예제 #1
0
        public void Deserialize(GenericReader reader)
        {
            int version = reader.ReadInt();

            switch (version)
            {
            case 1:
            {
                m_Flag = reader.ReadItem() as IGameFlag;
                goto case 0;
            }

            case 0:
            {
                m_Members  = reader.ReadMobileList();
                m_Home     = reader.ReadPoint3D();
                m_FlagHome = reader.ReadPoint3D();
                m_Map      = reader.ReadMap();
                m_Points   = reader.ReadInt();
                m_Name     = reader.ReadString();
                m_Hue      = reader.ReadInt();
                m_UId      = reader.ReadInt();
                m_Game     = reader.ReadItem() as CTFGame;
                break;
            }
            }
        }
예제 #2
0
		public void Deserialize( GenericReader reader )
		{
			int version = reader.ReadInt();

			switch ( version )
			{
				case 1:
				{
					m_Flag = reader.ReadItem() as IGameFlag;
					goto case 0;
				}
				case 0:
				{
					m_Members = reader.ReadMobileList();
					m_Home = reader.ReadPoint3D();
					m_FlagHome = reader.ReadPoint3D();
					m_Map = reader.ReadMap();
					m_Points = reader.ReadInt();
					m_Name = reader.ReadString();
					m_Hue = reader.ReadInt();
					m_UId = reader.ReadInt();
					m_Game = reader.ReadItem() as CTFGame;
					break;
				}
			}
		}
예제 #3
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
            case 1:
            {
                m_Flag     = reader.ReadItem() as IGameFlag;
                m_FlagHome = reader.ReadPoint3D();
                break;
            }
            }
        }
예제 #4
0
		public override void Deserialize( GenericReader reader )
		{
            base.Deserialize(reader);

			int version = reader.ReadInt();

			switch ( version )
			{
				case 1:
				{
					m_Flag = reader.ReadItem() as IGameFlag;
					m_FlagHome = reader.ReadPoint3D();
					break;
				}
			}
		}