예제 #1
0
        private void StartServer()
        {
            Func <Task <string> > generateWordMethod          = kalaburyService.GetWord;
            Func <Game, string>   generateCurrentPlayerMethod = kalaburyService.SelectCurrentPlayer;

            Console.WriteLine("Server started.");

            while (true)
            {
                Console.WriteLine($"Game count: {gameHelper.gameTasks.Count}");
                Console.WriteLine($"Running game count: {gameHelper.gameTasks.Where(g => g.IsStarted).ToList().Count}");

                foreach (var gameTask in gameHelper.gameTasks)
                {
                    if (!gameTask.IsStarted)
                    {
                        continue;
                    }

                    gameTask.CheckRound();

                    gameTask.CheckStatus();

                    if (gameTask.IsFinshed)
                    {
                        if (!gameTask.WasGuessed)
                        {
                            gameTask.UpdatePoints(null);
                        }
                        gameMiddleware.SendPoints(gameTask.Game.Room.Id.ToString(), gameTask.Game.PlayersPointsPerGame);
                        gameMiddleware.SendMesage(gameTask.Game.Room.Id.ToString(), $"Koniec rundy, hasło: {gameTask.GameStatus.Word}");
                        gameTask.GenerateNewRound(generateWordMethod, generateCurrentPlayerMethod);

                        continue;
                    }

                    if (gameTask.IsEnded)
                    {
                        kalaburyService.UpdateUsersPoints(gameTask.Game.PlayersPointsPerGame);
                        gameTask.GameStatus.IsFinished = true;
                        gameMiddleware.SendMesage(gameTask.Game.Room.Id.ToString(), "Koniec gry");
                        continue;
                    }

                    gameMiddleware.SendGameStatus(gameTask.Game.Room.Id.ToString(), gameTask.GameStatus);
                }

                gameHelper.gameTasks.RemoveAll(game => game.IsEnded);


                Thread.Sleep(1000);
            }
            Console.WriteLine("Server ended.");
        }
예제 #2
0
        private void StartServer()
        {
            Func <Game, string> generateCurrentPlayerMethod = chineseService.SelectCurrentPlayer;

            Console.WriteLine("Server started.");

            while (true)
            {
                Console.WriteLine($"Game count: {gameHelper.gameTasks.Count}");
                Console.WriteLine($"Running game count: {gameHelper.gameTasks.Where(g => g.IsStarted).ToList().Count}");

                foreach (var gameTask in gameHelper.gameTasks)
                {
                    if (!gameTask.IsStarted)
                    {
                        continue;
                    }

                    gameTask.CheckRound();

                    gameTask.CheckStatus();

                    if (gameTask.IsFinshed)
                    {
                        gameMiddleware.SendMesage(gameTask.Game.Room.Id.ToString(), $"Czas minał. Koniec rundy dla gracza ${gameTask.Game.Room.Players.First(p => p.Id == gameTask.Game.CurrentPlayerId).Name}");
                        gameTask.GenerateNewRound(generateCurrentPlayerMethod);
                        gameMiddleware.SendMesage(gameTask.Game.Room.Id.ToString(), $"Nowa runda dla gracza ${gameTask.Game.Room.Players.First(p => p.Id == gameTask.Game.CurrentPlayerId).Name}");
                        continue;
                    }

                    if (gameTask.IsEnded)
                    {
                        gameTask.UpdatePoints();
                        chineseService.UpdateUsersPoints(gameTask.Game.PlayersPointsPerGame);
                        gameMiddleware.SendPoints(gameTask.Game.Room.Id.ToString(), gameTask.Game.PlayersPointsPerGame);
                        gameTask.GameStatus.IsFinished = true;
                        gameMiddleware.SendMesage(gameTask.Game.Room.Id.ToString(), "Koniec gry");
                        continue;
                    }

                    gameMiddleware.SendGameStatus(gameTask.Game.Room.Id.ToString(), gameTask.GameStatus);
                }

                gameHelper.gameTasks.RemoveAll(game => game.IsEnded);


                Thread.Sleep(1000);
            }
            Console.WriteLine("Server ended.");
        }
예제 #3
0
        private async void StartServer()
        {
            Console.WriteLine("Server started.");
            Func <ShipsGameStatus, Game, string> generateCurrentPlayerMethod = shipsService.SelectCurrentPlayer;

            while (true)
            {
                Console.WriteLine($"Game count: {gameHelper.gameTasks.Count}");
                Console.WriteLine($"Running game count: {gameHelper.gameTasks.Where(g => g.IsStarted).ToList().Count}");

                foreach (var gameTask in gameHelper.gameTasks)
                {
                    if (!gameTask.IsStarted)
                    {
                        continue;
                    }

                    gameTask.CheckRound();

                    gameTask.CheckStatus();

                    if (gameTask.IsFinshed)
                    {
                        await gameMiddleware.SendMesage(gameTask.Game.Room.Id.ToString(), this.CreateMessage(gameTask));

                        gameTask.GenerateNewRound(generateCurrentPlayerMethod);

                        continue;
                    }

                    if (gameTask.IsEnded)
                    {
                        shipsService.UpdateUsersPoints(gameTask.Game.PlayersPointsPerGame);
                        gameTask.GameStatus.IsFinished = true;
                        await gameMiddleware.SendMesage(gameTask.Game.Room.Id.ToString(), "Koniec gry");

                        continue;
                    }

                    await gameMiddleware.SendGameStatus(gameTask.Game.Room.Id.ToString(), gameTask.GameStatus);
                }

                gameHelper.gameTasks.RemoveAll(game => game.IsEnded);


                Thread.Sleep(1000);
            }
        }
예제 #4
0
        private void StartServer()
        {
            Console.WriteLine("Server started.");

            while (true)
            {
                Console.WriteLine($"Game count: {gameHelper.gameTasks.Count}");
                Console.WriteLine($"Running game count: {gameHelper.gameTasks.Where(g => g.IsStarted).ToList().Count}");

                foreach (var gameTask in gameHelper.gameTasks)
                {
                    if (!gameTask.IsStarted)
                    {
                        continue;
                    }

                    gameTask.UpdateClocks();

                    gameTask.UpdateGameStatus();

                    if (gameTask.GameStatus.IsFinished)
                    {
                        if (gameTask.Resigned)
                        {
                            gameMiddleware.SendMesage(gameTask.Game.Room.Id.ToString(), $"Rezygnacja gracza {gameTask.Game.Room.Players.First(p => p.Id == gameTask.GameStatus.CurrentPlayerId).Name}");
                        }
                        if (gameTask.GameStatus.DrawAccepted)
                        {
                            gameMiddleware.SendMesage(gameTask.Game.Room.Id.ToString(), "Remis");
                        }
                        gameMiddleware.SendMesage(gameTask.Game.Room.Id.ToString(), "Koniec gry");
                        gameTask.UpdatePoints();
                        chessService.UpdateUsersPoints(gameTask.Game.PlayersPointsPerGame);
                        gameMiddleware.SendPoints(gameTask.Game.Room.Id.ToString(), gameTask.Game.PlayersPointsPerGame);
                        continue;
                    }

                    gameMiddleware.SendGameStatus(gameTask.Game.Room.Id.ToString(), gameTask.GameStatus);
                }

                gameHelper.gameTasks.RemoveAll(game => game.GameStatus.IsFinished);

                Thread.Sleep(1000);
            }
            Console.WriteLine("Server ended.");
        }