/// <summary> /// Create a new game /// </summary> /// <param name="playerName"></param> /// <param name="numberOfPlayers"></param> /// <returns>Game info</returns> public Game Create(string playerName, int numberOfPlayers) { using (IDbContextScope contextScope = _dbContextFactory.Create()) { //create player var player = new Player() { Name = playerName }; //create game var game = new Game() { NumberOfPlayers = numberOfPlayers, Status = numberOfPlayers > 1 ? 0 : 1 }; //add player to game game.Players.Add(player); //add game and player to database _gameService.Add(game); contextScope.SaveChanges(); game.PlayerId = player.Id; return(game); } }
private void CreateGamesFromManifest(string manifestPath) { var document = XDocument.Load(manifestPath); var gameNodes = document.Descendants("game"); if (!gameNodes.Any()) { return; } foreach (var gameNode in gameNodes) { var game = new Game(); game.Name = gameNode.Attribute("name").Value; game.Description = gameNode.Element("description").Value; game.CloneOf = gameNode.Element("cloneof").Value; game.Crc = gameNode.Element("crc").Value; game.Manufacturer = gameNode.Element("manufacturer").Value; game.Year = int.Parse(gameNode.Element("year").Value); game.Genre = gameNode.Element("genre").Value; game.Rating = gameNode.Element("rating").Value; game.Enabled = bool.Parse(gameNode.Element("enabled").Value); _gameService.Add(game); } }
public async Task AddGame(SocketGuildUser user, [Remainder] string gameName) { // Create new user and new game var newGame = CreateNewGame(gameName); var newUser = CreateNewUser(user.Mention); // Check user table for the specified user. Insert if not exist if (!CheckUserExists(newUser)) { _users.Add(newUser); } // Check game table if the game already exists. Insert if not exist if (!CheckGameExists(newGame)) { _games.Add(newGame); } // Insert combo into usergame table if (!CheckUserGameExists(newGame, newUser)) { _userGames.Add(newUser, newGame); } await ReplyAsync($"`{gameName}` successfully added to {user.Mention}'s game list!"); }
public IActionResult Post([FromBody] GameCreateViewModel gameCreateViewModel) { gameCreateViewModel.UserId = Convert.ToInt32(User.Identity.Name); _gameService.Add(gameCreateViewModel); return(StatusCode(StatusCodes.Status200OK)); }
public async Task <ImportResponse> ImportGamesAsync(GameImportRequest request) { ImportResponse response = await CheckRequest(request.UserID, request.Games.Count); if (!response.Successful) { return(response); } var user = await _userManager.FindByIdAsync(request.UserID); foreach (var game in request.Games) { try { game.UserID = request.UserID; game.UserNum = user.UserNum; game.ID = 0; _gameService.Add(game); response.Imported++; } catch (Exception ex) { response.Failed++; response.Message += $"{game.Title} - {ex.Message} : {ex.InnerException?.Message}"; } } response.Successful = true; return(response); }
public async Task <IActionResult> AddGame(GameDTO model, int[] categoryIds, IFormFile file) { if (ModelState.IsValid == true) { var entity = new Game() { Name = model.Name, Description = model.Description, Price = model.Price, }; if (file != null) { var randomName = Guid.NewGuid().ToString(); var path = Path.Combine(Directory.GetCurrentDirectory(), "wwwroot\\img", randomName + ".jpg"); entity.Image = randomName + ".jpg"; using (var stream = new FileStream(path, FileMode.Create)) { await file.CopyToAsync(stream); } } else { entity.Image = model.Image; } _gameService.Add(entity, categoryIds); return(RedirectToAction("GameList")); } ViewBag.Categories = _categoryService.GetAll(); return(View(model)); }
public async Task <ActionResult <Result> > Add(GameDto gameDto) { var loginId = await GetLoginId(); var result = await _gameService.Add(gameDto, loginId); return(Ok(result)); }
public IActionResult Add(Game game) { var result = _gameService.Add(game); if (result.Success) { return(Ok(result)); } return(BadRequest(result)); }
public ActionResult Create([Bind(Include = "Id,Name,Description,GameTypeId")] GameAddOrEditDTO game) { if (ModelState.IsValid) { _gameService.Add(game); return(RedirectToAction("Index")); } ViewBag.GameTypeId = new SelectList(_gameService.GetGameTypes(), "Id", "Title", game.GameTypeId); return(View(game)); }
public IHttpActionResult Games(GameViewModel model) { if (!ModelState.IsValid) { return(BadRequest()); } model.UserId = GetUserID(); var game = _gameService.Add(MapGameViewModelToDTO(model)); return(Ok(Mapper.Map <GameViewModel>(game))); }
public HttpResponseMessage AddGameDetails(ResultDto result) { _gameService.Add(result.Winner, result.Loser); var response = new HttpResponseMessage { StatusCode = HttpStatusCode.Created, Content = new StringContent(string.Format("Game registered, winner {0}, loser {1}", result.Winner, result.Loser)) }; return(response); }
public HttpResponseMessage Post(GameAddUpdateViewModel gameAddUpdateViewModel) { GameLocalizationViewModel englishLocalization = GetLocalization(gameAddUpdateViewModel, "en"); if (IsLocalizationEmpty(englishLocalization)) { ModelState.AddModelError("localizationError", GlobalRes.EnglishLocalizationShouldExist); } if (ModelState.IsValid) { CleanEmptyLocalizations(gameAddUpdateViewModel); var gameModel = Mapper.Map <GameModel>(gameAddUpdateViewModel); _gameService.Add(gameModel); return(new HttpResponseMessage(HttpStatusCode.OK)); } return(Request.CreateErrorResponse(HttpStatusCode.BadRequest, ModelState)); }
public ActionResult Save(Game game) { if (game.Id == 0) // id 0 gelirse yeni kayıttır ekleme yapar { _gameService.Add(game); } else { _gameService.Update(game); // id varolan bir id ise update yapar } return(RedirectToAction("Index", "Category")); }
public IHttpActionResult Post(GameViewModel model) { if (!ModelState.IsValid) { return(Content(HttpStatusCode.BadRequest, CreateError())); } var game = _mapper.Map <GameViewModel, Game>(model); _gameService.Add(game, CurrentLanguage); return(Ok()); }
public ActionResult Add(GameFormViewModel viewModel) { _gameService.AddTags(viewModel.Game, viewModel.selectedTagsId); _gameService.AddLanguages(viewModel.Game, viewModel.selectedLanguagesId); if (ModelState.IsValid) { _gameService.Add(viewModel.Game); return(RedirectToAction("Manage")); } var newViewModel = GetFullGameForm(null); newViewModel.Game = viewModel.Game; return(View(newViewModel)); }
public ActionResult GetCommentsForGame(string gameKey) { if (gameKey != null) { var game = _gameService.GetItemByKey(gameKey, CurrentLanguageCode); // If user come with direct link to game's comments then copy game to the sql databse if necessary if (game.IsSqlEntity == false) { _gameService.Add(game, CurrentLanguageCode); } return(View(InitComments(gameKey))); } throw new ArgumentException("The game was not specified!!!"); }
public ActionResult AddGame(GameViewModel gameViewModel) { if (ModelState.IsValid) { var game = _mapper.Map <GameViewModel, Game>(gameViewModel); _gameService.Add(game, CurrentLanguageCode); return(RedirectToAction("games")); } gameViewModel.Genres = _mapper.Map <IEnumerable <Genre>, IList <GenreViewModel> >(_genreService.GetAllGenresAndMarkSelected(gameViewModel.NameGenres, CurrentLanguageCode)); gameViewModel.PlatformTypes = _mapper.Map <IEnumerable <PlatformType>, IList <PlatformTypeViewModel> >(_platformTypeService.GetAllPlatformTypesAndMarkSelected(gameViewModel.NamePlatformtypes, CurrentLanguageCode)); gameViewModel.Publishers = _mapper.Map <IEnumerable <Publisher>, IList <PublisherViewModel> >(_publisherService.Get(CurrentLanguageCode)); return(View(gameViewModel)); }
private async Task AddGameToGameTable(SocketGuildUser game) { try { var newGame = new TigerGame { GameName = game.Game.ToString() }; _games.Add(newGame); await Log(CreateLogMessage(LogSeverity.Info, "Add game to game table", $"Added {newGame.GameName}")); } catch (Exception ex) { await Log(CreateLogMessage(LogSeverity.Critical, $"{ex.Source}", $"Exception: {ex.Message}")); } }
private static bool CreateGame(Data.System system, XElement gameElement) { var gameName = gameElement.Attribute("name")?.Value; if (GameService.Exists(gameName)) { return(false); } Console.WriteLine($"Importing {gameName}"); var genre = gameElement.Element("genre")?.Value; var manufacturer = gameElement.Element("manufacturer")?.Value; var rating = gameElement.Element("rating")?.Value; var game = new Game { Name = gameName, Description = gameElement.Element("description")?.Value, Crc = gameElement.Element("crc")?.Value, Manufacturer = manufacturer, Genre = genre, Rating = gameElement.Element("rating")?.Value, CloneOf = gameElement.Element("cloneof")?.Value, Enabled = gameElement.Element("enabled")?.Value.ToUpper() == "YES", System = system }; int year; if (int.TryParse(gameElement.Element("year")?.Value, out year)) { game.Year = year; AddTag(game, year.ToString()); } AddTag(game, system.Name); AddTag(game, genre); AddTag(game, manufacturer); AddTag(game, rating); GameService.Add(game); return(true); }
public async Task <IActionResult> Post([FromBody] GameRequest gameRequest) { var tenantId = this.GetTenantId(); var game = await _gameService.CreateGame( tenantId, gameRequest.PlayerOneId, gameRequest.PlayerTwoId, gameRequest.MatchDayId); game = await _gameService.Add(game); var gameResponse = _mapper.Map <GameResponse>(game); return(CreatedAtAction( nameof(GetById), new { id = game.Id }, gameResponse)); }
public ActionResult Create(GameViewModel model) { if (!ModelState.IsValid) { return(View("Create", model)); } try { var game = Mapper.Map <Game>(model); _gameSvc.Add(game); TempData["SuccessMessage"] = "New fantasy game has been successfully added"; return(RedirectToAction("Index")); } catch (Exception ex) { ModelState.AddModelError("", ex.Message); } return(View("Create", model)); }
public async Task <IActionResult> Novo(GameViewModel gameViewModel) { try { if (!ModelState.IsValid) { return(View(gameViewModel)); } gameViewModel.Disponivel = true; await _gameService.Add(gameViewModel); return(RedirectToAction(nameof(Index))); } catch (Exception) { TratarErro(); } return(View()); }
public ActionResult Create([FromBody] Game game) { Game gameResult; try { if (game != null) { gameResult = _service.Add(game); } else { return(BadRequest()); } } catch (Exception e) { return(StatusCode(500, e)); } return(Ok(gameResult)); }
public ActionResult AddGame(GameAddUpdateViewModel gameAddUpdateViewModel) { GameLocalizationViewModel englishLocalization = GetLocalization(gameAddUpdateViewModel, "en"); if (IsLocalizationEmpty(englishLocalization)) { ModelState.AddModelError("localizationError", GlobalRes.EnglishLocalizationShouldExist); } if (ModelState.IsValid) { CleanEmptyLocalizations(gameAddUpdateViewModel); var gameModel = Mapper.Map <GameModel>(gameAddUpdateViewModel); _gameService.Add(gameModel); MessageSuccess("The game has been added successfully!"); return(RedirectToAction("Get")); } AdjustCollections(gameAddUpdateViewModel); return(View(gameAddUpdateViewModel)); }
public async Task <ActionResult <GameDto> > Add([FromBody] GameDto game) { var addedGame = await _gameService.Add(game); return(Created(addedGame.Id.ToString(), addedGame)); }
public void Add(GameCommand obj) { _gameService.Add(_gameMap.MapToEntity(obj)); }
public IActionResult Post([FromBody] GameModel model) { _gameService.Add(model); return(Ok()); }
public async Task <IActionResult> CreateAsync([Bind("Id,GameType,GameName,GameDescription,LoginRule,LoginWithFacbook,LoginWithGoogle,LoginWithTwitter,Logo,Banner,CSSSkin,PrivacyAndGameConditions,EnableAnonymous,GameSlotType,EnableTimer,TimerMaxPerQuestion,DisplayScore")] GameViewModel model) { if (ModelState.IsValid || model.Id > 0) { try { if (model.GameType == (int)Game.GameTypeEnum.Slot && model.GameSlotType == 0) { ModelState.AddModelError("GameSlotType", "must select 1 field"); return(View("Create", model)); } if (model.LoginRule == (int)Game.LoginRuleTypeEnum.SocialMediaLogin && !(model.LoginWithFacbook || model.LoginWithGoogle || model.LoginWithTwitter)) { ModelState.AddModelError("LoginRule", "must check 1 field for socialmedia login"); return(View("Create", model)); } _gameService.BeginTransaction(); var game = _gameService.Get(x => x.Id == model.Id); if (game != null) { game.DisplayScore = model.DisplayScore; game.EnableAnonymous = model.EnableAnonymous; game.EnableTimer = model.EnableTimer; game.GameDescription = model.GameDescription; game.GameName = model.GameName; game.GameSlotType = model.GameSlotType; game.GameType = model.GameType; game.LoginRule = model.LoginRule; game.LoginWithFacbook = model.LoginWithFacbook; game.LoginWithGoogle = model.LoginWithGoogle; game.LoginWithTwitter = model.LoginWithTwitter; game.PrivacyAndGameConditions = model.PrivacyAndGameConditions; game.TimerMaxPerQuestion = model.TimerMaxPerQuestion; game.GameSlotsCount = model.GameSlotsCount; if (model.Banner != null) { game.Banner = helper.GetFileName(model.Banner); await helper.FileUploadAsync(model.Banner, game.Banner, "Game"); } if (model.Logo != null) { game.Logo = helper.GetFileName(model.Logo); await helper.FileUploadAsync(model.Logo, game.Logo, "Game"); } if (model.CSSSkin != null) { game.CSSSkin = helper.GetFileName(model.CSSSkin); await helper.FileUploadAsync(model.CSSSkin, game.CSSSkin, "Game"); } _gameService.Update(game); } else if (ModelState.IsValid) { var newGame = helper.GetGame(model); model.Id = _gameService.Add(newGame); await helper.FileUploadAsync(model.Banner, newGame.Banner, "Game"); await helper.FileUploadAsync(model.Logo, newGame.Logo, "Game"); await helper.FileUploadAsync(model.CSSSkin, newGame.CSSSkin, "Game"); } _gameService.CommitTransaction(); if (model.GameType == (int)Game.GameTypeEnum.Slot) { return(Redirect($"~/BackOffice/Offer/Index?GameId={model.Id}")); } else { return(Redirect($"~/BackOffice/QuizCategory/Index?id={model.Id}")); } } catch (Exception ex) { _gameService.RollbackTransaction(); } } return(View(model)); }
public IActionResult Add(GameFormViewModel model) { _logger.LogInformation("Started method Add"); _gameService.Add(model); return(Ok()); }
public void Add(GameDTO obj) { _gameService.Add(_gameMapper.MapperToEntity(obj)); }