public async Task HandleAsync(IGameWebSocketConnection connection, GamePacket packet)
        {
            var result = false;

            //if (packet.Data is CharacterSkillUpdate update)
            //{
            //    result = this.playerManager.UpdateExperience(
            //        connection.SessionToken, update.UserId, update.Level, update.Experience, update.CharacterId);
            //}

            await connection.ReplyAsync(packet.CorrelationId, packet.Type, result, CancellationToken.None);
        }
예제 #2
0
        public async Task HandleAsync(IGameWebSocketConnection connection, GamePacket packet)
        {
            var result = false;

            await connection.ReplyAsync(packet.CorrelationId, packet.Type, result, CancellationToken.None);
        }