public SnowGameEngine (IGameContext gameContext, IPainter painter, IGameEventFactory eventFactory) : base(gameContext, painter, eventFactory) { _gameSpeed = 80; _slowFactor = 0; }
public SnakeObject(ICellFactory cellFactory, IGameEventFactory eventFactory, IConfigurationDataProvider dataProvider) : base(cellFactory, eventFactory) { _body = new Queue <ICell>(); _points = new Info("Points", 400, ConsoleColor.Magenta, 0, true); _info.Add(_points); _initialLifes = int.Parse(dataProvider.Get("lifes")); Lifes = _initialLifes; _pointsToAdditionalLife = int.Parse(dataProvider.Get("pointsToAdditionalLife")); InitialLength = int.Parse(dataProvider.Get("initialSnakeLength")); MaxLength = int.Parse(dataProvider.Get("maxSnakeLength")); _timeToBomb = int.Parse(dataProvider.Get("timeToBomb")); _bombRange = int.Parse(dataProvider.Get("bombRange")); CurrentDirection = Direction.Down; _stopwatch = new Stopwatch(); _stopwatch.Start(); _bombCount = 0; _immortal = false; _immortalMoveStopwatch = new Stopwatch(); _immortalMovePeriod = int.Parse(dataProvider.Get("immortalMovePeriod")); _lifes = new Info("Lifes", 100, ConsoleColor.Green, Lifes, true); _info.Add(_lifes); _remainingFoods = new Info("Remaining foods", 500, ConsoleColor.Blue, MaxLength - Length, true); _info.Add(_remainingFoods); _timeToGetTimeBonus = int.Parse(dataProvider.Get("timeGetTimeBonus")); _remainingTimeToTimeBonus = new Info("Time to get a timebonus", 700, ConsoleColor.Cyan, _timeToGetTimeBonus, false); _info.Add(_remainingTimeToTimeBonus); _timeToGetBomb = new Info("Time to get a bomb", 800, ConsoleColor.DarkMagenta, _timeToBomb, false); _info.Add(_timeToGetBomb); _bomb = new Info("Bombs", 900, ConsoleColor.DarkRed, _bombCount, true); _info.Add(_bomb); }
public GameEngine(IGameContext gameContext, IPainter painter, IGameEventFactory eventFactory) { _gameContext = gameContext; Painter = painter; _eventFactory = eventFactory; CurrentEvent = _eventFactory.Create("Start", _gameContext); }
public SnowInTheAirObject(ICellFactory cellFactory, IGameEventFactory eventFactory) : base(cellFactory, eventFactory) { _random = new Random(); _direction = Direction.Down; _intensity = 1; _currentPosition = 0; }
public GameObject(ICellFactory cellFactory, IGameEventFactory eventFactory) { _body = new HashSet <ICell>(); _info = new List <IInfo>(); _cellFactory = cellFactory; _eventFactory = eventFactory; BePainted = true; }
public BonusObject(ICellFactory cellFactory, IGameEventFactory eventFactory, IConfigurationDataProvider dataProvider) : base(cellFactory, eventFactory) { _random = new Random(); _stopwatch = new Stopwatch(); _remainingTime = int.Parse(dataProvider.Get("remainingTime")); _bonusPossibility = int.Parse(dataProvider.Get("bonusPossibility")); }
public SnowOnTheGroundObject(ICellFactory cellFactory, IGameEventFactory eventFactory) : base(cellFactory, eventFactory) { _width = 3; _meltingIntensity = 3; _random = new Random(); _currentPosition = 0; //_bodyForDrawing = new List<ICell>(); BePainted = false; }
public FoodObject(ICellFactory cellFactory, IGameEventFactory eventFactory, IConfigurationDataProvider dataProvider) : base(cellFactory, eventFactory) { _random = new Random(); _stopwatch = new Stopwatch(); _timeFoodBeEaten = int.Parse(dataProvider.Get("timeFoodBeEaten")); _remainingTimeToEat = new Info("Time to get a food", 600, ConsoleColor.DarkGreen, _timeFoodBeEaten, false); _info.Add(_remainingTimeToEat); _timeToBomb = int.Parse(dataProvider.Get("timeToBomb")); _timeGetTimeBonus = int.Parse(dataProvider.Get("timeGetTimeBonus")); }
public SnakeGameEngine (IGameContext gameContext, IPainter painter, IGameEventFactory gameEventFactory, FoodObject additionalFood) : base(gameContext, painter, gameEventFactory) { _gameSpeed = 80; _slowFactor = 0; CurrentEvent = _eventFactory.Create("Start", _gameContext); _additionalFood = additionalFood; }
public WallObject(ICellFactory cellFactory, IGameEventFactory eventFactory, IConfigurationDataProvider dataProvider) : base(cellFactory, eventFactory) { _random = new Random(); Level = 1; MaxLevel = int.Parse(dataProvider.Get("maxLevel")); WallSpreadDencity = int.Parse(dataProvider.Get("wallSpreadDencity")); MinWallLength = int.Parse(dataProvider.Get("minWallLength")); MaxWallLength = int.Parse(dataProvider.Get("maxWallLength")); _level = new Info("Level", 200, ConsoleColor.DarkGray, Level, true); _info.Add(_level); }
public GroundObject(ICellFactory cellFactory, IGameEventFactory eventFactory) : base(cellFactory, eventFactory) { _random = new Random(); _currentPosition = 0; }