public void Invoke(IGames ser) { Console.WriteLine("Delete player"); int index = Menu.IndexGames(); ser.DeletePlayer(index); }
public CreateVillage(IGames game, Panel drawing_panel, System.Windows.Forms.Label village_name, string sVillageName) { this.game = game; this.village_name = village_name; this.drawing_panel = drawing_panel; this.sVillageName = sVillageName; }
public void Invoke(IGames ser) { Console.Write("Add city of the game: "); string city = Validator.validator_name(Console.ReadLine()); ser.AddPlaceofGame(city); }
/// <summary> /// Initializes client properties. /// </summary> private void Initialize() { this.EventRegistrations = new EventRegistrations(this); this.Events = new Events(this); this.Games = new Games(this); this.BaseUri = new Uri("http://gameplannerapi.azurewebsites.net"); SerializationSettings = new JsonSerializerSettings { Formatting = Formatting.Indented, DateFormatHandling = DateFormatHandling.IsoDateFormat, DateTimeZoneHandling = DateTimeZoneHandling.Utc, NullValueHandling = NullValueHandling.Ignore, ReferenceLoopHandling = ReferenceLoopHandling.Serialize, ContractResolver = new ReadOnlyJsonContractResolver(), Converters = new List <JsonConverter> { new Iso8601TimeSpanConverter() } }; DeserializationSettings = new JsonSerializerSettings { DateFormatHandling = DateFormatHandling.IsoDateFormat, DateTimeZoneHandling = DateTimeZoneHandling.Utc, NullValueHandling = NullValueHandling.Ignore, ReferenceLoopHandling = ReferenceLoopHandling.Serialize, ContractResolver = new ReadOnlyJsonContractResolver(), Converters = new List <JsonConverter> { new Iso8601TimeSpanConverter() } }; CustomInitialize(); }
public void Invoke(IGames ser) { Console.WriteLine("Sort for 4 part"); int index = Menu.IndexGames(); ser.SortFour(index); }
public void Invoke(IGames ser) { int index = Menu.IndexGames(); Console.Write("Delete game: "); ser.Delete(index); }
public void Invoke(IGames ser) { Console.Write("Name of the game: "); var name = Validator.validator_name(Console.ReadLine()); ser.Add(name); }
public void Invoke(IGames ser) { Console.Write("Add day of the game: "); var day = Validator.validator_day(Console.ReadLine()); ser.AddTimeofGame(Convert.ToInt32(day)); }
public void Invoke(IGames ser) { Console.WriteLine("Change count of game"); int index = Menu.IndexGames(); ser.ChangeCountOfGame(index); }
/// <param name='operations'> /// The operations group for this extension method. /// </param> /// <param name='id'> /// </param> /// <param name='cancellationToken'> /// The cancellation token. /// </param> public static async Task <Game> GetGameAsync(this IGames operations, int id, CancellationToken cancellationToken = default(CancellationToken)) { using (var _result = await operations.GetGameWithHttpMessagesAsync(id, null, cancellationToken).ConfigureAwait(false)) { return(_result.Body); } }
public ExchangesService(IUserProfiles userProfiles, IExchanges exchanges, IUnitOfWork unitOfWork, IGames games, MappingService mappingService) { this.userProfiles = userProfiles; this.exchanges = exchanges; this.unitOfWork = unitOfWork; this.games = games; this.mappingService = mappingService; }
public UserSearchesService(IGames games, IUserSearches userSearches, IUserProfiles userProfiles, IUnitOfWork unitOfWork, MappingService mappingService) { this.games = games; this.userSearches = userSearches; this.userProfiles = userProfiles; this.unitOfWork = unitOfWork; this.mappingService = mappingService; }
public void Invoke(IGames ser) { Console.WriteLine("Count of visitors < 100"); Console.Write("Add count of visitors: "); var visitors = Validator.validator_countplace(Console.ReadLine()); ser.AddCountofVisitors(Convert.ToInt32(visitors)); }
public void Invoke(IGames ser) { Console.WriteLine("Write day of the game"); foreach (var a in ser.SearchGame(Convert.ToInt32(Console.ReadLine()))) { Console.WriteLine(a); } Console.ReadKey(); }
public OpenVillage(IGames game, Label villageNameLabel, string selectedNation, Graphics graphics, Pen pen) { this.game = game; this.villageNameLabel = villageNameLabel; this.selectedNation = selectedNation; this.graphics = graphics; this.pen = pen; }
public void Invoke(IGames ser) { Console.WriteLine("Change place of game"); int index = Menu.IndexGames(); Console.WriteLine("Add new city of game"); string city = Validator.validator_name(Console.ReadLine()); ser.ChangePlaceOfGame(city, index); }
public void Invoke(IGames ser) { Console.WriteLine("Change day of game"); int index = Menu.IndexGames(); Console.WriteLine("Add new time of game"); var data = Validator.validator_day(Console.ReadLine()); ser.ChangeTimeOfGame(Convert.ToInt32(data), index); }
public void Invoke(IGames ser) { Console.WriteLine("Change name of game"); int index = Menu.IndexGames(); Console.WriteLine("Add new name of game"); string name = Validator.validator_name(Console.ReadLine()); ser.Change(name, index); }
public void Invoke(IGames ser) { Console.WriteLine("Change count of visitors"); int index = Menu.IndexGames(); Console.WriteLine("Add new count of visitors"); var newvisitors = Validator.validator_countplace(Console.ReadLine()); ser.ChangeCountOfVisitors(index, Convert.ToInt32(newvisitors)); }
internal BetProcess(IResponseService responseService, IExceptionHandler exceptionHandler, IGames gameService, IBets betsService ) { _responseService = responseService; _exceptionHandler = exceptionHandler; _gameService = gameService; _betsService = betsService; }
public void Invoke(IGames ser) { Console.WriteLine("Add player"); int index = Menu.IndexGames(); Console.Write("Add name of player: "); string name = Validator.validator_name(Console.ReadLine()); Console.WriteLine("Add surname of player"); string surname = Validator.validator_name(Console.ReadLine()); ser.AddPlayer(name, surname, index); }
public BetController(IValidator <Bet> entityValidator, IResponseService responseService, IExceptionHandler exceptionHandler, IGames gameService, IBets betsService) { _entityValidator = entityValidator; _responseService = responseService; _exceptionHandler = exceptionHandler; _gameService = gameService; _betsService = betsService; _betProcess = new BetProcess(_responseService, _exceptionHandler, _gameService, _betsService); }
private void Save_Village(object sender, EventArgs e) { if (inputValidation.checkStringInput(village_name_label.Text)) { MessageBox.Show(DefaultValue.saving_invalid_message); return; } game = gameFactory.getGame(); IGameControlCommand onCommand = commandFactory.GetGameControlCommand(DefaultValue.SAVE_KEY, game, village_name_label.Text, gameState); GameKeyInvoker gameKeyInvoker = new GameKeyInvoker(onCommand); gameKeyInvoker.click(); }
static GameReaderUnitTest() { logFileReader = new GamesLogFileReader(logFilePath); gamesReader = logFileReader.Reader(); using (var uow = new UnitOfWork(new QuakeContext())) { uow.Current().Database.ExecuteSqlCommand("DELETE FROM Game;"); gamesRepository = new Games(uow); gamesRepository.Save(gamesReader); } }
/// <summary> /// Creates a new instance with the wrapper. /// <para>If <see cref="TokenType"/> is group, the <see cref="Users"/> field will be of type <see cref="IUsers"/></para> /// <para>If <see cref="TokenType"/> is User, the <see cref="Users"/> field will be of type <see cref="IUserExtended"/></para> /// </summary> /// <param name="tokenType"></param> /// <param name="the100Token"></param> public The100API(TokenType tokenType, string the100Token) { _token = the100Token; _httpClient = new HttpClient(); _httpClient.BaseAddress = new Uri("https://www.the100.io/api/v2/"); _httpClient.DefaultRequestHeaders.Add("Authorization", $"Token token\"{_token}\""); GamingSessions = new Endpoints.GamingSessions(_httpClient); Games = new Endpoints.Games(_httpClient); Groups = new Endpoints.Groups(_httpClient); if (tokenType == TokenType.Group) { Users = new Endpoints.Users(_httpClient); } else if (tokenType == TokenType.User) { Users = new Endpoints.UsersExtended(_httpClient); } }
private void Open_village(object sender, EventArgs e) { if (inputValidation.checkStringInput(selectedNationforOpening)) { environment = environmentFactory.getEnvironment(Nation_Name, bangladesh_Nation_radioButton, egypt_nation_radioButton, arab_nation_radioButton, inuit_nation_radioButton, Tree, House, WaterSource, g, DefaultValue.DEFAULT_NATION, DefaultValue.DEFAULT_COLOR); environment.setEnvironment(); MessageBox.Show(DefaultValue.opening_invalid_message); return; } game = gameFactory.getGame(); IGameControlCommand onCommand = commandFactory.GetGameControlCommand(DefaultValue.OPEN_KEY, game, village_name_label, selectedNationforOpening, g, pen); GameKeyInvoker gameKeyInvoker = new GameKeyInvoker(onCommand); gameState = gameKeyInvoker.click(); drawnItemsInfosList = gameState.DrawnItemsInformationList; selectedNationforOpening = ""; }
public GamesController(IGames games) => this.games = games;
public SuperNES(IGames game) { _game = game; }
public GameController(IGames service) => _service = service;
public void Invoke(IGames ser) { Console.WriteLine("Result of game"); ser.AddCountofGame(); }