async public Task ConnectToGame(ConnectToGame.InModel inModel) { //TODO check active this game or not await _gameServices.ConnectToGame(inModel.IdGame, inModel.IdUser); await Groups.AddToGroupAsync(Context.ConnectionId, inModel.IdGame.ToString()); User user = await _userServices.Get(inModel.IdUser); await Clients.GroupExcept(inModel.IdGame.ToString(), inModel.IdGame.ToString()).SendAsync("UserWasBeenConnection", inModel.IdUser, user.Username); }