private GamebaseWebviewImplementation() { #if !UNITY_EDITOR && UNITY_ANDROID webview = new AOSGamebaseWebview(); #elif !UNITY_EDITOR && UNITY_IOS webview = new IOSGamebaseWebview(); #elif !UNITY_EDITOR && UNITY_WEBGL webview = new WebGLGamebaseWebview(); #else webview = new StandaloneGamebaseWebview(); #endif }