public Game(IGameListener listener, Settings settings, string avatarName) { this.listener = listener; this.settings = settings; this.stateStrategy = Disconnected.Instance; }
public ListenerManager(IGameListener listener, EventType type, GameObject gm, bool autoListen = false) { this.listener = listener; this.type = type; this.gm = gm; if (autoListen) StartListening(); }
public Player(IPlayer player, IGameListener listener, Board board, AvailableTribes availableTribes, Dice dice) { if (player == null) { throw new ArgumentNullException("player"); } _player = player; _listener = listener; _board = board; _availableTribes = availableTribes; _dice = dice; }
public Game(IGameListener listener, List <Player> players, Room room) { _listener = listener; Uuid = Guid.NewGuid().ToString(); Players = players; _turnPlayer = players.First(); Room = room; _currentCards = new Tuple <string, int>[4] { Tuple.Create <string, int>("ZUCCHINI", 0), Tuple.Create <string, int>("ZUCCHINI", 0), Tuple.Create <string, int>("ZUCCHINI", 0), Tuple.Create <string, int>("ZUCCHINI", 0) }; }
//the function to add a game listener to the array of game listeners public void AddGameListener(EventType eventType, IGameListener gameListener) { //the list of game listeners for this event List <IGameListener> listenList = null; //check for an existing event type key, and if it exists add to that list if (GameListeners.TryGetValue(eventType, out listenList)) { listenList.Add(gameListener); return; } //otherwise create a new list as a dictionary key listenList = new List <IGameListener>(); listenList.Add(gameListener); GameListeners.Add(eventType, listenList); }
/// <summary> /// Initializes a new instance of the <see cref = "Game" /> class. /// </summary> /// <param name = "listener"> /// The listener. /// </param> /// <param name = "settings"> /// The settings. /// </param> /// <param name = "avatarName"> /// The avatar Name. /// </param> public Game(IGameListener listener, Settings settings, string avatarName) { this.listener = listener; this.settings = settings; this.avatar = new MyItem(Guid.NewGuid().ToString(), (byte)ItemType.Avatar, this, avatarName); this.avatar.AddVisibleInterestArea(0); this.AddItem(this.Avatar); this.AddCamera(new InterestArea(0, this, this.avatar)); this.WorldData = new WorldData { TopLeftCorner = new[] { -2000f, -2000f }, BottomRightCorner = new float[] { this.settings.GridSize[0], this.settings.GridSize[1] }, Name = this.settings.WorldName, TileDimensions = new float[] { this.settings.TileDimensions[0], this.settings.TileDimensions[1] } }; this.stateStrategy = Disconnected.Instance; }
public Game(IGameListener listener, Settings settings, string avatarName) { this.listener = listener; this.settings = settings; this.avatar = new MyItem(this, Guid.NewGuid().ToString(), ItemType.Avatar, avatarName); this.AddItem(this.Avatar); this.AddCamera(new InterestArea(0, this, this.avatar)); this.WorldData = new WorldData { BoundingBox = new BoundingBox { Min = new Vector(), Max = new Vector(settings.GridSize.X, settings.GridSize.Y) }, Name = this.settings.WorldName, TileDimensions = this.settings.TileDimensions }; }
public Game(IGameListener listener, Settings settings, string avatarName) { this.listener = listener; this.settings = settings; this.avatar = new MyItem(this, Guid.NewGuid().ToString().Substring(0, 4), ItemType.Avatar, avatarName); listener.LogInfo("Game IGameListener Initialized: " + this.avatar.Id); Debug.WriteLine("Game IGameListener Initializing: " + this.avatar.Id); this.AddItem(this.Avatar); this.AddCamera(new InterestArea(0, this, this.avatar)); this.WorldData = new WorldData { BoundingBox = new BoundingBox { Min = new Vector(), Max = new Vector(settings.GridSize.X, settings.GridSize.Y) }, Name = this.settings.WorldName, TileDimensions = this.settings.TileDimensions }; }
/* * Add an application listener to server, used to forward non-library internals events */ public void SetListeners(IAppListener appListener, IGameListener gameListener) { ssManager = new NetManager(new SSListener()); csManager = new NetManager(new CSListener(appListener)); this.gameListener = gameListener; }
public void Initialize(IGameListener listener, GameData.DataSlot dataSlot) { gameListener = listener; this.dataSlot = dataSlot; }
public void AddGameListener(IGameListener listener) { listeners.Add(listener); }
/// <summary> /// Unregisters a game listener. /// </summary> /// <param name="aListener"></param> public static void Unregister(IGameListener aListener) { if (aListener != null && instance != null ) { instance.m_GameListeners.Remove(aListener); } }
/// <summary> /// Registers a game listener for pause / unpause / reset events. /// </summary> /// <param name="aListener"></param> public static void Register(IGameListener aListener) { if(aListener != null && !instance.m_GameListeners.Contains(aListener)) { instance.m_GameListeners.Add(aListener); } }
public GameMaster(IGameListener gameListener) { players = new List <Player>(); this.gameListener = gameListener; }
/// <summary> /// Initializes a new instance of the <see cref = "Game" /> class. /// </summary> /// <param name = "listener"> /// The listener. /// </param> /// <param name = "settings"> /// The settings. /// </param> /// <param name = "avatarName"> /// The avatar Name. /// </param> public Game(IGameListener listener, Settings settings, string avatarName) { this.listener = listener; this.settings = settings; this.avatar = new MyItem(Guid.NewGuid().ToString(), (byte)ItemType.Avatar, this, avatarName); this.avatar.AddVisibleInterestArea(0); this.AddItem(this.Avatar); this.AddCamera(new InterestArea(0, this, this.avatar)); this.WorldData = new WorldData { TopLeftCorner = new[] { 1f, 1f }, BottomRightCorner = new float[] { this.settings.GridSize[0], this.settings.GridSize[1] }, Name = this.settings.WorldName, TileDimensions = new float[] { this.settings.TileDimensions[0], this.settings.TileDimensions[1] } }; this.stateStrategy = Disconnected.Instance; }
public Game(IGameListener listener) { _listener = listener; }
internal GameListenerProxy(IGameListener listener) : base("com.google.service.game.IGameListener") { this.listener = listener; }