public static List <property> ConvertToPropertyList(this IGameStats igs) { return(typeof(IGameStats).GetProperties().Select(p => new property() { name = p.Name, value = p.GetValue(igs, null).ToString() }).ToList()); }
public Handler(IGameStats gameStats, IGameSoundPlayer gameSoundPlayer, IPacMan pacman, IMediator mediator) { _gameStats = gameStats; _gameSoundPlayer = gameSoundPlayer; _pacman = pacman; _mediator = mediator; }
public IGameStats GetStats() { if (_indexList.Count == 0) { return(new blank()); } IGameStats stats = null; while (null == (stats = _game.RetrieveStats(_process, _indexList[_index]))) { _indexList.Remove(_indexList[_index]); if (_indexList.Count == 0) { break; } if (_index > _indexList.Count - 1) { _index--; } if (_index < 0) { break; } } if (stats == null) { return(new blank()); } return(stats); }
public Blinky(IGameStats gameStats, IMediator mediator, IMaze maze, IPacMan pacman, IHumanInterfaceParser input) : base( gameStats, mediator, input, pacman, GhostNickname.Blinky, maze,
public Handler(IGame game, IGameStats gameStats, IMediator mediator, IGameStorage storage) { _game = game; _gameStats = gameStats; _mediator = mediator; _storage = storage; }
public StatusPanel(IGameStats gameStats, ICoinBox coinBox) { _gameStats = gameStats; _coinBox = coinBox; // ReSharper disable once HeapView.ObjectAllocation.Evident _timer = new LoopingTimer(250.Milliseconds(), () => _tickTock = !_tickTock); // ReSharper disable once HeapView.ObjectAllocation.Evident _fruit = new SimpleFruit(); }
public Handler(IMediator mediator, IGame game, IGameStats gameStats, IHaveTheMazeCanvases mazeCanvases) { _mediator = mediator; _game = game; _gameStats = gameStats; _mazeCanvases = mazeCanvases; }
public ScorePanel(IGameStats gameStats) { _gameStats = gameStats; // ReSharper disable HeapView.ObjectAllocation.Evident // ReSharper disable HeapView.DelegateAllocation _timer = new LoopingTimer(250.Milliseconds(), () => _tickTock = !_tickTock); _trialTimer = new LoopingTimer(2.Seconds(), () => _trialTickTock = !_trialTickTock); // ReSharper restore HeapView.DelegateAllocation // ReSharper restore HeapView.ObjectAllocation.Evident }
public Handler(IGameStats gameStats, IMediator mediator, ICoinBox coinBox, IHaveTheMazeCanvases mazeCanvases) { _gameStats = gameStats; _mediator = mediator; _coinBox = coinBox; _mazeCanvases = mazeCanvases; }
public Handler(IGameSoundPlayer gameSoundPlayer, IGameStats gameStats, IMediator mediator, IHaveTheMazeCanvases mazeCanvases) { _gameSoundPlayer = gameSoundPlayer; _gameStats = gameStats; _mediator = mediator; _mazeCanvases = mazeCanvases; }
public Pinky(IGameStats gameStats, IMediator mediator, IMaze maze, IPacMan pacman, IHumanInterfaceParser input) : base( gameStats, mediator, input, pacman, GhostNickname.Pinky, maze, Tile.FromCell(15.5f, 11f), GameComponents.Direction.Down) { _maze = maze; _pacman = pacman; HouseOffset = 0; }
public Game(DateTime date, int week, string homeTeam, string awayTeam, int homePoints, int awayPoints, IGameStats homeStats, IGameStats awayStats) { this.Date = date; this.Week = week; this.HomeTeam = homeTeam; this.AwayTeam = awayTeam; this.HomePoints = homePoints; this.AwayPoints = awayPoints; this.HomeStats = homeStats; this.AwayStats = awayStats; }
public Handler(IGame game, IGameStats gameStats, IGameSoundPlayer gameSoundPlayer, IMediator mediator, IGhostCollection ghostCollection) { _game = game; _gameStats = gameStats; _gameSoundPlayer = gameSoundPlayer; _mediator = mediator; _ghostCollection = ghostCollection; }
public Clyde(IGameStats gameStats, IMediator mediator, IMaze maze, IPacMan pacman, IHumanInterfaceParser input) : base( gameStats, mediator, input, pacman, GhostNickname.Clyde, maze, new Vector2(11.5f, 12), GameComponents.Directions.Up) { _maze = maze; _pacman = pacman; HouseOffset = 1; }
public Inky(IGameStats gameStats, IMediator mediator, IMaze maze, IPacMan pacman, IHumanInterfaceParser input) : base( gameStats, mediator, input, pacman, GhostNickname.Inky, maze, Tile.FromCell(15.5f, 11), GameComponents.Directions.Up) { _mediator = mediator; _maze = maze; _pacman = pacman; HouseOffset = -1; _getBlinkyRequest = new GetBlinkyRequest(); }
public Blinky(IGameStats gameStats, IMediator mediator, IMaze maze, IPacMan pacman, IHumanInterfaceParser input) : base( gameStats, mediator, input, pacman, GhostNickname.Blinky, maze, new Vector2(13.5f, 11), GameComponents.Directions.Left) { _pacman = pacman; HouseOffset = 0; _scatterTarget = new ValueTask <CellIndex>(new CellIndex(25, 0)); }
public PlayerIntroAct(IMediator mediator, IGhostCollection ghostCollection, IGameStats gameStats, IGameSoundPlayer gameSoundPlayer, IPacMan pacman, IMaze maze, IGame game) { _mediator = mediator; _ghostCollection = ghostCollection; _gameStats = gameStats; _gameSoundPlayer = gameSoundPlayer; _pacman = pacman; _maze = maze; _game = game; }
public DemoAct( IMediator mediator, IFruit fruit, IMaze maze, IPacMan pacman, IGhostCollection ghostCollection, IHumanInterfaceParser input, IGameStats gameStats) { _mediator = mediator; _fruit = fruit; _maze = maze; _pacman = pacman; _ghostCollection = ghostCollection; _input = input; _gameStats = gameStats; }
public Handler(IGhostCollection ghostCollection, IFruit fruit, IMaze maze, IPacMan pacman, IGame game, IActs acts, IGameStats gameStats, IHaveTheMazeCanvases mazeCanvases) { _mazeCanvases = mazeCanvases; _ghostCollection = ghostCollection; _fruit = fruit; _maze = maze; _pacman = pacman; _game = game; _acts = acts; _gameStats = gameStats; }
protected Ghost( IGameStats gameStats, IMediator mediator, IHumanInterfaceParser input, IPacMan pacman, GhostNickname nickName, IMaze maze, Vector2 startingPoint, Direction startingDirection) : base(nickName, startingDirection) { _gameStats = gameStats; _mediator = mediator; _input = input; _maze = maze; _pacman = pacman; _startingPoint = startingPoint; _startingDirection = startingDirection; Tile = new(); }
public GameAct( ICoinBox coinBox, IMediator mediator, IHumanInterfaceParser input, IGameSoundPlayer gameSoundPlayer, IGameStats gameStats, IGhostCollection ghostCollection, IMaze maze, IPacMan pacman, IFruit fruit) { _coinBox = coinBox; _mediator = mediator; _input = input; _gameSoundPlayer = gameSoundPlayer; _gameStats = gameStats; _ghostCollection = ghostCollection; _maze = maze; _pacman = pacman; _fruit = fruit; }
public PlayerGameOverAct(IMediator mediator, IGameStats gameStats) { _mediator = mediator; _gameStats = gameStats; }
public void GameStats_Constructor() { ITeam team = this.NFL.GetTeam("NO"); switch (this.LeagueDataFile.StripPath()) { case "NFL_2016.xml": IGame oakGame = team.Games.Single(g => g.AwayTeam == "OAK"); IGameStats nooakStats = oakGame.HomeStats; IGameStats oakStats = oakGame.AwayStats; Assert.AreEqual(2, nooakStats.FieldGoals); Assert.AreEqual(27, nooakStats.FirstDowns); Assert.AreEqual(419, nooakStats.PassingYards); Assert.AreEqual(7, nooakStats.Penalties); Assert.AreEqual(53, nooakStats.PenaltyYards); Assert.AreEqual(2, nooakStats.Punts); Assert.AreEqual(95, nooakStats.PuntYards); Assert.AreEqual(88, nooakStats.RushingYards); Assert.AreEqual("00:29:35", nooakStats.TimeOfPosession.ToString()); Assert.AreEqual(4, nooakStats.Touchdowns); Assert.AreEqual(4, nooakStats.TouchdownsAllowed); Assert.AreEqual(1, nooakStats.Turnovers); Assert.AreEqual(2, oakStats.FieldGoals); Assert.AreEqual(25, oakStats.FirstDowns); Assert.AreEqual(319, oakStats.PassingYards); Assert.AreEqual(14, oakStats.Penalties); Assert.AreEqual(141, oakStats.PenaltyYards); Assert.AreEqual(4, oakStats.Punts); Assert.AreEqual(199, oakStats.PuntYards); Assert.AreEqual(167, oakStats.RushingYards); Assert.AreEqual("00:30:25", oakStats.TimeOfPosession.ToString()); Assert.AreEqual(4, oakStats.Touchdowns); Assert.AreEqual(4, oakStats.TouchdownsAllowed); Assert.AreEqual(0, oakStats.Turnovers); break; case "NFL_2017.xml": IGame minGame = team.Games.Single(g => g.HomeTeam == "MIN"); IGameStats minStats = minGame.HomeStats; IGameStats nominStats = minGame.AwayStats; Assert.AreEqual(3, minStats.FieldGoals); Assert.AreEqual(23, minStats.FirstDowns); Assert.AreEqual(341, minStats.PassingYards); Assert.AreEqual(5, minStats.Penalties); Assert.AreEqual(50, minStats.PenaltyYards); Assert.AreEqual(2, minStats.Punts); Assert.AreEqual(87, minStats.PuntYards); Assert.AreEqual(129, minStats.RushingYards); Assert.AreEqual("00:31:16", minStats.TimeOfPosession.ToString()); Assert.AreEqual(3, minStats.Touchdowns); Assert.AreEqual(1, minStats.TouchdownsAllowed); Assert.AreEqual(0, minStats.Turnovers); Assert.AreEqual(4, nominStats.FieldGoals); Assert.AreEqual(19, nominStats.FirstDowns); Assert.AreEqual(284, nominStats.PassingYards); Assert.AreEqual(6, nominStats.Penalties); Assert.AreEqual(52, nominStats.PenaltyYards); Assert.AreEqual(3, nominStats.Punts); Assert.AreEqual(171, nominStats.PuntYards); Assert.AreEqual(60, nominStats.RushingYards); Assert.AreEqual("00:28:44", nominStats.TimeOfPosession.ToString()); Assert.AreEqual(1, nominStats.Touchdowns); Assert.AreEqual(3, nominStats.TouchdownsAllowed); Assert.AreEqual(0, nominStats.Turnovers); break; default: break; } }
public Handler(IGame game, IGameStats gameStats, IMediator mediator) { _game = game; _gameStats = gameStats; _mediator = mediator; }
public GameSoundPlayer(ISoundLoader loader, IGameStats gameStats) { _loader = loader ?? throw new ArgumentNullException(nameof(loader)); _gameStats = gameStats; _enabled = true; }
public Handler(IGameStats gameStats) { _gameStats = gameStats; }
public Handler(IGame game, IGameStats gameStats, IGameSoundPlayer gameSoundPlayer) { _game = game; _gameStats = gameStats; _gameSoundPlayer = gameSoundPlayer; }
public GameStatsController(GameStatsContext context, IGameStats gameStats) { _context = context; _gameStats = gameStats; }