public SwitchPlaceRequestStrategy(ILogger logger, ICharacterActionManager charActionManager, ICharacterInfo charInfo, IGeoDataInfo geoDataInfo, PlayerHandler playerHandler) { _logger = logger ?? throw new Exception("SwitchPlaceRequestStrategy - logger cannot be NULL!"); _charActionManager = charActionManager ?? throw new Exception("SwitchPlaceRequestStrategy - char. action manager cannot be NULL!"); _charInfo = charInfo ?? throw new Exception("SwitchPlaceRequestStrategy - char. info cannot be NULL!"); _playerHandler = playerHandler ?? throw new Exception("SwitchPlaceRequestStrategy - player handler cannot be NULL!"); _geoDataInfo = geoDataInfo ?? throw new Exception("SwitchPlaceRequestStrategy - geo data info cannot be NULL!"); }
public GameStateHandler(ILogger logger, IGeoDataInfo geoDataInfo, ICharacterInfo characterInfo, PlayerHandler playerHandler) { _logger = logger ?? throw new Exception("Game state handler - logger cannot be NULL!"); _geoDataInfo = geoDataInfo ?? throw new Exception("Game state handler - geo data info cannot be NULL!"); _characterInfo = characterInfo ?? throw new Exception("Game state handler - character info cannot be NULL!"); _playerHandler = playerHandler ?? throw new Exception("Game state handler - player handler cannot be NULL!"); StartHandling(); }
public void Dispose() { _movementHandlingInProgress = false; _geoDataInfo = null; _characterInfo = null; lock (_movementDetailsLock) { foreach (CharacterMovementDetails movementDetails in _movementDetailsList) { movementDetails.Dispose(); } _movementDetailsList.Clear(); } }