private GamebaseWebviewImplementation()
        {
#if !UNITY_EDITOR && UNITY_ANDROID
            webview = new AOSGamebaseWebview();
#elif !UNITY_EDITOR && UNITY_IOS
            webview = new IOSGamebaseWebview();
#elif !UNITY_EDITOR && UNITY_WEBGL
            webview = new WebGLGamebaseWebview();
#else
            webview = new StandaloneGamebaseWebview();
#endif
        }