protected override bool TryGetArmyData() { if (this.createFirstArmyTicket != null) { return(false); } if (base.AIDataArmyGUID.IsValid) { return(true); } if (this.currentTicket != null) { return(false); } IGameEntity gameEntity; if (!this.gameEntityRepositoryService.TryGetValue(this.SourceGuid, out gameEntity)) { base.Completion = AICommanderMission.AICommanderMissionCompletion.Fail; return(false); } for (int i = this.UnitGuids.Length - 1; i >= 0; i--) { AIData_Unit aidata_Unit; this.aiDataRepository.TryGetAIData <AIData_Unit>(this.UnitGuids[i], out aidata_Unit); if (aidata_Unit == null) { Diagnostics.LogWarning("[AICommanderMission_RegroupArmyAt] no AIData for Unit {0}", new object[] { this.UnitGuids[i].ToString() }); } else { if (aidata_Unit.IsUnitLocked() && !aidata_Unit.IsUnitLockedByMe(base.InternalGUID)) { WorldPosition worldPosition = WorldPosition.Invalid; if (aidata_Unit.Unit.Garrison is IWorldPositionable) { worldPosition = (aidata_Unit.Unit.Garrison as IWorldPositionable).WorldPosition; } Diagnostics.LogWarning(string.Format("{1} {2} LOCKING: Unit shouldn't be in use, current unit state: {0}", aidata_Unit.GetLockingStateString(), base.Commander.Empire, worldPosition)); base.Completion = AICommanderMission.AICommanderMissionCompletion.Fail; return(false); } if (aidata_Unit.Unit.UnitDesign.Tags.Contains(DownloadableContent9.TagSolitary)) { Diagnostics.LogWarning("You cannot regroup Colossus or Solitary unit with something else."); base.Completion = AICommanderMission.AICommanderMissionCompletion.Fail; return(false); } } } IGarrison garrison = gameEntity as IGarrison; if (garrison == null) { base.Completion = AICommanderMission.AICommanderMissionCompletion.Fail; return(false); } if (this.AICommanderRegroupArmies != null && this.AICommanderRegroupArmies.RequestUnitListMessageID != 0UL) { RequestUnitListMessage requestUnitListMessage = base.Commander.AIPlayer.Blackboard.GetMessage(this.AICommanderRegroupArmies.RequestUnitListMessageID) as RequestUnitListMessage; if (requestUnitListMessage == null) { base.Completion = AICommanderMission.AICommanderMissionCompletion.Fail; return(false); } requestUnitListMessage.ExecutionState = RequestUnitListMessage.RequestUnitListState.Regrouping; } bool flag = false; for (int j = 0; j < this.UnitGuids.Length; j++) { if (!garrison.ContainsUnit(this.UnitGuids[j])) { flag = true; break; } } if (flag) { List <GameEntityGUID> list = new List <GameEntityGUID>(); for (int k = 0; k < this.UnitGuids.Length; k++) { if (garrison.ContainsUnit(this.UnitGuids[k])) { list.Add(this.UnitGuids[k]); } } this.UnitGuids = list.ToArray(); } if (this.UnitGuids.Length == 0) { base.Completion = AICommanderMission.AICommanderMissionCompletion.Fail; return(false); } WorldPosition armyPosition = WorldPosition.Invalid; Army army = gameEntity as Army; if (army != null) { AIData_Army aidata = this.aiDataRepository.GetAIData <AIData_Army>(gameEntity.GUID); Diagnostics.Assert(aidata != null); if (army.GetPropertyValue(SimulationProperties.Movement) <= 0f) { return(false); } if (aidata.CommanderMission != null) { aidata.CommanderMission.Interrupt(); } if (aidata.Army.IsInEncounter || aidata.Army.IsLocked) { return(false); } if (aidata.Army.StandardUnits.Count != this.UnitGuids.Length) { armyPosition = AILayer_ArmyRecruitment.GetValidArmySpawningPosition(aidata.Army, this.worldPositionningService, this.pathfindingService); int num = (int)base.Commander.Empire.GetPropertyValue(SimulationProperties.ArmyUnitSlot); if (aidata.Army.StandardUnits.Count > num) { Array.Resize <GameEntityGUID>(ref this.UnitGuids, num); } } else { if (!aidata.AssignCommanderMission(this)) { base.Completion = AICommanderMission.AICommanderMissionCompletion.Fail; return(false); } base.AIDataArmyGUID = gameEntity.GUID; return(true); } } else if (gameEntity is Village) { Village village = gameEntity as Village; if (village.IsInEncounter) { return(false); } WorldPosition worldPosition2 = village.WorldPosition; WorldOrientation worldOrientation = WorldOrientation.East; if (this.AICommanderRegroupArmies.FinalPosition.IsValid) { worldOrientation = this.worldPositionningService.GetOrientation(worldPosition2, this.AICommanderRegroupArmies.FinalPosition); } for (int l = 0; l < 6; l++) { WorldPosition neighbourTile = this.worldPositionningService.GetNeighbourTile(worldPosition2, worldOrientation, 1); if (DepartmentOfDefense.CheckWhetherTargetPositionIsValidForUseAsArmySpawnLocation(neighbourTile, PathfindingMovementCapacity.Ground | PathfindingMovementCapacity.Water) && this.pathfindingService.IsTransitionPassable(village.WorldPosition, neighbourTile, this.pathfindingContext, PathfindingFlags.IgnoreFogOfWar, null) && this.pathfindingService.IsTilePassable(neighbourTile, this.pathfindingContext, (PathfindingFlags)0, null) && this.pathfindingService.IsTileStopable(neighbourTile, this.pathfindingContext, (PathfindingFlags)0, null)) { if (this.worldPositionningService.GetArmyAtPosition(neighbourTile) == null) { armyPosition = neighbourTile; break; } } else { worldOrientation = worldOrientation.Rotate(1); } } } else if (gameEntity is City) { City city = gameEntity as City; if (city.IsInEncounter) { return(false); } if (!DepartmentOfTheInterior.TryGetWorldPositionForNewArmyFromCity(city, this.pathfindingService, this.pathfindingContext, out armyPosition)) { return(false); } } else { Diagnostics.LogError(string.Format("[AICommanderMission_RegroupArmyAt] The garrison {0} is not valid.", garrison.GUID)); } if (armyPosition.IsValid) { if (army != null && army.WorldPath != null && army.WorldPath.Destination != army.WorldPosition) { OrderGoTo orderGoTo = new OrderGoTo(army.Empire.Index, army.GUID, army.WorldPosition); orderGoTo.Flags = (PathfindingFlags)0; base.Commander.Empire.PlayerControllers.AI.PostOrder(orderGoTo, out this.currentTicket, new EventHandler <TicketRaisedEventArgs>(this.MoveOrder_TicketRaised)); if (this.currentTicket != null) { return(false); } if (!this.orderExecuted) { Diagnostics.LogError("[AICommanderMission_RegroupArmyAt] new cancelation move order was not executed, from {0} to {1}", new object[] { army.WorldPosition, army.WorldPosition }); return(false); } } for (int m = 0; m < this.UnitGuids.Length; m++) { AIData_Unit aidata_Unit2; this.aiDataRepository.TryGetAIData <AIData_Unit>(this.UnitGuids[m], out aidata_Unit2); if (aidata_Unit2 == null) { Diagnostics.LogWarning("[AICommanderMission_RegroupArmyAt] no AIData for Unit {0}", new object[] { this.UnitGuids[m].ToString() }); } else if (!aidata_Unit2.IsUnitLockedByMe(base.InternalGUID)) { aidata_Unit2.TryLockUnit(base.InternalGUID, base.GetType().ToString(), AIData_Unit.AIDataReservationExtraTag.Regrouping, base.Commander.GetPriority(this)); } } OrderTransferGarrisonToNewArmy order = new OrderTransferGarrisonToNewArmy(base.Commander.Empire.Index, this.SourceGuid, this.UnitGuids, armyPosition, "Regroup", false, true, true); base.Commander.Empire.PlayerControllers.Server.PostOrder(order, out this.createFirstArmyTicket, new EventHandler <TicketRaisedEventArgs>(this.OrderTransferUnitToNewArmyTicketRaised)); } return(false); }