public AiRandomGameControl(IBoardModel boardModel, IFigureModel figureModel, IGameMaster gameMaster, IGameSwitcherTurn gameSwitcherTurn) { BoardModel = boardModel.CheckNull(); FigureModel = figureModel.CheckNull(); GameMaster = gameMaster.CheckNull(); GameSwitcherTurn = gameSwitcherTurn.CheckNull(); }
public FigurePostTurnLogicManager(IGameSwitcherTurn switcherTurn) { SwitcherTurn = switcherTurn.CheckNull(); }
private void Construct(IGameSwitcherTurn switcherTurn) { SwitcherTurn = switcherTurn.CheckNull(); }