public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version }
public override void ChildSerialize(IGenericWriter writer) { writer.WriteEncodedInt(0); // version writer.Write(m_Ambushed); }
public virtual void ChildSerialize(IGenericWriter writer) { writer.WriteEncodedInt(0); // version }
public override void ChildSerialize(IGenericWriter writer) { writer.WriteEncodedInt(0); // version writer.Write(m_MaxProgress); }
public override void ChildSerialize(IGenericWriter writer) { writer.WriteEncodedInt(0); // version writer.Write(StolenTreasure); }
public override void ChildSerialize(IGenericWriter writer) { writer.WriteEncodedInt(0); // version writer.Write(m_SentRadarConversion); }
public override void ChildSerialize(IGenericWriter writer) { writer.WriteEncodedInt(0); // version writer.Write(TaughtHowToUseSkills); }
public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version writer.Write(m_EffectDelay); writer.Write(m_TriggerDelay); writer.Write(m_SoundDelay); if (m_Source is Item) { writer.Write(m_Source as Item); } else { writer.Write(m_Source as Mobile); } if (m_Target is Item) { writer.Write(m_Target as Item); } else { writer.Write(m_Target as Mobile); } writer.Write(m_Trigger as Item); writer.Write(m_FixedDirection); writer.Write(m_Explodes); writer.Write(m_PlaySoundAtTrigger); writer.WriteEncodedInt((int)m_EffectType); writer.WriteEncodedInt((int)m_EffectLayer); writer.WriteEncodedInt((int)m_TriggerType); writer.WriteEncodedInt(m_ItemID); writer.WriteEncodedInt(m_Hue); writer.WriteEncodedInt(m_RenderMode); writer.WriteEncodedInt(m_Speed); writer.WriteEncodedInt(m_Duration); writer.WriteEncodedInt(m_ParticleEffect); writer.WriteEncodedInt(m_ExplodeParticleEffect); writer.WriteEncodedInt(m_ExplodeSound); writer.WriteEncodedInt(m_Unknown); writer.WriteEncodedInt(m_SoundID); writer.WriteEncodedInt(m_TriggerRange); }