예제 #1
0
        void Start()
        {
            var currentLevel = LevelManager.Instance.GetNextLevel();

            Restriction = currentLevel.GetCurrentRestriction();
            GameLimit   = currentLevel.GetCurrentLimit();
        }
예제 #2
0
        private void Start()
        {
            _gameLimit = GameManager.Instance.GameLimit;
            _gameLimit.Reset();

            _updateableLimit = _gameLimit as IUpdateable;

            if (LevelManager.Instance.DailyChallenge)
            {
                LimitProgress.gameObject.SetActive(false);
            }

            UpdateLimit(0);
        }