSettings nodeSettings, Network network, IAsyncProvider asyncProvider, ISelfEndpointTracker selfEndpointTracker, IBlockStore blockStore = null, IGetUnspentTransaction getUnspentTransaction = null, INetworkDifficulty networkDifficulty = null, IPooledGetUnspentTransaction pooledGetUnspentTransaction = null, IPooledTransaction pooledTransaction = null, IConsensusManager consensusManager = null, IInitialBlockDownloadState ibdState = null) { Guard.NotNull(fullNode, nameof(fullNode)); Guard.NotNull(network, nameof(network)); Guard.NotNull(chainIndexer, nameof(chainIndexer)); Guard.NotNull(loggerFactory, nameof(loggerFactory)); Guard.NotNull(nodeSettings, nameof(nodeSettings)); Guard.NotNull(chainState, nameof(chainState)); Guard.NotNull(connectionManager, nameof(connectionManager)); Guard.NotNull(dateTimeProvider, nameof(dateTimeProvider)); Guard.NotNull(asyncProvider, nameof(asyncProvider)); Guard.NotNull(selfEndpointTracker, nameof(selfEndpointTracker)); Guard.NotNull(consensusManager, nameof(consensusManager)); this.chainIndexer = chainIndexer; this.chainState = chainState; this.connectionManager = connectionManager; this.dateTimeProvider = dateTimeProvider; this.fullNode = fullNode; this.logger = loggerFactory.CreateLogger(this.GetType().FullName); this.network = network; this.nodeSettings = nodeSettings; this.asyncProvider = asyncProvider; this.selfEndpointTracker = selfEndpointTracker; this.blockStore = blockStore; this.getUnspentTransaction = getUnspentTransaction; this.networkDifficulty = networkDifficulty; this.pooledGetUnspentTransaction = pooledGetUnspentTransaction; this.pooledTransaction = pooledTransaction; this.consensusManager = consensusManager; this.ibdState = ibdState; }
public NodeController( ChainIndexer chainIndexer, IChainState chainState, IConnectionManager connectionManager, IDateTimeProvider dateTimeProvider, IFullNode fullNode, ILoggerFactory loggerFactory, NodeSettings nodeSettings, Network network, IAsyncProvider asyncProvider, IBlockStore blockStore = null, IGetUnspentTransaction getUnspentTransaction = null, INetworkDifficulty networkDifficulty = null, IPooledGetUnspentTransaction pooledGetUnspentTransaction = null, IPooledTransaction pooledTransaction = null) { Guard.NotNull(fullNode, nameof(fullNode)); Guard.NotNull(network, nameof(network)); Guard.NotNull(chainIndexer, nameof(chainIndexer)); Guard.NotNull(loggerFactory, nameof(loggerFactory)); Guard.NotNull(nodeSettings, nameof(nodeSettings)); Guard.NotNull(chainState, nameof(chainState)); Guard.NotNull(connectionManager, nameof(connectionManager)); Guard.NotNull(dateTimeProvider, nameof(dateTimeProvider)); Guard.NotNull(asyncProvider, nameof(asyncProvider)); this.chainIndexer = chainIndexer; this.chainState = chainState; this.connectionManager = connectionManager; this.dateTimeProvider = dateTimeProvider; this.fullNode = fullNode; this.logger = loggerFactory.CreateLogger("Impleum.Bitcoin.Fullnode"); this.network = network; this.nodeSettings = nodeSettings; this.asyncProvider = asyncProvider; this.blockStore = blockStore; this.getUnspentTransaction = getUnspentTransaction; this.networkDifficulty = networkDifficulty; this.pooledGetUnspentTransaction = pooledGetUnspentTransaction; this.pooledTransaction = pooledTransaction; }
public NodeController( ChainIndexer chainIndexer, IChainState chainState, IConnectionManager connectionManager, IDateTimeProvider dateTimeProvider, IFullNode fullNode, ILoggerFactory loggerFactory, NodeSettings nodeSettings, Network network, IAsyncProvider asyncProvider, ISelfEndpointTracker selfEndpointTracker, IConsensusManager consensusManager, IBlockStore blockStore, IInitialBlockDownloadState initialBlockDownloadState, ISignals signals, IGetUnspentTransaction getUnspentTransaction = null, INetworkDifficulty networkDifficulty = null, IPooledGetUnspentTransaction pooledGetUnspentTransaction = null, IPooledTransaction pooledTransaction = null) { this.asyncProvider = asyncProvider; this.chainIndexer = chainIndexer; this.chainState = chainState; this.connectionManager = connectionManager; this.dateTimeProvider = dateTimeProvider; this.fullNode = fullNode; this.logger = loggerFactory.CreateLogger(this.GetType().FullName); this.network = network; this.nodeSettings = nodeSettings; this.selfEndpointTracker = selfEndpointTracker; this.signals = signals; this.consensusManager = consensusManager; this.blockStore = blockStore; this.getUnspentTransaction = getUnspentTransaction; this.initialBlockDownloadState = initialBlockDownloadState; this.networkDifficulty = networkDifficulty; this.pooledGetUnspentTransaction = pooledGetUnspentTransaction; this.pooledTransaction = pooledTransaction; }