public GameCreatedEnventArgs(IGameWorker worker, string gamePlayModeName, string placementName) { Worker = worker; GamePlayModeName = gamePlayModeName; PlacementName = placementName; }
private void _OnCreated(IGameWorker worker, string gameModeName, string placementName) => GameCreated?.Invoke(this, new GameCreatedEnventArgs(worker, gameModeName, placementName));