public void StartGame() { if (GameMode != ControlEnums.GameMode.None && Player != ControlEnums.Player.None) { if (GameMode == ControlEnums.GameMode.AI) { GameScenario = _scenarioFactory.BuildRealPlayerVsAIPlayer(Player); } else { GameScenario = _scenarioFactory.BuildRealPlayerVsRealPlayer(Player); } GameStarted = true; } }