예제 #1
0
파일: GameScene.cs 프로젝트: GooDer/descent
 public void RestartGame()
 {
     if (ActualScreen != null)
     {
         ActualScreen.Hide();
     }
     GameState = GameStateEnum.CHOOSE_SCENARIO;
     ActualScreen = new ChooseScenarioScreen();
     ActualScreen.Show();
 }
예제 #2
0
파일: GameScene.cs 프로젝트: GooDer/descent
        public void NumOfHeroesChoosen(NumOfHeroesChoosenEvent sourceEvent)
        {
            if (ActualScreen != null)
            {
                ActualScreen.Hide();
            }

            NumOfHeroes = sourceEvent.NumOfHeroes;
            GameState = GameStateEnum.PICK_HEROES;
            ActualScreen = new ChooseHerosScreen(NumOfHeroes);
            ActualScreen.Show();
        }
예제 #3
0
파일: GameScene.cs 프로젝트: GooDer/descent
        public void ScenarioChoosen(ScenarioChoosenEvent sourceEvent)
        {
            if (ActualScreen != null)
            {
                ActualScreen.Hide();
            }

            GameplayProgress.Instance.Scenario = sourceEvent.SelectedScenario;
            GameState = GameStateEnum.CHOOSE_NUM_OF_HEROES;
            ActualScreen = new ChooseNumberOfHeroesScreen();
            ActualScreen.Show();
        }
예제 #4
0
파일: GameScene.cs 프로젝트: GooDer/descent
        public void AllHeroesChoosen(HeroesChoosenEvent sourceEvent)
        {
            if (ActualScreen != null)
            {
                ActualScreen.Hide();
            }

            GameplayProgress.Instance.SetHeroes(sourceEvent.Heroes);
            ActualScreen = new MapScreen();
            ActualScreen.Show();
        }