void Start() { var currentLevel = LevelManager.Instance.GetNextLevel(); Restriction = currentLevel.GetCurrentRestriction(); GameLimit = currentLevel.GetCurrentLimit(); }
private void Start() { _gameLimit = GameManager.Instance.GameLimit; _gameLimit.Reset(); _updateableLimit = _gameLimit as IUpdateable; if (LevelManager.Instance.DailyChallenge) { LimitProgress.gameObject.SetActive(false); } UpdateLimit(0); }