public override void OnCollide(IGameObj o, GameState g) { Hits = 0; o.Damage(15); //Console.WriteLine("Boom"); }
public override void OnCollide(IGameObj p, GameState g) { Hits = 0; p.Damage(DamageDone); }
public override void OnCollide(IGameObj o, GameState g) { o.Damage(2); }