public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 2: { m_Guardians = reader.ReadEntityList <Mobile>(); m_Temporary = reader.ReadBool(); goto case 1; } case 1: { m_Owner = reader.ReadEntity <Mobile>(); goto case 0; } case 0: { m_Level = reader.ReadInt(); m_DeleteTime = reader.ReadDeltaTime(); m_Lifted = reader.ReadEntityList <Item>(); if (version < 2) { m_Guardians = new List <Mobile>(); } break; } } if (!m_Temporary) { m_Timer = new DeleteTimer(this, m_DeleteTime); m_Timer.Start(); } else { Delete(); } }
public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); var version = reader.ReadEncodedInt(); Topic = new string[reader.ReadEncodedInt()]; for (var i = 0; i < Topic.Length; i++) { Topic[i] = reader.ReadString(); } Yes = reader.ReadEntityList <Mobile>(); No = reader.ReadEntityList <Mobile>(); }
public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_Mobiles = reader.ReadEntityList <Mobile>();; for (int i = 0; i < m_Mobiles.Count; ++i) { m_Mobiles[i].Delete(); } m_Mobiles.Clear(); for (int i = Items.Count - 1; i >= 0; --i) { if (i < Items.Count) { Items[i].Delete(); } } if (m_Cache == null) { m_Cache = this; } else { Delete(); } m_Table = new Dictionary <Type, IEntity>(); }
public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); m_Topic = new string[reader.ReadEncodedInt()]; for (int i = 0; i < m_Topic.Length; i++) { m_Topic[i] = reader.ReadString(); } m_Yes = reader.ReadEntityList <Mobile>(); m_No = reader.ReadEntityList <Mobile>(); }
public VendorInventory(BaseHouse house, IGenericReader reader) { House = house; var version = reader.ReadEncodedInt(); Owner = reader.ReadEntity <Mobile>(); VendorName = reader.ReadString(); ShopName = reader.ReadString(); Items = reader.ReadEntityList <Item>(); Gold = reader.ReadInt(); ExpireTime = reader.ReadDeltaTime(); if (Items.Count == 0 && Gold == 0) { Timer.DelayCall(Delete); } else { var delay = ExpireTime - Core.Now; m_ExpireTimer = new ExpireTimer(this, delay > TimeSpan.Zero ? delay : TimeSpan.Zero); m_ExpireTimer.Start(); } }
public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); var version = reader.ReadEncodedInt(); m_Spawned = reader.ReadEntityList <Mobile>(); }
public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); var version = reader.ReadEncodedInt(); Keys = reader.ReadEntityList <Key>(); }
public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); var version = reader.ReadEncodedInt(); Components = reader.ReadEntityList <PlagueBeastComponent>(); BrainHue = reader.ReadInt(); Opened = reader.ReadBool(); }
public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_Components = reader.ReadEntityList <AddonContainerComponent>(); m_Resource = (CraftResource)reader.ReadInt(); AddonComponent.ApplyLightTo(this); }
public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 0: { m_Items = reader.ReadEntityList <Item>(); m_Mobiles = reader.ReadEntityList <Mobile>();; m_DecayTime = reader.ReadDeltaTime(); RefreshDecay(false); break; } } }
public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 0: { m_Components = reader.ReadEntityList <Item>(); break; } } Timer.DelayCall(TimeSpan.Zero, Delete); }
public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); var version = reader.ReadInt(); switch (version) { case 0: { m_Components = reader.ReadEntityList <Item>(); break; } } Timer.StartTimer(Delete); }
public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 1: case 0: { m_Components = reader.ReadEntityList <AddonComponent>(); break; } } if (version < 1 && Weight == 0) { Weight = -1; } }
public void Deserialize(IGenericReader reader) { var version = reader.ReadInt(); InvasionTown = (InvasionTowns)reader.ReadInt(); TownMonsterType = (TownMonsterType)reader.ReadInt(); TownChampionType = (TownChampionType)reader.ReadInt(); StartTime = reader.ReadDateTime(); Spawned = reader.ReadEntityList <Mobile>(); Active = reader.ReadBool(); if (Spawned == null) { Spawned = new List <Mobile>(); } if (Active) { InitTimer(); } }
private void Deserialize(IGenericReader reader, int version) { _spawned = reader.ReadEntityList <Mobile>(); }
public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 12: { if (reader.ReadBool()) { m_RestoreEquip = reader.ReadEntityList <Item>(); } goto case 11; } case 11: { // Version 11, we move all bools to a CorpseFlag m_Flags = (CorpseFlag)reader.ReadInt(); m_TimeOfDeath = reader.ReadDeltaTime(); int count = reader.ReadInt(); for (int i = 0; i < count; ++i) { Item item = reader.ReadEntity <Item>(); if (reader.ReadBool()) { SetRestoreInfo(item, reader.ReadPoint3D()); } else if (item != null) { SetRestoreInfo(item, item.Location); } } if (reader.ReadBool()) { BeginDecay(reader.ReadDeltaTime() - DateTime.Now); } m_Looters = reader.ReadEntityList <Mobile>(); ; m_Killer = reader.ReadEntity <Mobile>(); m_Aggressors = reader.ReadEntityList <Mobile>(); ; m_Owner = reader.ReadEntity <Mobile>(); m_CorpseName = reader.ReadString(); m_AccessLevel = (AccessLevel)reader.ReadInt(); reader.ReadInt(); // guild reserve m_Kills = reader.ReadInt(); m_EquipItems = reader.ReadEntityList <Item>(); break; } case 10: { m_TimeOfDeath = reader.ReadDeltaTime(); goto case 9; } case 9: { int count = reader.ReadInt(); for (int i = 0; i < count; ++i) { Item item = reader.ReadEntity <Item>(); if (reader.ReadBool()) { SetRestoreInfo(item, reader.ReadPoint3D()); } else if (item != null) { SetRestoreInfo(item, item.Location); } } goto case 8; } case 8: { SetFlag(CorpseFlag.VisitedByTaxidermist, reader.ReadBool()); goto case 7; } case 7: { if (reader.ReadBool()) { BeginDecay(reader.ReadDeltaTime() - DateTime.Now); } goto case 6; } case 6: { m_Looters = reader.ReadEntityList <Mobile>(); ; m_Killer = reader.ReadEntity <Mobile>(); goto case 5; } case 5: { SetFlag(CorpseFlag.Carved, reader.ReadBool()); goto case 4; } case 4: { m_Aggressors = reader.ReadEntityList <Mobile>(); ; goto case 3; } case 3: { m_Owner = reader.ReadEntity <Mobile>(); goto case 2; } case 2: { SetFlag(CorpseFlag.NoBones, reader.ReadBool()); goto case 1; } case 1: { m_CorpseName = reader.ReadString(); goto case 0; } case 0: { if (version < 10) { m_TimeOfDeath = DateTime.Now; } if (version < 7) { BeginDecay(m_DefaultDecayTime); } if (version < 6) { m_Looters = new List <Mobile>(); } if (version < 4) { m_Aggressors = new List <Mobile>(); } m_AccessLevel = (AccessLevel)reader.ReadInt(); reader.ReadInt(); // guild reserve m_Kills = reader.ReadInt(); SetFlag(CorpseFlag.Criminal, reader.ReadBool()); m_EquipItems = reader.ReadEntityList <Item>(); break; } } }
public override void Deserialize(IGenericReader reader) { int version = reader.ReadInt(); switch (version) { case 5: case 4: { m_AllyDeclarations = reader.ReadEntityList <Guild>(); m_AllyInvitations = reader.ReadEntityList <Guild>(); goto case 3; } case 3: { m_TypeLastChange = reader.ReadDateTime(); goto case 2; } case 2: { m_Type = (GuildType)reader.ReadInt(); goto case 1; } case 1: { m_LastFealty = reader.ReadDateTime(); goto case 0; } case 0: { m_Leader = reader.ReadEntity <Mobile>(); if (m_Leader is PlayerMobile) { ((PlayerMobile)m_Leader).GuildRank = RankDefinition.Leader; } m_Name = reader.ReadString(); m_Abbreviation = reader.ReadString(); m_Allies = reader.ReadEntityList <Guild>(); m_Enemies = reader.ReadEntityList <Guild>(); m_WarDeclarations = reader.ReadEntityList <Guild>(); m_WarInvitations = reader.ReadEntityList <Guild>(); m_Members = reader.ReadEntityList <Mobile>(); ; m_Candidates = reader.ReadEntityList <Mobile>(); ; m_Accepted = reader.ReadEntityList <Mobile>(); ; m_Guildstone = reader.ReadEntity <Item>(); m_Teleporter = reader.ReadEntity <Item>(); m_Charter = reader.ReadString(); m_Website = reader.ReadString(); break; } } if (m_AllyDeclarations == null) { m_AllyDeclarations = new List <Guild>(); } if (m_AllyInvitations == null) { m_AllyInvitations = new List <Guild>(); } Timer.DelayCall(TimeSpan.Zero, VerifyGuild_Callback); }